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Old 09-30-16, 07:14 PM   #1
acooper
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Exclamation looking for a certain mod with no name :P

Ahoy Guys/Gals

Looking for a mod from way back when, but cant remember its name
It was a identification manual that added different hit zones to the ships both the model and in the book but also gave the correct point as to take a range reading, I am pretty sure it was for SH3 as i remember using it with GWX but it was years ago now and so my memory is faded and i am now thinking that it was for SH2, so could you help a captain out and ease his mind if it was for SH2 or SH3 and if it was for SH3 a name and possible like

cheers in advance
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Old 10-01-16, 03:31 AM   #2
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Hi ac
Sounds like the SCARF mod in SH4.
In the recognition manual SCARF shows a red marker on each ship where to put the stadimeter.
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Old 10-01-16, 05:27 AM   #3
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I know about the SCARF mod for SH4, but cheers for the reply, but i am pretty sure there was one for SH3 as well.
oh well i will keep trawling through the downloads section on my hunt

AC
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Old 10-01-16, 08:02 AM   #4
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There was indeed one for SH3. Unfortunately a long search didn't turn it up, and I don't seem to have it in my own files.

Sorry.
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Old 10-03-16, 08:15 AM   #5
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Quote:
Originally Posted by acooper View Post
It was a identification manual that added different hit zones to the ships both the model and in the book but also gave the correct point as to take a range reading,
I remember there was/is a way to see each ship's hit zones in the recognition manual - and I'm 99% sure this is in the stock game.

In fact, when I was playing either GWX3 or LSH3 recently, I accidentally did something which, for a few seconds, showed the hit zones in the recognition manual! But I don't know how it happened, so I couldn't reproduce the result.
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Old 10-03-16, 08:46 AM   #6
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Found it! Read this thread.

Here are the most relevant excerpts:

"You have to wait until the target is +/- 15 degrees in the scope, then click on the profile in the open ID book, the gray boxes should appear, then you can target whichever one you want by clicking the boxes, even the rudder"

And:

"I have found the boxes only appear if you are within 1000 meters AND the ship is close to 90 degrees AOB +- 5-10 degrees AND your gyro is within 15 degrees of 0. I have noticed if say your gyro is 10 degrees aiming at the center of the ship, the boxes are on, if you then move 5 degrees to the bow of the ship, you can witness the boxes turning off."
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Old 10-03-16, 09:43 AM   #7
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I believe the cfg file for any ship needs something like this in it also.

[2DCompartments]
UnitPos=66,15,384,12
NbOfComp=6
Name1=Propulsion
Area1=79,11,30,18
Name2=Keel
Area2=155,8,200,10
Name3=Fore Ammo Bunker
Area3=324,19,40,18
Name4=Aft Ammo Bunker
Area4=132,19,40,18
Name5=Engines Room
Area5=238,19,40,18
Name6=Fuel Bunkers
Area6=280,19,30,18


Not all modded/added ships included this type info.
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Old 10-03-16, 10:17 AM   #8
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So the hit zones are just a simple vector box overlay on the recognition manual?

As showing the hit zones made 1-shot kills way too easy, I guess all the major mods either removed the hit zones from the manual or at least didn't include any hit zone overlays for all the new ships they added.

I remember in the early days (stock game) players were frequently getting over 100K, then over 200K (even 300K?!) of tonnage in one patrol, using the hit boxes in the recognition manual and also information that was circulated amongst players about the exact aiming point and torpedo settings to use on specific ships to get an instant "Enemy Unit destroyed!" result from one torpedo hit (for example, the link in my previous post the mentions the aiming points, torpedo pistol settings and running depth settings needed to instantly destroy C2 and C3 merchants with one torpedo). The general tactic for getting extremely high tonnage in one patrol was to cherry-pick big targets for sinking with 1 torpedo, and sink smaller ships with the deck gun.
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Old 10-03-16, 11:31 AM   #9
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A good read on the subject


http://www.subsim.com/radioroom/showthread.php?t=103361
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