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Old 01-14-08, 06:11 PM   #361
kriller2
Ace of the Deep
 
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Default So far no problems with the new build

Hi Skwasjer,

I have been testing your latest S3D and haven't had any issues to report, but I tried to export a model to Collada and import it into blender to correct the size of the trees and I couldn't make it work. Anyone know the exact method to import / export Collada objects?

Nice work on this
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Old 01-14-08, 07:08 PM   #362
skwasjer
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I don't have Blender (I probably wouldn't understand how to use it anyway) so I haven't tested it.

Can you verify that the Collada import plugin in Blender supports Collada v.1.4.x?? Can you provide a screenshot/error message of the problem?

In Max, there's only 2 import options:
  • Import units
  • Import Up-axis
Both should be on...
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Old 01-15-08, 09:07 AM   #363
Mush Martin
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Hi Skwasjer, Now might be a real good time for me to apologize
for the wisecrack on the California thread. MMMMmmm crow tastes
sooo good.


Ok so I took your advice and retried the latest s3d
I got the .net fx stuff ok and s3d installed but when
I try to initialize it I get an error report that contains this
which I do not understand.

EventType:clr20r3 P1:s3d.exe P2:1.0.0.0 P3:4786c81b
P4:dat P5:1.0.0.0 P6:1456c81d P7: 36 P8: 382
P9:system.io.filenotfoundexception



can you help?
I am trying to learn how to use it
to do a repair on the twin 40 mm

with thanks
M
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Old 01-15-08, 09:24 AM   #364
skwasjer
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Quote:
Originally Posted by Mush Martin
Hi Skwasjer, Now might be a real good time for me to apologize for the wisecrack on the California thread. MMMMmmm crow tastes
sooo good.
No problem, I was only messing back at you I actually laughed at your comment

I'll PM you regarding the S3D problem...

[edit] The problem MM had was related to outdated DirectX. My download page makes a note about this, but he must have missed it. I will update the installer to perform a DirectX check during install process, to prevent this from happing in the future to new users/computers...

Last edited by skwasjer; 01-15-08 at 04:27 PM.
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Old 01-21-08, 11:15 AM   #365
GerritJ9
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Found a VERY, VERY MINOR bug:
After opening a .sim file and proceeding to Unit_Ship -> Properties -> eng_rpm, at the bottom of the page you will find Description: Engine's max turation (rpm). This should be Engine's max ROTATION.
In no way does this affect the programme's function, so far things going smoothly
Nice work indeed!
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Old 01-21-08, 11:35 AM   #366
skwasjer
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Quote:
Originally Posted by GerritJ9
Found a VERY, VERY MINOR bug:
After opening a .sim file and proceeding to Unit_Ship -> Properties -> eng_rpm, at the bottom of the page you will find Description: Engine's max turation (rpm). This should be Engine's max ROTATION.
In no way does this affect the programme's function, so far things going smoothly
Nice work indeed!
Actually, all descriptions are from the devs themselves, I just took it from the game files. There's more typos and small errors, but I haven't changed most of them. I hope to have some help with getting all the descriptions right from one of you guys some time (so if anyone wants to pitch in *hint* *hint*).

Thanks for the report, I'll change this one
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Old 01-21-08, 02:39 PM   #367
kapitan_zur_see
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Works like a charm so far for me...
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Old 01-27-08, 07:16 PM   #368
Madox58
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"Actually, all descriptions are from the devs themselves, I just took it from the game files. There's more typos and small errors, but I haven't changed most of them. I hope to have some help with getting all the descriptions right from one of you guys some time (so if anyone wants to pitch in *hint* *hint*)."

Man!
That's a full time job there!

Many things are in Romanian not to mention mis-spellings,
shakey translations, and such.

But Soclu means base if that helps!!
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Old 01-30-08, 06:06 AM   #369
onelifecrisis
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skwasjer, this tool is great - thank you very much!
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Old 01-30-08, 06:58 AM   #370
skwasjer
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Quote:
Originally Posted by privateer
Man!
That's a full time job there!

Many things are in Romanian not to mention mis-spellings,
shakey translations, and such.

But Soclu means base if that helps!!
lol, now imagine I defined 170+ controllers manually (many days, I tell ya). Correcting the descriptions is only 1% of the time it took me to do that (for experienced modders anyway)

But yea it's still difficult, I know, but it's even more difficult for me. These things you only learn by actually making changes to the files and testing them. But I really don't have time for this next to S3D itself. Btw, most descriptions are in English (well in SH4 anyway), I am not referring to the labels in the dat-files etc. - of which alot are indeed Romanian - I am referring to the descriptions they left in the .act files. But true, they are messy...

Corrections like GerritJ9 suggested is what I (we all) need. The descriptions don't affect the program, they are just there to tell you what a value means. If they can be rewritten to be more clear/useful that would be awesome, for everyone.

Quote:
Originally Posted by onelifecrisis
skwasjer, this tool is great - thank you very much!
Glad you like it :p
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Old 02-06-08, 11:44 AM   #371
fire-fox
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what would i need to alter to change rechange rate for the battarys?
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Old 02-14-08, 06:46 AM   #372
Anvart
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Hi, Skwasjer.
Any news?
...
No news ...
For giving assurance ...
TMAP section (sequence of indexes of textural coordinates... command: f Vi1 / VTi1 Vi2 / VTi2 Vi3 / VTi3, occ. map texture = NSS_Balao_O01.dds) for NSS_Balao obj:



Texture should be flipped ...
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Last edited by Anvart; 02-14-08 at 07:02 AM.
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Old 02-14-08, 08:07 AM   #373
skwasjer
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Hi Anvart,

Model import is currently my highest priority and I've got it almost working. TMAP is no problem.

I am aiming for somewhere early march, but no guarantee on that. Depends on my free time...
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Old 02-14-08, 09:29 AM   #374
nautilus42
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Hi skwasjer,

your Tool is the Best off all Tools. I create with this Tool -The Lock-Holtenau - for SH3! THX.

greetings

nautilus42
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Old 02-14-08, 09:42 AM   #375
Gotmilk
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could anyone be so kind and point me to direction where i could find exact tutorial how you import models into 3ds max so it looks like it should. I exported the model and imported it into max. And all i got was bunch of messed up geometry
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