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Old 10-01-08, 12:21 PM   #1171
onelifecrisis
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Quote:
Originally Posted by Wolfehunter
I agree with privateer about releastic water colours. But for a skinner or modder we need to see the water and the boats in it.. So a simple option for clear water helps make nice photos for testing and just plain visuals photos.

That would be a great option to have OLC.... I would appreciate it if you can do something like that.
I hear ya mate, but a modder of all people ought to be able to sort this out for him/herself in no time at all, especially if they saw this post which tells them exactly how to do it.
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Old 10-01-08, 02:36 PM   #1172
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wha ?
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Old 10-03-08, 12:52 PM   #1173
Adriatico
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Quote:
Originally Posted by onelifecrisis
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Quote:
Originally Posted by Wolfehunter
I agree with privateer about releastic water colours. But for a skinner or modder we need to see the water and the boats in it.. So a simple option for clear water helps make nice photos for testing and just plain visuals photos.

That would be a great option to have OLC.... I would appreciate it if you can do something like that.
I hear ya mate, but a modder of all people ought to be able to sort this out for him/herself in no time at all, especially if they saw this post which tells them exactly how to do it.
No one would do that better than You, Rembrandt, ...from Monday, we count your first week off...
By the end of October - we hope to see You "bright eyed and bushy tailed"... and hopefully - submarged us... indulged into new visuals 2.4.4.

You'll have the first class art support, from my side...

Your sharpest critics and biggest fun,

Adriatico



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Old 10-05-08, 06:45 AM   #1174
h.sie
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hello OLC,

is there a chance to set moonreflexions=1 in your new scene.dat (v.2.4.3)??
in earlier versions, i found a node with S3D, but in this version, I cannot.

greetings,
h.sie
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Old 10-05-08, 08:40 PM   #1175
Sledgehammer427
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OLC, ive had your GUI for a long time now, and i cant express how much i enjoy it,,,i swear my life my life better! haha

thanks for this great mod.
Sledgehammer427

P.S. love the gui tutorial vid...i can hear you drinking your coffee in the bg. great stuff and very helpful!
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Old 10-05-08, 09:02 PM   #1176
onelifecrisis
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@h.sie
Oh, sorry, I deleted it as part of a cleanup. I forgot some people were adding the moon reflection back in. Well you'll need to get a bit more advanced in S3D usage.

Just add a new WaterReflection controller to the Moon node (and again set Reflection=1) and it should work.

@sledgehammer
Glad you like it. Are you using the "Ubermod" or just the standalone GUI?
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Old 10-09-08, 11:48 PM   #1177
Wolfehunter
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Quote:
Originally Posted by onelifecrisis
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Quote:
Originally Posted by Wolfehunter
I agree with privateer about releastic water colours. But for a skinner or modder we need to see the water and the boats in it.. So a simple option for clear water helps make nice photos for testing and just plain visuals photos.

That would be a great option to have OLC.... I would appreciate it if you can do something like that.
I hear ya mate, but a modder of all people ought to be able to sort this out for him/herself in no time at all, especially if they saw this post which tells them exactly how to do it.
I know that... Your in the zone dude. I'm too lazy right now... but I guess I have not choice now...

Thanks OLC.
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Old 10-11-08, 04:49 AM   #1178
WeeBubba
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Default Calculating Speed Question

OLC

in your video tutorial you recommend a zero bearing when calculating the speed by watching the ship pass the periscope marker bow to stern.

sometimes it would be better for me to do this when i have the ship not at zero bearing but at 320 for example.

if i am measuring the speed not at zero bearing then what must i take into consideration?

thanks
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Old 10-11-08, 05:05 AM   #1179
onelifecrisis
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Quote:
Originally Posted by WeeBubba
OLC

in your video tutorial you recommend a zero bearing when calculating the speed by watching the ship pass the periscope marker bow to stern.

sometimes it would be better for me to do this when i have the ship not at zero bearing but at 320 for example.

if i am measuring the speed not at zero bearing then what must i take into consideration?

thanks
In that case you must move as slowly as possible. Zero speed is not recommended because you might drift to one side or another, so set speed for 0.5 knots to keep your boat in a straight line. Then you can time the target across the 320 line, or whatever, and your measurement will be accurate enough.
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Old 10-11-08, 05:33 AM   #1180
WeeBubba
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thanks for the quick response! and lovin this mod too!
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Old 10-11-08, 01:07 PM   #1181
Horsemann
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At all perfection of the given creation, nevertheless, Moon reflexion is definitely necessary... The night ocean without it looks unreal...
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Old 10-11-08, 01:27 PM   #1182
kknobl
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Default 16K atmosphere

This is an awesome mod! Thanks for the excellent work!

I love the graphical changes this mod made, but the 16k atmosphere taxes my machine a bit and frame rate is slow. Is there any way that I can drop this to an 8K atmosphere other than disabling this mod?

Thanks!
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Old 10-11-08, 01:35 PM   #1183
h.sie
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Quote:
Originally Posted by Horsemann
At all perfection of the given creation, nevertheless, Moon reflexion is definitely necessary... The night ocean without it looks unreal...
hi horseman,

i missed moon reflections, too, in OLCE, and so i have added them to scene.dat of OLCE2v2.4.3 with S3D.

http://hosted.filefront.com/hennings/

h.sie

Last edited by h.sie; 10-11-08 at 04:20 PM.
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Old 10-12-08, 12:32 PM   #1184
Pisces
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(message content removed because it was wrong)

Last edited by Pisces; 10-13-08 at 02:41 PM.
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Old 10-12-08, 01:34 PM   #1185
onelifecrisis
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Quote:
Originally Posted by kknobl
This is an awesome mod! Thanks for the excellent work!

I love the graphical changes this mod made, but the 16k atmosphere taxes my machine a bit and frame rate is slow. Is there any way that I can drop this to an 8K atmosphere other than disabling this mod?

Thanks!
Making it 8k would not be a simple task. However, you can improve your framerate (at the cost of some graphic detail) by doing this instead:
  • Disable OLCE2.
  • Open the OLCE2 scene.dat file in S3D.
  • Find the variable called LODfactor. It should be set to 4. Change it to 1 and save the change.
  • Close S3D.
  • Enable OLCE2.
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