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Old 03-25-10, 06:02 PM   #31
Vikinger
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Well i have not tested to activate the mod on an existing campaing. only when i started a new one.
However i think the goals whit the mod is working and its just not updated properly on the screen.

Even if you will have some update problems during the first campaing i think it will resolve it self when you enter next campaign unleass you dont want to start a full new one.

( You can allways try and start a new campaing to se if it change anything just to be sure it works, and if you prefer to continue your other campaign you can just load a save game)

Other than this i really dont have a clue why it wont work for you.
I never faced thos problem.
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Old 04-07-10, 11:53 PM   #32
trotter
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I am having the same problem as the previous poster. All text in missions is updated to the new values: for example, "Sink 50,000 in the Western Approaches" instead of the stock version 100,000. And "3 armored merchants" instead of "5 ships".

However, in the case of the Western Approaches mission at least, the game is still requiring 100,000 pounds to be sunk in order to achieve mission complete status. The progress bar is still on the 100,000 scale as well.

Now granted I did install this mod during the campaign (while between patrols, in the sub pen though). I will get around to starting a new campaign just to test if that is the source of the problem (somewhat worried about overwriting my current campaign however).
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Old 08-28-10, 01:35 PM   #33
Abd_von_Mumit
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Will try. It's December '39, I already sank about 160k tonns and I'm still not even close to accomplishing goals of the campaign. This has to be reduced. Thanks.
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Old 11-11-10, 01:35 PM   #34
Fer32
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Hi Vikinger, would you make in the future localized version of this mod? I have my game in spanish but now I have all the briefings and campaigns descriptions in English, is a great mod though
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Old 12-02-10, 08:05 AM   #35
Nets15
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this mod does not seem to work on my game.
it sais sink 3 armed merchants but i had to sink 5 for the mission to complete
the first 3 counted
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Old 12-02-10, 09:27 AM   #36
Vikinger
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Hi Folks.

I really cant tell why the mod works for some and for some not.
And since i dont play the game i dont do any mods nor support/update thos ive contributed to.

Iam sure there is some few flaws whit the mod that could be corrected.
Like in all games and mods, it will be flaws/bugs for some and for some it will work perfectly.

But anyone is free to use and change whatever they want whit thos mods ive done for sh3, sh4 and sh5.
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Old 12-16-11, 10:58 AM   #37
fly2002
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great mod!!!!
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Old 08-19-13, 04:25 PM   #38
barrado
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Yo quiero probarlo.
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Old 07-19-16, 04:32 PM   #39
StickMasterSteven
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How to install this mod? Is it just using JSGME, or unzipping the files in the SH5 mod folder?
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Old 07-19-16, 05:59 PM   #40
THEBERBSTER
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A Warm Welcome To The Subsim Community > StickMasterSteven
Subsim <> How To Donate <> See The Benefits <> Support The Community
If you are new to SH5 look > > HERE <<
Highly Recommended SH5 > The Wolves Of Steel Mega Mod

This a very old Open Horizons lite campaign version.
Open the zip file.
Extract the folder showing to your JSGME mods folder.
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Old 02-25-19, 07:28 AM   #41
CurseL0rd
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Ohh I'm almost 10 years late but does anyone know if this is compatible with twos megamod?
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Old 02-25-19, 07:57 AM   #42
vdr1981
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Quote:
Originally Posted by CurseL0rd View Post
Ohh I'm almost 10 years late but does anyone know if this is compatible with twos megamod?
Of course not...
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Old 02-26-19, 03:35 PM   #43
gap
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Welcome aboard CurseL0rd
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