SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-03-17, 05:23 PM   #1
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,300
Downloads: 130
Uploads: 0


Default Guns work

Let's start a new thread on Guns.
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 03-04-17, 12:36 AM   #2
mikey117us
Engineer
 
Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
Default

I have some WIPs involving Guns. Just little tweaks. 1: converted the new Subs_Guns Dat. .Sim and .Zones for use on surface ships and small craft. It has its own IDs and they are crewed by a new Weapons_Crew_German.Dat and .Sim. I also made a Weapons_crew_BR uniforms and British Tommy helmets from Lookouts.Dat and our used for the ever growing UK_Guns.Dat again all with unique names and IDs and do not conflict or overwrite any files in the Library. On the shelf for the time being is Weaponizing your MG34 model, and The MG15 model I adapted to my Type IIb mod. I used the 2CM FLAK animation group and had out of control elevation. Alot of hide object configuration and nonsense In cameras to edit too for that stuff to work in our U-Boat turms. I'm especially happy with the german guns on another WIP mod. This is taking to the next level the reworked AI schnellboot mod by Mikhail. A highly detailed Type 37b S-boot in two varieties ( Flakvierleng and 3.7cm versions ) the forward firing 2cm gun and unique Ring and Extra magazines looks awesome. Correct models for the twin sheilded 2cm and Flakvierleng complete the look. alltgough not a gun I have a crewman in the signalmans position holding a 12cm Blinkgerat ( signal lamp ) that activates as a searchlight and he rotates snd points at aircraft and ships.
mikey117us is offline   Reply With Quote
Old 03-04-17, 04:17 AM   #3
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by mikey117us View Post
I have some WIPs involving Guns. Just little tweaks. 1: converted the new Subs_Guns Dat. .Sim and .Zones for use on surface ships and small craft. It has its own IDs and they are crewed by a new Weapons_Crew_German.Dat and .Sim. I also made a Weapons_crew_BR uniforms and British Tommy helmets from Lookouts.Dat and our used for the ever growing UK_Guns.Dat again all with unique names and IDs and do not conflict or overwrite any files in the Library. On the shelf for the time being is Weaponizing your MG34 model, and The MG15 model I adapted to my Type IIb mod. I used the 2CM FLAK animation group and had out of control elevation. Alot of hide object configuration and nonsense In cameras to edit too for that stuff to work in our U-Boat turms. I'm especially happy with the german guns on another WIP mod. This is taking to the next level the reworked AI schnellboot mod by Mikhail. A highly detailed Type 37b S-boot in two varieties ( Flakvierleng and 3.7cm versions ) the forward firing 2cm gun and unique Ring and Extra magazines looks awesome. Correct models for the twin sheilded 2cm and Flakvierleng complete the look. alltgough not a gun I have a crewman in the signalmans position holding a 12cm Blinkgerat ( signal lamp ) that activates as a searchlight and he rotates snd points at aircraft and ships.
Sounds very interesting. Do you have some pictures ?
  Reply With Quote
Old 03-04-17, 06:23 AM   #4
Anvar1061
Ocean Warrior
 
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,340
Downloads: 843
Uploads: 0
Default

Sphere http://www.subsim.com/radioroom/member.php?u=343057 is working on what

 


Last edited by Anvar1061; 03-04-17 at 07:22 AM.
Anvar1061 is offline   Reply With Quote
Old 03-04-17, 06:37 AM   #5
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Anvar1061 View Post
It seems that you have a serious concurrent on guns' artwork, Jeff !
  Reply With Quote
Old 03-04-17, 04:10 PM   #6
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,300
Downloads: 130
Uploads: 0


Default

I love seeing others Guns work!
Can't wait to see the MG34 playable!
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 03-05-17, 07:47 AM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
Let's start a new thread on Guns.


Quote:
Originally Posted by the_frog View Post
EDIT: oh, just noticed that you are looking for something like the guns at Devil's Gap Battery, Gibraltar. These things are clearly different ... and really ugly ...
Yep, they are scary!

Thank you for pointing me to the Devil's Gap Battery. I found many pictures of its guns, and they are exactly the ones I was talking about. Unfortunately, Ness Batterie's guns are no longer in place, and I had an hard time figuring out the proportions of their shielded platform from the few historical pictures available online
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 03-05-17, 08:23 AM   #8
the_frog
Commander
 
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
Default

... the original shield of most costal Mk VIIs was casemate-type. Seemingly, at one point it was decided to add some more protection. The scary part comes from the brute makeshift-style that was done ...
the_frog is offline   Reply With Quote
Old 03-05-17, 08:52 AM   #9
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Icon7

@ Gap : Are you planning to create these coastal bunkers ?
  Reply With Quote
Old 03-05-17, 10:02 AM   #10
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by the_frog View Post
... the original shield of most costal Mk VIIs was casemate-type.
Do you mean this kind of shield?



Quote:
Originally Posted by Kendras View Post
@ Gap : Are you planning to create these coastal bunkers ?
Yes. This is a project I started for SH5 (though SH5's cmdr_AICostalDefense controller is bugged, so coastal gun emplacements need to be set as "disguised" sea units to fire).
The concrete structures are almost ready:



What is left, is finishing the gun model (50% done) plus the UV mapping/texturing work

I used as model the Ness Battery in Stromness, Orkneys, but more or less identical gun emplacements were (and still are) to be found in many places around the coasts of the British Empire.

__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 03-05-17, 10:09 AM   #11
Kendras
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by gap View Post
Yes. This is a project I started for SH5.

 

Lovely work. I hope it can become also a SH3 unit !
  Reply With Quote
Old 03-05-17, 11:10 AM   #12
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Kendras View Post
Lovely work. I hope it can become also a SH3 unit !
Sure

For me SHIII, IV and 5, though with their own pros and cons, are one game. I play neither of them, but I love all of them the same way
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Old 03-05-17, 12:07 PM   #13
the_frog
Commander
 
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
Default

The one you show is the on-deck naval mount (later also used in certain batteries).
No, I mean that one:



That type of shield was most common in coastal positions. It theone that was later "upgraded" to the Devil's Gap version. The original shiled is still there:



Probably the best way to re-create the shield is to build first the original casemate-type shield and then attach the add-on shield, just as done in reality.
the_frog is offline   Reply With Quote
Old 03-05-17, 01:17 PM   #14
the_frog
Commander
 
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
Default ... more coastal defenses

... in 2015, I had the weird idea of doing some coastal defense things.

The results:

8,8 cm Flak 18/36 emplacement, with search light (a modiified version of the Gerome73's big Strasbourg searchlight) and 4-m rangefinder:



10,5 cm C32 (with "roof shield") emplacement, with armoured AA director g:



... and finally something bigger:



... the Spanish 38.1 cm/45 Model 1926 (= Vickers-Armstrong 15"/45 Mark B)

Models assembled and game files set up using the S3D but never fully tested in game. I think the models are too detailed for use in SH3, and observation of land things is anyway not working well.
the_frog is offline   Reply With Quote
Old 03-05-17, 01:30 PM   #15
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by the_frog View Post
The one you show is the on-deck naval mount (later also used in certain batteries).
No, I mean that one:
Sure, I got you know: the "casemate" type gun shields, used on many pre-Dreadnought battleships. These were probably retained when the old battleships were scrapped and their guns converted as coastal artillery, I should have thought of it before

Quote:
Originally Posted by the_frog View Post
That type of shield was most common in coastal positions. It theone that was later "upgraded" to the Devil's Gap version. The original shiled is still there:
If not identical, this looks very similar to the gun shields used on Ness artillery pieces:



Another good example:



The caption to the image above, on Imperial War Museum's website, reads: Gunners run to take post at a 9.2-inch coastal defence gun at the Needles Battery on the Isle of Wight, 7 August 1941

This must be the army version of the BL 9.2"/47 Mark X naval gun, which I also paln modelling:

http://www.navweaps.com/Weapons/WNBR_92-47_mk10.htm
https://en.wikipedia.org/wiki/BL_9.2...k_IX%E2%80%93X

Quote:
Originally Posted by the_frog View Post
Probably the best way to re-create the shield is to build first the original casemate-type shield and then attach the add-on shield, just as done in reality.
I agree
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.