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Old 04-26-15, 09:09 PM   #241
alpha_1
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Many thanks!

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Old 04-29-15, 07:25 AM   #242
alpha_1
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Default Removing wapoints

Thanks to JakJack, I found one way to quickly delete waypoints. I have seen, however, guys remove all but the first one in the flash of an eye by doing something when they have the waypoint tool activated.

Is this because of some particular mod or is it an operation that I can perform with what I already have installed?

SH3
GWX 3.0 (some modes activated within)
SHCmdr 3.2

Any reply to this would be most helpful, thanks.

Cheers!
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Old 05-25-15, 05:04 PM   #243
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push one time num lock.

Then you can use the obs periscop with 0 inser and .suppr
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Old 05-25-15, 05:59 PM   #244
alpha_1
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I'll give that a try next time I sail.

Cheers;
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Old 05-25-15, 08:59 PM   #245
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it work for me ^^ i mean i can raise up and down the obs periscop like the attack periscop with up and down arrow ^^

but i have FR keyboard so ....

i dont know about eng keyboard.

ctrl+enter = shoot your torpedo.

Last edited by sENoZ; 05-28-15 at 06:38 PM.
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Old 08-19-15, 09:55 AM   #246
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Quote:
Originally Posted by K_mack27 View Post
Why would you need two scopes to begin with? I don't see any difference in range...
I like to set my attack scope at the firing bearing (firing ballistically using trigonometry). Rather than move my attack scope off that bearing, I pull it down and pop up my observation scope to look around.

The attack scope is finicky and getting it set to a half degree can be a frustrating experience. Once I get it set, I want to leave it alone until trigger time.

Observation scope is supposedly easier for the enemy to spot so use sparingly.
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Old 12-26-15, 11:20 PM   #247
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Originally Posted by mookiemookie View Post
You can also double click a compartment and it will fill it with enough crewmen to operate, but not all the way full. Double clicking a compartment also swaps out the red exclamation mark crewmen for fresh ones.
Seems this does not work for all versions - actually does not work at all for me
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Old 12-27-15, 08:20 AM   #248
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Default Cuppa?

On long patrols at night, whilst gazing at the stars and listening to the waves lapping against the hull of your boat, what better time than to shout down the hatch for a hot cup of tea!
Just press the "T" key and shout cuppa!

I can guarantee within a few minutes, a nice cup of tea will appear on the bridge, delivered by the Cook, or in my case my missus! Works every time! ,

Happy New Year to you all and Good Hunting!
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Old 02-12-16, 10:19 PM   #249
Geoff-A
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Seems this does not work for all versions - actually does not work at all for me
After an uninstall and a reinstall, now it works.
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Old 12-13-16, 05:38 PM   #250
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Icon14

Quote:
Kipparikale: An advice for everyone who has serious problems with escorts, destroyers, corvettes etc.

Go underwater, make much noise as possible to make them notice you.
Then turn your ass to the closest destroyer, wait until it goes straight to you.
Then fire a magnetic torpedo, results quaranteed.
This brilliant Bugs Bunny, "gotcha" tactic, led to the biggest haul I've ever had, ever. It's GWX, VIIB, Early war (late 1939?).

Assigned gridpoint BE59 - damn, either I burn most of my fuel going up and around the safe way, or I cheat and gamble the English channel. I gamble the channel.

At 10PM, I run smack into a large convoy, moving west at medium speed. It's 5 Columns, a lone destroyer leading... and the freaking HMS Nelson in the middle of the pack. Holy cow. so I crunch the numbers, charge in, and salvo three at Nelson.

Only two of three hit the battleship - but one's in the engine bay, so the whole convoy comes to a crawl. I'm like "Hey, 2 out of three's not bad", and then the third one cripples a Medium tanker, too . With my last torp, I hit the Nelson, and she goes down.

The destroyer, pissed off, comes to take a long look, but I'm gone.

And then I became a subsim member, and read about that inane, but brilliant tactic.

Now I would not recommend this later in the war, when you might be chased by multiple destroyers - just because you nail one doesn't mean you're in the clear...

But I come back to the convoy, now moving slowly because of the crippled tanker. I take a random shot with the deck gun, u-turn to periscope depth, and wait for the inevitable "Warship@--- Very Fast! Closing!". What happens is "Yakety Sax" worthy

Now 1 AM gametime, I went on to absolutely crush this convoy unmolested, no further eels required, for something like 60k tons in one gamenight. I haven't even reached my patrol point yet

Thanks for this awesome tip

Last edited by bubbalou; 12-18-16 at 01:34 AM.
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Old 12-14-16, 12:54 PM   #251
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Awesome story !!!!

The AI is sometimes so .... funny !

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Old 12-14-16, 04:24 PM   #252
bubbalou
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cool

Checked my logbook, it was a 119400 ton trip
I'm sitting, like, quadruple Prien's total haul. What a scrub

Though, if you're having success, you'll make the historical aces look bad pretty fast :P

I had so many U-boat War Badges to give out, the game crapped itself a bit until I got under about a dozen.

This has probably already been said, but slow time compression (32x or less) seriously messes with crew endurance. Yes, people heal faster, but people tire incredibly fast. On the other hand, incredibly fast TC (like 512x, or 1024x) doesn't tire the crew at all - you can just show up at the scene with the people you've assigned, fresh and ready, if you use max boost. So, either book it, or use as little time-accel as possible (unless you really like micromanaging "Fritz Wagner, the petty officer" for some reason).

Also, watch your time compression around docks - the lag can be absurd, you can run into a boat, you can run into a minefield of net if you're not careful, etc.

Last edited by bubbalou; 12-18-16 at 01:36 AM.
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Old 11-23-18, 11:04 AM   #253
ETR3(SS)
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Great thread, wish I had found this one sooner!

A question though, does anybody remember the keys to reset the weather ingame? IIRC Dan said it was a debug thing that was left over and it made it into SH4 as well.
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Old 11-23-18, 12:55 PM   #254
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Quote:
Originally Posted by ETR3(SS) View Post
Great thread, wish I had found this one sooner!

A question though, does anybody remember the keys to reset the weather ingame? IIRC Dan said it was a debug thing that was left over and it made it into SH4 as well.
You might install H.sie V16B1 patch + Stiebler Env Sim Act 10 instead of manually reset the weather IMHO
Those 2 things makes the weather quite perfect
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Old 11-23-18, 04:55 PM   #255
ETR3(SS)
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Quote:
Originally Posted by Fifi View Post
You might install H.sie V16B1 patch + Stiebler Env Sim Act 10 instead of manually reset the weather IMHO
Those 2 things makes the weather quite perfect
Just tested it in SH4 and it was Ctrl+Alt+N but doesn't seem to work with GWX. I was looking for the command more for a testing point of view, not for a normal career. Thank you all the same.
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