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Old 06-11-13, 07:09 AM   #46
makman94
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Quote:
Originally Posted by Montekidlo View Post
You shouldn't be so touchy honestly. Everyone has a right to say what they like or dislike. This is life mate!
and this is what you did ? look at your first two posts .
yes ,i am loosing grip on myself when someone is rude towards me saying that i am using drugs (your first post) and yes i am loosing grip when they are quote the half of my phrases changing the meaning of my words (your second post). you were wrong but you continued


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Originally Posted by Montekidlo View Post
You're weird and funny Have you had a difficult childhood ? Pehaps you should take some Prozac or consult a specialist, because you're losing a grip on yourself when somebody points out an issue over your mod...
and still you are continuing insulting me by advertising drugs ...exactly the way you started it

ps :... who is behind ''montekidlo' really ....so familiar bs with some other 'friends' from past
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Old 06-11-13, 07:14 AM   #47
Montekidlo
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Sorry but it is hopeless to speak with you in a sensible manner so to speak..
 
Old 06-11-13, 07:57 AM   #48
fitzcarraldo
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Quote:
Originally Posted by Montekidlo View Post
You're weird and funny Have you had a difficult childhood ? Pehaps you should take some Prozac or consult a specialist, because you're losing a grip on yourself when somebody points out an issue over your mod... You shouldn't be so touchy honestly. Everyone has a right to say what they like or dislike. This is life mate!
First: Well...I didn´t consume LSD and I see ships floating in the horizon, in high seas, aboard a warship (Sometime did you navigate in a warship in high seas?). For me, that is realistic, between the limitations of SH3 engine.

Second: You are new in SUBSIM. Here, there are some guys active from the very first of SH3, I´m in the Forum from 2009, and EVER we respect the work of the modders. Makman is an "institution" in this site, the same for Jimbuna, SailorSteve, Fubar, Ducimus, and many others, and deserve respect and consideration.

Three: You are free of tell us your questions, feedbacks, etc; but with RESPECT.

Four: As I think you will not understand all the previous points, I request to moderators the "call to order" for this user.

Five: Please, go to play Angry Birds.

Regards.

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Old 06-11-13, 08:05 AM   #49
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Quote:
Originally Posted by Montekidlo View Post
Sorry but it is hopeless to speak with you in a sensible manner so to speak..


If you had ever attempted to tweak the environment files and released a mod then you would Know what you are talking about but it is plain to see you don’t
Also if you don’t like this version well don’t use it
All you have managed to do is make yourself look stupid and have no relevant point to make so you are trolling this thread.

Makman94 as I have said before in this post well done best effort at an environment mod so far.
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Old 06-11-13, 08:09 AM   #50
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Montekidlo is sorry for those fools who took offense over this nonsence which actually begun from post other than mine.

But I guess the wind is stronger out there than my single blow

Cheers and have fun!

P.S. Angry Birds game rocks my world too!
 
Old 06-11-13, 08:09 AM   #51
Father Goose
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Quote:
Originally Posted by makman94 View Post
hi Father Goose,

from the OP of the thread
''New colors , New reflection maps and brand New 3d models for all environment''

as you can guess , you can't call the new colors or the new reflection maps as 'improvements' as long as we are entering the 'world of tastes' .
so it is just these two: 'i like it and i keep it' and 'i don't like it and i move on'
I have always believed modders have earned and deserve a high level of respect, not only for their talent but for the huge numbers of hours that they dedicate to their mods. Then they make the mods available so we can download them at no charge.

I can understand asking if their is a fix for an issue. If there isn't, accept that and like Makman94 stated, decide on your own to keep it or move on.

I found Makman94's M.E.P. v3 to be excellent and look forward to version 4.
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Old 06-11-13, 08:21 AM   #52
DragonRider
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Quote:
Originally Posted by Montekidlo View Post
Montekidlo is sorry for those fools who took offense over this nonsence which actually begun from post other than mine.

But I guess the wind is stronger out there than my single blow

Cheers and have fun!

P.S. Angry Birds game rocks my world too!


You cant apologize and insult people in the same post you are the fool with the problem as you keep proving by not moving on
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Old 06-11-13, 08:48 AM   #53
Hitman
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So I stay out of the forum 24 hours and look how this thread has been derailed

Please gentlemen, stop this at once. Any further comments not related to the MEPv4 will be removed, and infraction for the author considered.

Lete everybody enjoy the mod and its discussion, please
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Old 06-11-13, 09:50 AM   #54
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If the players would take a serious look onto the stock game they could see, that this critizised "hovering ships" above the horizon are already a stock game "feature". There you have an ugly grey stripe above the horizon. The shown screenshot of makman´s mep mod is way better than what i used to see in sh3.

SH3 cannot show vanishing (i.e. "sinking") ships behind the horizon, it´s a kind of simulated with this stripe, which gets wider, the farer away an object is. So imho makman´s mod does the best what one could do with this game.

makman:

concerning "ship spotted" effect: Tried several times an got opposite results Will go on and report...
Greetings.
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Old 06-11-13, 10:07 AM   #55
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@Leitender

I could agree on one thing: friendly encouraging pat on the shoulder is more than flaw pointing finger..
 
Old 06-11-13, 10:51 AM   #56
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Loving the environment so far Mak.

I too have the continuous ship spotted "bug", but as I've had it with GWX with its original environment I don't contribute this to v4.

I did drop done of the "arc" values to 0 but haven't noticed a quantitive change. Just fiddling with the settings isn't a very scientific approach though. So if you need someone to help test settings, I'd be happy to help!

T
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Old 06-11-13, 11:51 AM   #57
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hi makman, this mod is looking/working very nicely, you have really nailed the ambient lighting, and the overlal look and feel is a huge improvemnt over stock SH3

...i have one question...could you tell me which parameter will controll the amount of reflection of the sky on the sea? If this is indeed an easy thing, if not no matter.....

...also (to the moderators) I am getting very suspicious of these guys that have have very recent join dates...I suspect they were people banned in the past and are back to torment
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Old 06-11-13, 11:53 AM   #58
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Quote:
Originally Posted by makman94 View Post
...in real life , i have seen 'flying ships' with my own eyes...
Confirm that. I did, too, many times.


P.s.:
and keep in mind: there's still the Flying Dutchman out there...
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Old 06-11-13, 11:55 AM   #59
makman94
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Quote:
Originally Posted by Montekidlo View Post
@Leitender

I could agree on one thing: friendly encouraging pat on the shoulder is more than flaw pointing finger..
@'paparidlo': why you are not opening your sence.dat and increase the values that i said to lemona and become huppy ? you will see a miracle happening in front of your eyes and ship will no longer flying(yes really ...miracles are happening!).or,of course , you will prefer to continue posting bs ?

you said at post 36 that the pics of mep are lovely (it is not hiding anything behind them 'clever' member.what a lovely critisism...) so if this is your only (!) problem with mep then all will be ok in your miserable existance

...lsd...weed effects...weird and funny...difficult childhood...Prozac...consult a specialist...hopeless to speak with you in a sensible manner...fools...flaw pointing finger .....amazing perfomance really
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Old 06-11-13, 12:11 PM   #60
makman94
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Quote:
Originally Posted by Leitender View Post

SH3 cannot show vanishing (i.e. "sinking") ships behind the horizon, it´s a kind of simulated with this stripe, which gets wider, the farer away an object is. So imho makman´s mod does the best what one could do with this game.

makman:

concerning "ship spotted" effect: Tried several times an got opposite results Will go on and report...
Greetings.
hi Leitender,

as i said to lemona , you can make this 'stripe' less wider as you are increasing SeaRelativeZMax values in fog distances
so , you can get read of it if you like but it has its side effects

about the ship spotted issue let me know if you get anywhere and send me the test mission to reproduce it



Quote:
Originally Posted by Tupolev View Post
Loving the environment so far Mak.

I too have the continuous ship spotted "bug", but as I've had it with GWX with its original environment I don't contribute this to v4.

I did drop done of the "arc" values to 0 but haven't noticed a quantitive change. Just fiddling with the settings isn't a very scientific approach though. So if you need someone to help test settings, I'd be happy to help!

T
hi Tupolev,
you have the repetation with my sensors enabled ?
if yes , set 0 at SweepPeriod , SweepArc and ProbInsideArc and see if it makes any difference


Quote:
Originally Posted by brett25 View Post
....

...i have one question...could you tell me which parameter will controll the amount of reflection of the sky on the sea? If this is indeed an easy thing, if not no matter.....
hi Brett ,

the reflection of the sky on water is a combination by different values but the most drastical values are located at scene.dat-->sky-->clouds-->SceneParameters
in there, there are three states (0-for clear weather ,1-for cloudy weather and 2-for bad weather)
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