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Old 07-18-18, 08:37 PM   #6346
KaleunMarco
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Default FOTRSU time compression

what TC-setting controls time when you are within 5 miles of the enemy? for example, i detect an enemy formation and i am trying to maneuver into an attack position and every time i move the TC to 64 it resets itself to 1. this makes stalking take a veeeerrrrry looonnnnggg time. i understand the risks but i want to increase the TC value under this condition. can you help?


thanks.
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Old 07-18-18, 09:47 PM   #6347
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Originally Posted by mark bonamer View Post
got some good photos for you. dont laugh too hard. these were taken in the Carolines, near Truk, March 11, 1942.

the tanker was sinking. not sure what the DD was doing. i tried to snag the photo earlier but hit the wrong key. the tanker actually passed all the way through the DD (or vice versa).



couldnt figure what kind of ship this was. one of the is definitely an IJN corvette. not sure what the other one was.


enjoy!
Were you early in the war there mark bonamer? Like between Dec of 41 and Mar of 42 (hopefully)? If so, the game actually tracks some of the layers beginning in Jan of 1938, and other groups in January of 1940. This was an oversight on my part, left-over from stock. We hadn't noticed it prior, since some of the other problem areas were "covering" the error. Now you notice this. Since some of the groups were set to get a chance to spawn every 1200 hours, which equates to 50 days, at a 50% spawn rate, from January 1st, 1940, to December 7th, 1941, that would be approximately 7.3 spawns for each location - YIKES! A few more issues were discovered with the latest v0.72 attempt, but it is hoped we have an update shortly, that should minimize such spawning happenings... Some of those "mergers" are rather entertaining, aren't they? Not very realistic, and definitely an immersion killer...

As for the TC setting, I don't know the settings area for that off the top of my head, but it is caused by a combination of things, between the Sonar detection, Radar detection, and Visual detection, they can all take your TC back down. The "detector" has contact, loses it, then regains it, and that's what knocks you back down in TC rate. I'm reasonably sure that if you are out of Visual, that it will drop you to 8x, but if within Visual, that it will take you to 1x and might even ask if you want to engage... ??
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Old 07-18-18, 09:51 PM   #6348
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Quote:
Originally Posted by mark bonamer View Post
what TC-setting controls time when you are within 5 miles of the enemy? for example, i detect an enemy formation and i am trying to maneuver into an attack position and every time i move the TC to 64 it resets itself to 1. this makes stalking take a veeeerrrrry looonnnnggg time. i understand the risks but i want to increase the TC value under this condition. can you help?


thanks.

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192



The above are the TC settings for SH4. You'll find the setting in your Document folder where you have SH4 listed under what ever nae you're using. It goes Data/cfg/Main. You'll notice that the setting EnemyDetected=8.
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Old 07-18-18, 09:53 PM   #6349
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Hah!
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Old 07-19-18, 08:33 AM   #6350
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Quote:
Originally Posted by cdrsubron7 View Post
[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192



The above are the TC settings for SH4. You'll find the setting in your Document folder where you have SH4 listed under what ever nae you're using. It goes Data/cfg/Main. You'll notice that the setting EnemyDetected=8.

thanks, subron.
followup questions:
What situations are these TC?

Particles=8
PrayState=8
HunterState=32
3DRender=32
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Old 07-19-18, 08:35 AM   #6351
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Quote:
Originally Posted by propbeanie View Post
Were you early in the war there mark bonamer? Like between Dec of 41 and Mar of 42 (hopefully)? If so, the game actually tracks some of the layers beginning in Jan of 1938, and other groups in January of 1940. This was an oversight on my part, left-over from stock. We hadn't noticed it prior, since some of the other problem areas were "covering" the error. Now you notice this. Since some of the groups were set to get a chance to spawn every 1200 hours, which equates to 50 days, at a 50% spawn rate, from January 1st, 1940, to December 7th, 1941, that would be approximately 7.3 spawns for each location - YIKES! A few more issues were discovered with the latest v0.72 attempt, but it is hoped we have an update shortly, that should minimize such spawning happenings... Some of those "mergers" are rather entertaining, aren't they? Not very realistic, and definitely an immersion killer...

As for the TC setting, I don't know the settings area for that off the top of my head, but it is caused by a combination of things, between the Sonar detection, Radar detection, and Visual detection, they can all take your TC back down. The "detector" has contact, loses it, then regains it, and that's what knocks you back down in TC rate. I'm reasonably sure that if you are out of Visual, that it will drop you to 8x, but if within Visual, that it will take you to 1x and might even ask if you want to engage... ??
March 11, 1942 the eastern Carolines (truk).
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Old 07-19-18, 09:18 AM   #6352
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Quote:
Originally Posted by mark bonamer View Post
thanks, subron.
followup questions:
What situations are these TC?

Particles=8
PrayState=8
HunterState=32
3DRender=32
I cannot completely pull "Particles" from my memory banks... must - recharge - batteries! But it seems to me to be like the stack smoke, and other "particle" 3D artwork
PrayState is when you are being pursued, and are about to die, depth charges falling like rain, and you pray...
HunterState is when you are closing on your target - render range?? Close to ships, in other words
3DRender is another I don't completely remember, but certain things will quit drawing above that, just can't remember what...

Quote:
Originally Posted by mark bonamer View Post
March 11, 1942 the eastern Carolines (truk).
Ratz - Well, that's the 2nd layer loaded... Let me make sure the first layer unloads all it should in the 41a_Jap_HarborTraffic layer... I'll report back later on this.

Edit: well, that Corvette sitting there is supposed to be there, but there might be another under or into it. That's all that generates in that spot over by Dublon. However, while the 41a layer does unload successfully, some of the ships in the 42a are still set to generate too early, hence the probable cause of the merge there. Now, if you have something other than another corvette there, check and make sure you don't have mod soup. As for the DD getting into the tanker, I dunno - have you got an approximate location of the collision, like in the harbor area, east of or south of the atoll, etc.?? ... There are a lot of "shallows" around the Carolines, and therefore not much maneuvering room for SH4 ships and their wonky collision avoidance. Therefore, collisions will happen, though we attempt to minimize them. I'll see if I can figure out where the convoy came from that the patrol DD ran into...
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Last edited by propbeanie; 07-19-18 at 09:42 AM. Reason: preliminary findings...
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Old 07-19-18, 09:34 AM   #6353
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Originally Posted by propbeanie View Post


Ratz - Well, that's the 2nd layer loaded... Let me make sure the first layer unloads all it should in the 41a_Jap_HarborTraffic layer... I'll report back later on this.
interesting you should say this. i definitely noticed "weird" stuff happening Feb 28-Mar 1. i remember stalking TF and then they just disappeared. i chalked it up to the "layers" coming and going. however, 42a_Jap_TaskForce.mis must be phenomenally different than its predecessor because once March hit, i couldn't find s#$% to sink.
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Old 07-19-18, 09:50 AM   #6354
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Quote:
Originally Posted by mark bonamer View Post
interesting you should say this. i definitely noticed "weird" stuff happening Feb 28-Mar 1. i remember stalking TF and then they just disappeared. i chalked it up to the "layers" coming and going. however, 42a_Jap_TaskForce.mis must be phenomenally different than its predecessor because once March hit, i couldn't find s#$% to sink.
The "transitions" between layers have always been a bit weird, and lurker_hlb3 tried to "fix" it in RSRDC, though there were still noticeable "seams" in the traffic as one file finished, and the game waited for another to fully activate after loading. A side-effect of the use of RGG (Random Generated Groups) in the game.

Now, traveling ships go until their "termination" point, even if it takes them from December 8th, 1941 until August 15th, 1945 - they will stay active unless set otherwise. If you were near land though, some of the convoys and other groupings of ship do not go into harbors before "disappearing", but maybe only to the shallows near land, places a sane skipper wouldn't take his boat...

By the same token, we have been hunting down, and trying to eliminate all groups that terminate in the middle of the deep blue sea (other than AI subs and The Flying Dutchman) - there may well be some still in the mod. If you can give me a location, I can look and see. Also, generally speaking, the HarborTraffic layers wouldn't have a grouping of ships traveling the sea, though there are some around the Empire's Home Islands...
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Old 07-19-18, 11:22 AM   #6355
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Quote:
Originally Posted by propbeanie View Post
The "transitions" between layers have always been a bit weird, and lurker_hlb3 tried to "fix" it in RSRDC, though there were still noticeable "seams" in the traffic as one file finished, and the game waited for another to fully activate after loading. A side-effect of the use of RGG (Random Generated Groups) in the game.

Now, traveling ships go until their "termination" point, even if it takes them from December 8th, 1941 until August 15th, 1945 - they will stay active unless set otherwise. If you were near land though, some of the convoys and other groupings of ship do not go into harbors before "disappearing", but maybe only to the shallows near land, places a sane skipper wouldn't take his boat...

By the same token, we have been hunting down, and trying to eliminate all groups that terminate in the middle of the deep blue sea (other than AI subs and The Flying Dutchman) - there may well be some still in the mod. If you can give me a location, I can look and see. Also, generally speaking, the HarborTraffic layers wouldn't have a grouping of ships traveling the sea, though there are some around the Empire's Home Islands...
in the future, i will try and record as many details as i can when it happens.

i can say that my location and the TF location is at sea and not near any port/destination.
Quote:
Now, traveling ships go until their "termination" point, even if it takes them from December 8th, 1941 until August 15th, 1945 - they will stay active unless set otherwise. If you were near land though, some of the convoys and other groupings of ship do not go into harbors before "disappearing", but maybe only to the shallows near land, places a sane skipper wouldn't take his boat
not sure if you meant individual ships or TF but i can definitely say that TF seem to disappear in the middle of the sea when their time is up. no doubt about it. poof. gone.
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Old 07-19-18, 11:26 AM   #6356
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Originally Posted by propbeanie View Post
Edit: As for the DD getting into the tanker, I dunno - have you got an approximate location of the collision, like in the harbor area, east of or south of the atoll, etc.?? ... There are a lot of "shallows" around the Carolines, and therefore not much maneuvering room for SH4 ships and their wonky collision avoidance. Therefore, collisions will happen, though we attempt to minimize them. I'll see if I can figure out where the convoy came from that the patrol DD ran into...
the collision is just that. i wouldn't get my knickers in a twist over this issue. just have a chuckle and move on.
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Old 07-19-18, 11:31 AM   #6357
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Quote:
Originally Posted by cdrsubron7 View Post
[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192



The above are the TC settings for SH4. You'll find the setting in your Document folder where you have SH4 listed under what ever nae you're using. It goes Data/cfg/Main. You'll notice that the setting EnemyDetected=8.
ok, i've changed these settings to 64.
EnemyDetected=8
PrayState=8
HunterState=32

here is good example: i have attacked a convoy, successfully. i have dived and turned away 90 degrees to make my escape. it appears as if i have eluded the initial counterattack by the escorts and i am deep at low speed. I cannot get the TC to stay at 64. it resets every second or so to 1. is there another setting that i need to change for this to perform as i would like it?
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Old 07-19-18, 12:12 PM   #6358
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Well, the "EnemyDetected" setting should take you back to 8x. AirEnemy takes you back to 1x... we had seen symptoms before of the periscope "detecting" things, such as airplanes, even though the scope isn't raised, but I thought that was in the past... make sure you haven't got mod soup, as mentioned about the Truk pix... If you have the external camera enabled, see if you see airplanes there. When CapnScurvy becomes available, maybe he'll have something to mention on it. You had issues with the Medals before, didn't you mark bonamer? If you happened to accidentally use an old save, even though you exited that game play, it can cross-contaminate your install - mostly in the Save folder. So definitely check for mod soup issues...
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Old 07-19-18, 02:04 PM   #6359
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Originally Posted by propbeanie View Post
Well, the "EnemyDetected" setting should take you back to 8x. AirEnemy takes you back to 1x... we had seen symptoms before of the periscope "detecting" things, such as airplanes, even though the scope isn't raised, but I thought that was in the past... make sure you haven't got mod soup, as mentioned about the Truk pix... If you have the external camera enabled, see if you see airplanes there. When CapnScurvy becomes available, maybe he'll have something to mention on it. You had issues with the Medals before, didn't you mark bonamer? If you happened to accidentally use an old save, even though you exited that game play, it can cross-contaminate your install - mostly in the Save folder. So definitely check for mod soup issues...
the medals issue is solved.
the issue is not about aircraft because there are none in the area.
i've performed the mod soup fix, including the deletion of pre-FOTRSU save folders.
so. it has to be one of the TC factors even though i reset them to 64.
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Old 07-19-18, 04:35 PM   #6360
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Then we'll have to wait for the perfessor with his experienced eyes and keen sense of detection to spread his knowledge just that little pinch further...
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