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Old 04-02-10, 10:40 PM   #46
rsvette12
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Wow looks awesome now, super job, thank you.

Regards, Rich
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Old 04-03-10, 07:23 AM   #47
tonschk
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Thank you very much W_Clear
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Old 04-03-10, 09:46 AM   #48
urfisch
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thanks!!!
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Old 04-03-10, 03:44 PM   #49
WOD
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Thx for this one! Great Work!
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Old 04-03-10, 03:53 PM   #50
EgoApocalypse
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Looks great, Cheers W_Clear.
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Old 04-04-10, 12:36 AM   #51
JT1981
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顶一下!
老船长,你出的东西必是精品啊,期待你后面的mod,最好再拍个电影什么的,呵呵...:ye ah:
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Old 04-04-10, 02:03 AM   #52
Vampire18
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Awesome

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Old 04-04-10, 09:20 AM   #53
DerMo
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I see a problem with this mod.
On patrol it was a pitch black night but clear conditions,no fog no rain.
But i was unable to see the destroyer i just had attacked.He stood in flames completely but i was unable to spot him.So i searched with external view for the Destroyer and found him by using the map.The fire suddenly popped out of the dark when i got closer to the ship,at about 300m, and vanished when i moved behind this ´300m mark´.

shouldn´t i be able to spot this burning ship from more than 7 miles in a dark night?
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Old 04-04-10, 10:28 AM   #54
The General
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Default Let there be light!

Quote:
Originally Posted by DerMo View Post
Shouldn´t i be able to spot this burning ship from more than 7 miles in a dark night?
This isn't so much a problem with the Mod as it is with the Graphics Engine. Not since SH3 have I been satisfied with light generated by fire at night, there simply isn't any! I don't know what a Modder can do to correct this. On the plus side; the fire in SH5 looks better than ever before. The rather ironically named Lighthouses don't generate any light of their own either. Not very useful then, are they?

There is also a problem with the Spotlights. In Sh4 surface vessels were illuminated by spotlights, not so in SH5. Yet another thing thing that probably would've been implemented if the Devs had the time
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Old 04-04-10, 12:08 PM   #55
t0maz
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Hmm.. but i don't remember to have same problem at vanilla.
300m on clear night it's really something wrong.

DerMo maybe save and reload without mod to see difference?
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Old 04-04-10, 02:31 PM   #56
Kromus
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Quote:
Originally Posted by The General View Post
This isn't so much a problem with the Mod as it is with the Graphics Engine.
Well, it isn`t graphics engine problem... Night effects itself are kinda broken in this mod, pitch black night where you can`t see any weather effects, same as in post above. Sadly, it is one of the reasons I`m not using this mod.
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Old 04-04-10, 03:28 PM   #57
DerMo
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Checked both, with EnvMod and Vanilla.
Vanilla I can see the fire many miles away at night,problem it´s not very dark at night..
EnvMod simulates a realistic night scenery(pitch black) but i´m unable to see fire from more than 300m away..so sadly this is a no go for me
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Old 04-10-10, 05:04 PM   #58
WOD
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Maybe the problem with the nights is caused by the FogDistances.cfg. Maybe using Winmerge. Compare the FogDistances.cfg with the vanilla one or with one from another mod and try adjusting.

But maybe it´s not a problem also, I have the 300 m Visibility only with medium fog. And pitchblack nights + medium fog then in reallity you´ld be lucky if you could see so far.

The only problem I have after installing this mod is the weather report. Wind 15m/s, sea is nearly calm, and the 1WO is always saying "Wetter verbessert sich". That means weatherconditions improves although there is no sign of improving weather.

I use this mod and I´ll stick with it. Great work.
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Last edited by WOD; 04-10-10 at 05:15 PM.
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Old 04-11-10, 07:55 PM   #59
W_clear
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Do you have any other feedback, I will continue to adjust
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Old 04-12-10, 04:20 AM   #60
t0maz
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That great news!
Keep up a good work!
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