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Old 08-17-16, 04:23 PM   #16
Catfish
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The levers at the top of the control room, are for a fast opening of the upper tank valves = rapid flooding. No time to turn a wheel, just pull those levers and tear open the upper flooding valves for a crash dive.

The VIIC boats had 5 ballast tanks. They were located inside and outside of the pressure hull. The tanks located in the saddles have two parts: port and starboard! The yare therefore doubly listed in the table below.

According to the plans for type VIIc boats (from the Admiralty Technical Report on U-570), order of description:
Tank number
Between Frames
Capacity (tons sea water)
Fitted with


No. 1 (single) Main Ballast tank (rear end of the boat)
-10 to 0, external, aft of pressure hull above aft torpedo tube
31
Hand-worked vent, direct blow, exhaust blow - no Kingston valve, the bottom is open to the sea

No. 2 (double) Main Ballast and Reserve Fuel Oil tank
17-34, external, in saddle tank
11.4
Two kingston operating positions working four kingstons, one T-wrench operated emergency vent valve leading into a duct to a common quick-opening lever-operated vent for No. 2 port and No. 4 port fuel tanks, one after-end auxiliary vent leading into a duct to a common auxiliary vent for port and starboard tanks, direct blow, exhaust blow, compensating and blow-out connections. Saddle tank fuel tanks are tested to only 15 lbs./sq. in.

No. 2 Main Ballast and Reserve Fuel Oil tank
17-34, external, in saddle tank
11.4
As for No. 2 port, one T-wrench operated emergency vent valve leading into a duct to a common quick-opening lever-operated vent for No. 2 starboard and No. 4 starboard fuel tanks, one after-end auxiliary vent leading into a duct to a common auxiliary vent for port and starboard tanks.

No. 3 (single) Main Ballast. tank, internal
40-49, internal, below control room
47.75*
Four operating positions working six kingstons, direct blows, exhaust blows, two T-wrench operated emergency vent valves to port and starboard at the pressure hull to a duct which leads through the No. 2 Regulating tank at the end of which are two quick-opening lever-operated vents to the sea - tank tested to full diving depth so Kingstons could remain open at depth.

No. 4 (double) Main Ballast and Reserve Fuel Oil tank
45 1/2-62, external, in saddle tank
13.5
Two operating positions working four kingstons, one T-wrench operated emergency vent valve leading into a duct to a common quick-opening lever-operated vent for No. 2 port and No. 4 port fuel tanks, direct blow, exhaust blow, compensating and blow-out connections.

No. 4 Main Ballast and Reserve Fuel Oil tank
45 1/2-62, external, in saddle tank
13.5
As for No. 4 port, one emergency T-wrench operated vent valve leading into a duct to a common quick-opening lever-operated vent for No. 2 starboard and No. 4 starboard fuel tanks.

No. 5 (single) Main Ballast tank (at the bow of the boat)
80-106, external, forward of pressure hull surrounding forward torpedo tubes
25.3
One hand worked vent, direct blow, exhaust blow - there is no Kingston valve in this tank the bottom is open to the sea


Apart from those 5 'variable' flooding tanks, there were 'fixed' tight buoyancy tanks, 'variable' trimming tanks, fuel tanks being open to the sea at the bottom (Diesel swims on water) and fuel tanks being used for trimming - either by flooding them with seawater after being spent, or to be pumped around for trimming purposes.

I guess it is easy if you look at one system at a time

Generally the ballast tanks were blown out by compressed air stored in pressure bottles, not pumped out. Or, after surfacing or using a "Schnorchel" they could be fully blown out by the Diesels, having the advantage of the fatty exhaust fumes protecting the inner tanks from seawater.

During diving, tanks could only be blown out by air pressure. The bilge and auxiliary pumps were installed to empty the bilge and for trimming, not for emptying ballast tanks. Air pressure in the bottles were replenished by the Junkers compressor.

Ah whatever
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Old 08-18-16, 12:09 AM   #17
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Quote:
Originally Posted by Penguin View Post
Well, I just uploaded some pics for all you tank and cell geeks.
(I hope imgur doesn't screw up the quality, each scan is about 8Mb in size)
Nice, thanks! Someone told me all I needed to do was ask for help in this forum and there were people who would come forward.

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Originally Posted by Catfish View Post
Yes, that does help. So,it really does look like there are a series of tanks inside the "saddle tanks" blister. Wow, and that makes sense, you would not want one long tank fore and aft, any air in the tank for cause a surging effect, just like the tanker trucks I used to drive in another life. I'm still a little surprised they are not connected in some way, I guess being separate means its really important that they always fill and empty at the same rate, or the boat would take on a list.

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Originally Posted by sober View Post
Just a thought . Playing multiplayer single missions for 1 to 2 hours .
Is this turning into Neals Trimming Tanks simulator ?
You know me...here's the Wolfpack Training section


Quote:
Originally Posted by Catfish View Post
The levers at the top of the control room, are for a fast opening of the upper tank valves = rapid flooding. No time to turn a wheel, just pull those levers and tear open the upper flooding valves for a crash dive.

The VIIC boats had 5 ballast tanks. They were located inside and outside of the pressure hull. The tanks located in the saddles have two parts: port and starboard! The yare therefore doubly listed in the table below.

According to the plan...... could only be blown out by air pressure. The bilge and auxiliary pumps were installed to empty the bilge and for trimming, not for emptying ballast tanks. Air pressure in the bottles were replenished by the Junkers compressor.

Ah whatever
Outstanding, put into terms I can understand.

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Originally Posted by Feldpost View Post
What i red; were the negative-tanks (Untertriebszelle? - about 2x2m²) an aid to get the boat in stronger sea under the water line (assist to flood the main-cells especially in heavy waves from stern). I am sure there were also used for alarm-diving, but they have to been blown-free with compressed air as soon the destination depth was reached... (Source: "Unterseebootbau" page 26)
Yes, the procedure I found on uboatarchive specifically instructs the Chief to blow the negative almost immediately after the boat takes a "noticeable descending tendency" and passes periscope depth. This means that failure to operate efficiently could cause the boat to descend to rapidly and pass the maximum safe depth. I've read many accounts of this happening on boat where the Chief was unskilled, or there was a problem with the boat. It gives our game a tremendous opportunity to add realistic, skill-based gameplay to keep things interesting.

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Wolfpack Crash Dive procedure, Step #15: Chief closes vent valves for negative tank and blows tanks to control dive before desired depth is reached. After execution of the order "Flood" and the boat has a noticeable descending tendency, the negative buoyancy tanks are expressed (blown by compressed air), by the Chief, who will call out, “Express”. It is critical that the Chief perform the crash dive operation competently, otherwise the boat could dive out of control, below safe depth, or with a dangerous down angle.
Thanks everyone, good stuff, and always glad to have the community involved.
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Old 08-26-16, 07:24 AM   #18
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Would like to continue this interesting conversation. Going trough uboat manuals and i see three things.

1) Blowing
2) Venting
3) Flooding

I know what blowing and flooding does. What does venting do? In many places it seems to be similar to flooding but then i see stuff like this in manual standing side by side

"Vent valve for main ballast tank 3"
"Flood valve for main ballast tank 3"

What is the difference?
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Old 08-26-16, 02:54 PM   #19
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Ahoi Gotmilk,

on VIIC is tank #3 the middle 'Tauchzelle' (bad translation 'diving cell' )

There are tanks to compensate torpedos, tanks to accelerate diving... but 'Tauchzellen' are for trimm...

These tanks get a valve to let the air out off the top "Vent"; or to let the Water in from the buttom "flood"; also to "blow" compressed air into them...
eg:
go Dive: both open
go Surface: 'Vent' close, 'flood' open and 'blow' out the water through the opened 'flood' with compressed air

now comes trim:
keep Periscope depth: 'vent' close, 'flood' open and the sub 'swims' under water on the pressured air inside that tank

Last edited by Feldpost; 08-26-16 at 03:17 PM.
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Old 08-27-16, 04:33 AM   #20
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haha gotcha.

Thanks a lot.

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Old 08-27-16, 10:31 AM   #21
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Originally Posted by Gotmilk View Post
Thanks a lot.
Wouldn't that be "tanks a lot"?
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Old 08-27-16, 04:36 PM   #22
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Originally Posted by Sailor Steve View Post
Wouldn't that be "tanks a lot"?
No, there are only five
(stand-in for Schroeder )
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Old 08-28-16, 02:52 AM   #23
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So, we are deciding to model three discrete sets of ballast tanks:
MBT #2
MBT #4
Negative tanks

Sure, we could include all the tanks, including trim and torpedo compensating tanks but we only have 4 players (not a real human crew of 48), so it makes sense to design the game so that 3 or 4 guys can manage it without this activity becoming a burden that takes away from the gameplay. You know, finding a smart balance so that the players have some procedural activity without turning this into real work.

Here's the current crash dive game procedure:

1. Order: "Alarm!" Alarm bell activated by Chief.
2. Chief switches from diesel to electric motors, then orders ahead flank.
3. Captain closes voice tube on the bridge, descends into conning tower.
4. Exec takes a depth sounding, reports depth under keel.
5. Exec marks on chart where boat’s location is at the start of the dive.
6. Captain closes conning tower hatch, says “Conning tower hatch is closed"
7. Chief silences alarm bell.
8. Chief sets dive planes to forward hard down.
9. Captain orders “Flood”
10. Chief opens the MBT #4 vent valves allowing seawater in the main ballast tanks.
11. Exec opens the MBT #2 vent valves allowing seawater in the main ballast tanks.
12. Chief opens the Negative vent valve allowing seawater in the negative tank.
13. Captain sets depth with order “Go to depth, xx meters.” (At the front usually to 80 meters)
14. Once the down angle indicator indicates the boat has a down angle, hold: 8 to 15°
15. Chief closes vent valve for negative tank and blows tank to control dive before desired depth is reached. After execution of the order "Flood" and the boat has a noticeable descending tendency, the negative buoyancy tanks are expressed (blown by compressed air), by the Chief, who will call out, “Express”. It is critical that the Chief perform the crash dive operation competently, otherwise the boat could dive out of control, below safe depth, or with a dangerous down angle.
16. The ordered depth is achieved by the Chief’s operation of the dive planes.
17. After the report of Chief: "Boat is at xx meters", the order always follows, Captain: "Close vents".
18. Chief and Exec closes MBT vents valve.
19. Exec checks bilge level and reports any leaks or problems, “No leaks detected, Herr Kaleun”.
20. Chief checks compressed air level and reports, “Compressed air at xx millibar, Herr Kaleun”.
21. Captain orders new speed, course as necessary.
22. Chief reports battery status, “Both batteries at xxxx amps, Herr Kaleun”.
23. Sonar reports any contacts.
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Old 08-28-16, 03:31 AM   #24
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Quote:
Originally Posted by Onkel Neal View Post
Here's the current crash dive game procedure:

1. Order: "Alarm!" Alarm bell activated by Chief.
2. Chief switches from diesel to electric motors, then orders ahead flank.
3. Captain closes voice tube on the bridge, descends into conning tower.
4. Exec takes a depth sounding, reports depth under keel.
5. Exec marks on chart where boat’s location is at the start of the dive.
6. Captain closes conning tower hatch, says “Conning tower hatch is closed"
7. Chief silences alarm bell.
8. Chief sets dive planes to forward hard down.
9. Captain orders “Flood”
10. Chief opens the MBT #4 vent valves allowing seawater in the main ballast tanks.
11. Exec opens the MBT #2 vent valves allowing seawater in the main ballast tanks.
12. Chief opens the Negative vent valve allowing seawater in the negative tank.
13. Captain sets depth with order “Go to depth, xx meters.” (At the front usually to 80 meters)
14. Once the down angle indicator indicates the boat has a down angle, hold: 8 to 15°
15. Chief closes vent valve for negative tank and blows tank to control dive before desired depth is reached. After execution of the order "Flood" and the boat has a noticeable descending tendency, the negative buoyancy tanks are expressed (blown by compressed air), by the Chief, who will call out, “Express”. It is critical that the Chief perform the crash dive operation competently, otherwise the boat could dive out of control, below safe depth, or with a dangerous down angle.
16. The ordered depth is achieved by the Chief’s operation of the dive planes.
17. After the report of Chief: "Boat is at xx meters", the order always follows, Captain: "Close vents".
18. Chief and Exec closes MBT vents valve.
19. Exec checks bilge level and reports any leaks or problems, “No leaks detected, Herr Kaleun”.
20. Chief checks compressed air level and reports, “Compressed air at xx millibar, Herr Kaleun”.
21. Captain orders new speed, course as necessary.
22. Chief reports battery status, “Both batteries at xxxx amps, Herr Kaleun”.
23. Sonar reports any contacts.
Sounds like a magic - hope it is "full-real" mode only...
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Old 08-28-16, 04:21 AM   #25
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I have no idea what you mean.
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Old 08-28-16, 05:05 AM   #26
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I think this sounds too good to be true, this would be the first sub simulation ever to give you such control!

We err you cannot model each and every aspect of a rather complicated U-boat unless we had 50 trained online players, which will be unreasonable anyway, so this looks like a reasonable compromise
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Old 08-29-16, 03:48 AM   #27
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Thanks Kai. Yeah, any game requires some compromises to keep it manageable for the player(s), but at the same time include activities that are enjoyable, add to the gameplay, and are tactically necessary. We want to include more ship management activities, since we have 4 real people managing the boat instead of the solo single player; plus we think it will be more interesting that simply pressing the "D" key or other keyboard commands. This was the dev's original concept and one of the things about Marulken that got me so excited to work with them. They don't want Wolfpack to be another subsim in the mold of SH and most of the others before it. It's time to play a different way.
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Old 08-30-16, 11:49 AM   #28
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Originally Posted by Onkel Neal View Post
I have no idea what you mean.
#1. A lot of orders, included criticals (closing voicetube / tower hatch).
I'm afraid to ask: what with singleplayer / 2-players procedure of crash diving?

#2. Remembering this scene of Duke Nukem 3D (1996)...


Will we able to close toilet valve after using it to prevent fate like U-1206?
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Old 08-31-16, 08:12 AM   #29
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[...] Will we able to close toilet valve after using it to prevent fate like U-1206?
Yes, and there will be an olfactorial smell generator to be plugged into the USB port, for immersion. Dial-a-shtink.
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Old 08-31-16, 10:59 AM   #30
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Default It wasn't a pig boat fer nuthin'!

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Will we able to close toilet valve after using it to prevent fate like U-1206?
Quote:
Originally Posted by Catfish View Post
Yes, and there will be an olfactorial smell generator to be plugged into the USB port, for immersion. Dial-a-shtink.
I thought this was a 'realischtiK' game development! Somewhere is a photo (Hans Goebeler's book?)

of a US Navy chief emptying the communal Engineroom steel can prior to towing (no one else would do it)
a very large two-handled affair used aboard the captured U-505. Now that's reality! Any one with access to the photo please help


(<thnx Firefighter)
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