SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-21-09, 04:31 PM   #1126
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by iambecomelife View Post
I wanted to know if anybody has successfully managed to import triangulated .obj files using wings3d and S3ditor? S3ditor won't import any obj files unless I use the triangulate function in wings3d, so that all the 3d model faces are triangular. This seems to affect the number of vertices in the uv map, so that once I try to import the triangulated 3d model I get an error message about missing vertices about 75% of the time. This has been a major problem with my attempts to mod ships.

Thanks to anyone who can help me out.
See if the following proceedure makes it work in your case.

Open the triangulated .obj file with Wordpad or similar editor. Choose Replace menu and replace

//

for

/1/

Replace All. Save and try to import to SH3.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Old 12-27-09, 02:45 AM   #1127
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default



I love those bells ! a very nice thought Skwas !

Merry Xmass and Happy New Year

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 12-27-09, 06:38 AM   #1128
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default



Happy holidays everyone
skwasjer is offline   Reply With Quote
Old 12-27-09, 08:56 AM   #1129
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by skwasjer View Post


Happy holidays everyone
Similarly!
...
Sorry... How about Skeletal animation and Skin morphing features for S3D?
Or it will be necessary to write own executed code for this purpose...?
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 12-27-09 at 09:08 AM.
Anvart is offline   Reply With Quote
Old 12-27-09, 06:02 PM   #1130
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by Anvart View Post
How about Skeletal animation and Skin morphing features for S3D?
Or it will be necessary to write own executed code for this purpose...?
I have stopped working on S3D about 5 months ago as you know (and boy do I enjoy the free time ). While I do have a portion of code ready for skeletal animations I can't release anything that works because I only know roughly 60-70% of how this data is stored in the files. It's actually the only real missing thing of the DAT-file specification to me. I could find it out over time, but I really don't care to...

Even if I have the specification 100%, it is just way to much work to finish in reasonable time because I also need to introduce a new 3D-file format that supports skeletal animations.

So yes, you will need to write your own code/tools for it.

That said, if you ever have code (and the full file specification written down) or an application ready, then perhaps I can include it with S3D's installer so you have a complete toolkit.
skwasjer is offline   Reply With Quote
Old 12-27-09, 06:18 PM   #1131
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

OK.
Don't see prob's...
Theme is closed...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 12-27-09 at 06:43 PM.
Anvart is offline   Reply With Quote
Old 12-27-09, 06:37 PM   #1132
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

A hexeditor, patience and alot of time. None of these 3 I have right now

I don't remember well where I left of, it's been over 9-10 months since I looked at this. I remember I had found out how the bone structure was stored, but missed info on matrices and the weights of each joint (or perhaps the latter I did find out, don't remember). The big thing is putting it all together how the timeline is built with all the animations/poses, the transformations of each bone, etc. I have all kinds of parts but not the big picture due to missing info/understanding of some key areas of these chunks, stuff like relationships etc. I have spent hours upon hours finding links/relationships between the chunks (id's and stuff) but constantly ran into a wall... I would find out eventually but have no further interest.

If you find out, then perfect, but I really don't see me spend a whole big deal of time on it, especially since SH5 has a new animation engine (based on freely available tools I'm told by Dan).
skwasjer is offline   Reply With Quote
Old 01-16-10, 06:54 PM   #1133
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

just checked the towers : they all have the "obj_conningtower" in the .sim ????
what does it do ?

it caused CTD in two of our subs..




keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 01-18-10, 01:49 PM   #1134
Celloplayer5
Seaman
 
Join Date: Jun 2009
Posts: 38
Downloads: 42
Uploads: 0
Default

can i get the link to download SH3editor? plz thanks
__________________
EAT MY TORPS!


Celloplayer5 is offline   Reply With Quote
Old 01-18-10, 01:55 PM   #1135
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by Celloplayer5 View Post
can i get the link to download SH3editor? plz thanks
The download info is in the first post of this thread here http://www.subsim.com/radioroom/show...70&postcount=1

Make sure you read all the extras you need to download first!
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 02-03-10, 05:30 AM   #1136
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Peabody just showed me how to use the play anim button in S3D

I had never seen that before, cool !

but :

Skwasjer you said ? that one could flip faces that showed the wrong side up in S3D ?

how ?

it seems everytime I export from 3DS and import in S3D some faces get flipped, not always but often..

thanks

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 02-03-10, 07:14 AM   #1137
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

- Reverse face winding

skwasjer is offline   Reply With Quote
Old 02-15-10, 04:23 PM   #1138
Murmur
Swabbie
 
Join Date: Feb 2010
Posts: 5
Downloads: 0
Uploads: 0
Default

Good program!
I can`t understand one thing, how export ship model to 3dsmax in one piece?
When I open model in S3D, I see many nodes - part of model (SH3).
I use search, but not find solution.
Its possible?
Murmur is offline   Reply With Quote
Old 02-16-10, 02:14 PM   #1139
Murmur
Swabbie
 
Join Date: Feb 2010
Posts: 5
Downloads: 0
Uploads: 0
Default

No chance?
Murmur is offline   Reply With Quote
Old 02-16-10, 02:21 PM   #1140
pontius
Gunner
 
Join Date: Jul 2005
Location: Flensburg - Germany
Posts: 99
Downloads: 26
Uploads: 0
Default

No, I don' think so.
I think you have to export all *obj and place them in you 3D-Software.

-pontius
__________________
pontius is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:45 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.