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Old 10-23-07, 03:31 PM   #106
lurker_hlb3
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Quote:
Originally Posted by barndog
I loaded patch 1.02 over 1.01 in a new campaign. Did my first patrol to the choke point no problem. Second patrol out of Java I was headed for the Block patrol off borneo. I was just cruising along fat dumb and happy one day out of port when a small old freighter showed up so I sunk him with a single torp. As I began to resume course, the music started to repeat in little burps, the sub stopped moving and I lost all keyboard. Couldn't even reset. Had to push the OFF button and start cold.

That's as much as I can tell you.

Yes I did lay the two mission patch over your 1.02.

I'll be at it again tonight to see if I can get you more info.

Thanks for the info, if you can recreate need general location and data and time.
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Old 10-23-07, 03:35 PM   #107
trimzeke
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Quote:
Originally Posted by barndog
I loaded patch 1.02 over 1.01 in a new campaign. Did my first patrol to the choke point no problem. Second patrol out of Java I was headed for the Block patrol off borneo. I was just cruising along fat dumb and happy one day out of port when a small old freighter showed up so I sunk him with a single torp. As I began to resume course, the music started to repeat in little burps, the sub stopped moving and I lost all keyboard. Couldn't even reset. Had to push the OFF button and start cold.

That's as much as I can tell you.

Yes I did lay the two mission patch over your 1.02.

I'll be at it again tonight to see if I can get you more info.
Same for me, only it was a full blown CTD. Might be CBS News again.
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Old 10-23-07, 04:36 PM   #108
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Default Ok here's what I got for the second run

Left JAva 0331 21 Feb, 42. Beeline straight course to the lower right point of the star on the BLock Karimata Straits mission.

0711 21 Feb, 42 3.5S/109.5E no small frighter this time. Just a lock out with a two second hunk of music repeating and the sub stops moving. Not keyboard control but no CTD either.

I run Vista Pro but everything has been working fine till today when I :

Over wrote 1.01 with 1.02

Went in and deleted the two mis files you mentioned and replaced them with your supplied patch.
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Old 10-23-07, 05:08 PM   #109
lurker_hlb3
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Quote:
Originally Posted by barndog
Left JAva 0331 21 Feb, 42. Beeline straight course to the lower right point of the star on the BLock Karimata Straits mission.

0711 21 Feb, 42 3.5S/109.5E no small frighter this time. Just a lock out with a two second hunk of music repeating and the sub stops moving. Not keyboard control but no CTD either.

I run Vista Pro but everything has been working fine till today when I :

Over wrote 1.01 with 1.02

Went in and deleted the two mis files you mentioned and replaced them with your supplied patch.
Base on your information was “Not” able to recreate your problem with the new RSRDC_P1Patch_v102. However if I use the original BurmaJawa.mis file from version 101 I “Can” recreate your problem perfectly. Please confirm that you have the 102 patch correctly installed. The “fixed” BurmaJawa.mis has a date of 10/21/2007 and a size of 359431. The “BAD” file has a date of 09/11/2007 and a size of 359459. I have down loaded both the RSRDC_P1_v102 and RSRDC_P1Patch_v102 and have confirmed that the correct files are in both downloads.

Last edited by lurker_hlb3; 10-23-07 at 06:43 PM.
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Old 10-23-07, 07:05 PM   #110
AVGWarhawk
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Hey Lurker, on my third patrol and doing well. I love your clipboard patrol orders. Really great! I have not experienced any CTD and all is going well. Keep up the good work
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Old 10-23-07, 08:18 PM   #111
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Quote:
Originally Posted by lurker_hlb3
Quote:
Yes this is a great mod, just one problem tho, im getting a Crash in the game when ever i travel through the Karimata Strait. I leave Jawa US port and head northwest towards Karimata Strait where the game crashes in exactlly the same spot each time. PC just freezes up where i have to do a restart.
To all, there is a "VERY" ugly bug in the in the BurmaJawa.mis file that cause ‘THOUSAND” of IJN units to generate into the South China Sea / Karimata Strait area. This bug starts on Feb 9 1942. This bug will cause your system to lock up.


Patch is up, see first post
Problem fixed i can now get through the Karimata Strait.
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Old 10-23-07, 10:12 PM   #112
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Hey Lurker, sorry to be a pain with this question; Just trying to keep up with things.

I see we are at vs. 102, and there are only two links in the first post;
vs. 102, and the vs. 102 patch.


Is this all we need now for the complete mod up to this point?

I had the vs. 100 and a vs. 101 patch before. Do I no longer need those?


EDIT: OOPS...just saw this... "is designed to loaded over RSRDC_P1_v101, " So I guess I need all 4 pieces?
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Old 10-24-07, 07:11 AM   #113
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Quote:
Originally Posted by MONOLITH
Hey Lurker, sorry to be a pain with this question; Just trying to keep up with things.

I see we are at vs. 102, and there are only two links in the first post;
vs. 102, and the vs. 102 patch.


Is this all we need now for the complete mod up to this point?

I had the vs. 100 and a vs. 101 patch before. Do I no longer need those?


EDIT: OOPS...just saw this... "is designed to loaded over RSRDC_P1_v101, " So I guess I need all 4 pieces?

RSRDC_P1_v102 is a full install with all fixes.
RSRDC_P1Patch_v102 is a patch for people using RSRDC_P1_v100 + RSRDC_P1Patch_v101 or RSRDC_P1_v101
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Old 10-24-07, 08:01 AM   #114
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Default Lurker (And ALL those who read My Problem)

Belay THAT. @(*#&&$%^$(@)_($ Vista! I put the two patch mis files in just like instructed HOWEVER I NEGLECTED TO USE "AS ADMINISTRATOR" So Vista simply wrote the tow file to local\virtualstore\sh4\campaigns. After reading Lurkers reply and help I looked at my installed files and INDEED they were the old ones. Once I reverted to admi and recopied everything is NOW FINE

Vista can drive a fella to drink at times.
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Old 10-24-07, 08:56 AM   #115
MONOLITH
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Quote:
Originally Posted by lurker_hlb3
RSRDC_P1_v102 is a full install with all fixes.
RSRDC_P1Patch_v102 is a patch for people using RSRDC_P1_v100 + RSRDC_P1Patch_v101 or RSRDC_P1_v101
Thank you.
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Old 10-25-07, 01:22 PM   #116
AVGWarhawk
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Is Bungo Pete from TM in this mod? Word on the waves is he can appear in convoys. Fine by me!
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Old 10-25-07, 02:07 PM   #117
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Quote:
Originally Posted by AVGWarhawk
Is Bungo Pete from TM in this mod? Word on the waves is he can appear in convoys. Fine by me!
What mods are you using w/ RSRDC?
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Old 10-25-07, 02:17 PM   #118
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Just RSRD/ROW/Oakgrooves interior/Cap Cox hat and insignia mod. Nothing else at the moment. Currently I'm satisfied with AI reaction. But, if Bungo Pete can spawn at random like I hear he can, then some patrols are just going to be nuts. If he is really in there like I'm hearing, that is awesome. Now the mix of killer DD and slacking DD will be very good. When I first loaded RSRD I had 2 DD that were just very good at what they did.
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Old 10-25-07, 02:43 PM   #119
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OK TY. Just wanted a sound bearing.
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Old 10-25-07, 05:38 PM   #120
lurker_hlb3
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Quote:
Originally Posted by AVGWarhawk
Is Bungo Pete from TM in this mod? Word on the waves is he can appear in convoys. Fine by me!
Bungo Pete is not part of RSRDC
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