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Old 03-01-10, 08:34 PM   #16
gutted
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Quote:
Originally Posted by etheberge View Post
Wow these tools are very promising!

Now if only I could figure out how to access them :-)

I did the changes in main.cfg but when I right click on the SHV taskbar when it's running I only see the standard window controls (restore, maximize, that sort of thing). Running Windows7 here.
which main.cfg did you edit?

You need to do it in the one in your \My Documents\SH5\ folder.. not in the main game path.
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Old 03-01-10, 10:34 PM   #17
etheberge
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Doh!

Yes that was it, thanks Gutted, it's working now.
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Old 03-01-10, 10:41 PM   #18
gutted
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Cool... now make an awesome mod
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Old 03-02-10, 04:58 AM   #19
Marko_Ramius
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This sound so promising


Few days ago, i said that i was not going to buy the game, because of DRM (and my poor internet connection). But more i see/read about SH5, more i think i will buy it ..

Thanks Devs
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Old 03-02-10, 05:09 AM   #20
martes86
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Some outstanding modding capabilities here... this could possibly be the subsimming plataform of our dreams. We just need to join our efforts and make it possible.

And DRM shouldn't be an obstacle. Not anymore.

Cheers
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Old 03-02-10, 05:14 AM   #21
Schunken
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Now it looks not we buy a subsim game.... we buy a subsime engine and maybe we could make the Sim of our dreams...

Andreas
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Old 03-02-10, 05:14 AM   #22
Friedl9te
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May the MATRIX be with us ...
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Old 03-02-10, 06:31 AM   #23
Drifter
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Quote:
Originally Posted by Schunken View Post
Now it looks not we buy a subsim game.... we buy a subsime engine and maybe we could make the Sim of our dreams...

Andreas
Just look at what modders did for the Oblivion game. Unbelievable mods due to the wonderful editor they included.
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Old 03-02-10, 05:56 PM   #24
gutted
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The menu editor is abit confusing.

Looking through it i see all sorts of stuff in the menu pages thats not in-game.
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Old 03-02-10, 09:33 PM   #25
etheberge
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Did anyone figure out all the keyboard shortcuts for the Object Placement editor yet?

I couldn't figure out how to lower/raise an object, or even how to easily position them with the mouse.
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Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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Old 03-03-10, 06:09 PM   #26
kapitan_zur_see
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tools for modders right out of the box! big suprise indeed! can't wait to try them out

awesome news
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Old 03-03-10, 11:47 PM   #27
karamazovnew
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Quote:
Originally Posted by gutted View Post
found it!

with the modding controls enabled, you have to right click the Slient Hunter 5 Taskbar icon and select it from the menu... as was shown in the screenshots further up.

Took me abit to realize that's what it was showing.
This doesn't work on Windows 7 because of the new QuickLaunch Taskbar thingie.
Even RightClick and then Shift RightClick doesn't work. We need a different solution. I'm not going back to Vista
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Old 03-04-10, 06:12 AM   #28
karamazovnew
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YEEES, found a way! All W7 users listen up.

Open the Menu Editor and right click on the window top. You'll get a menu that allows you to open any of the tools

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Old 03-04-10, 07:32 AM   #29
piri_reis
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It's weird, Menu editor, Script Manager and AI debugger works but the terrain geometry and object editors will not open..
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Old 03-05-10, 04:52 AM   #30
blechritter
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Default Script Manager

Thanks! As Win 7 user I was at a loss.

But does anyone know already the names of all the waypoints on the u-boat?

I really would like to implemet a crash dive strategy which resembles the action of the trailer

Thanks in advance
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