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Old 09-15-16, 04:06 AM   #1
Wizz
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Default Magnetic Anomaly Detection - IJN ASW

Hi all!

Long time lurker who posts rarely (be gentle). I wanted to start this after doing some due diligence regarding my searches for an existing thread - I have to say 10 good minutes of searching convinced me of the justification for a dedicated MAD IJN ASW thread (please feel free to correct me if required). So, with those disclaimers out of the way...

I've read something quite fascinating!

Having recently received and perused David Owen's 'Ant-Submarine Warfare: An Illustrated History' (Naval Institute Press, Annapolis, 1997) (highly recommended though a definite bias towards the more technical Atlantic theatre) I found a curious entry regarding the IJN's ASW Magnetic Anomaly Detection (MAD) capability I was hoping my learned colleagues here would be able to provide more information regarding both the simulated (stock, TMO, FOTR etc) and real world aspects of this capability.

An excerpt from page 188-189:

[START]
'On 14 November [1944], USS Halibut was subjected to an even more frightening experience, not least because of its unusual nature. Part of a wolf pack operating against Japanese convoys, the boat was at periscope depth when, just after launching torpedoes against a freighter, the crew heard a loud, high-pitched buzzing sound noise circling around them four times before a heavy explosion close on their port side. There was none of the usual noises of depth charges dropping prior to the explosion, and the submarine dived to more than 400 feet, accompanied by the noise of more explosions and considerable internal damage. The skipper reported a strange and inexplicable greenish glow in the control room, which accorded with descriptions from other submarine commanders, but no one could account for what this could have been.

Finally, Halibut was able to surface and make her way back to base, to find similar damage to the pressure hull, which led to this boat also being declared a total loss. Only when the skipper in one of the other boats made his report did it reveal what had attacked them. Large flying boats had been seen through the periscope circling backwards and forwards over Halibut's position, and it was clear that they had been using Jikitanchiki, [Wizz: 磁気探知機 - literally magnetic atmosphere look and find mechanism] the Japanese MAD system that, in this case at least, made possible and accurate and crippling attack.





This was one of the few areas where Japan had developed new technology well up to allied standards. It was a semi-automated system in which the pilot of the controlling aircraft was alerted by a lamp lighting up on the instrument panel, and a slick of aluminium powder was dropped into the sea as a preliminary marker. The pilot maintained his course until the aircraft passed out of the zone of magnetic disturbance, whereupon another slick was dropped automatically. He then had to turn and fly a course at right angles to the line joining the first two slicks and crossing it halfway between them. Once again the apparatus would release markers automatically as the aircraft flew in and out of the zone of magnetic disturbance, and an attack could be delivered on the basis that the submarine was in the centre of the pattern formed by the first, second and fourth slicks, but aimed according to a table that took into account how long the dropping of the markers had taken. Then the aircraft could attack with its own bombs or depth charges, or direct surface escorts to the markers showing the target's position, as was believed to be the case with Halibut.





So sensitive was the equipment eventually made, that boats could be located down to 400 feet below the surface and even, with a skilled pilot flying forty feet above the sea, down to a depth of 800 feet, well below the crush depth of US submarines. This formidable weapon might have achieved much more, but by the time of its introduction, aircraft and aircrew capable of operating it were in such short supply that it made little difference'.
[FINISH]

Additional information from www.subsowespac.org
http://www.subsowespac.org/the-patro...detector.shtml

USS Halibut post IJN MAD attack damage report
http://ibiblio.org/hyperwar/USN/WarD...1-12AUG45.html

Generic MAD information from YouTube



I'm curious as to how this is modelled in the game (TMO, FOTR, other etc - I note it's always mentioned by hard working modders) and any personal anecdotes of players encountering this. I sincerely found this interesting noting the otherwise lacklustre (comparatively) ASW campaign wrought by the IJN, and couldn't think of a better community to share this with.

Happy hunting to all

Last edited by Wizz; 09-15-16 at 04:11 AM. Reason: grammar of course :)
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Old 09-15-16, 07:47 AM   #2
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Quote:
Originally Posted by Wizz View Post
<snip>

So sensitive was the equipment eventually made, that boats could be located down to 400 feet below the surface and even, with a skilled pilot flying forty feet above the sea, down to a depth of 800 feet, well below the crush depth of US submarines. This formidable weapon might have achieved much more, but by the time of its introduction, aircraft and aircrew capable of operating it were in such short supply that it made little difference'.

<snip>

I'm curious as to how this is modelled in the game (TMO, FOTR, other etc - I note it's always mentioned by hard working modders) and any personal anecdotes of players encountering this. I sincerely found this interesting noting the otherwise lacklustre (comparatively) ASW campaign wrought by the IJN, and couldn't think of a better community to share this with.

Happy hunting to all
Very Interesting Read. Thanks for sharing.

My thoughts though:

If this was implemented in a game mod (for instance (FOTRSU), I would think to keep things somewhat historically accurate in the regular campaign game that it is maybe only implemented near the home islands of Japan after the start of 1945 or so with just a small few specially designated hunter-killer operating coordinating with air search in possession of the capability, otherwise you're fighting a fantasy game as your post stated.

I'm also not sure that Air Search can be coordinated with naval Hunter-Killer groups in game. In situations I've encountered with Air search spotting me in the vicinity of any naval (IJN or merchant), it seems as if the naval ships don't pay any attention to what's going on with their own friendly air search unit. I mean I don't see merchants changing course or anything unless they themselves observe me. Same goes for IJN combat units. This could be a programming oversight or my own poor observation as generally I don't stick around on the surface to observe things to closely preferring to go deep and go off at a tangent. Only thing that I've directly observed is after coming back up (5/10 minutes later), a merchant ship has not changed course or speed and escorts are doing their own thing instead of heading for the spot I was at when the air search plane noticed me.

Quote:
"This formidable weapon might have achieved much more, but by the time of its introduction, aircraft and aircrew capable of operating it were in such short supply that it made little difference".
Now it might be really cool to have it as a stand alone add-on MOD that could be specifically implemented by the gamer himself just to give himself some extra challenge in the game at an earlier point of the war. Not sure it that's possible however. Someone like Rockin Robbins and his FOTRSU helpers might be able to say.

This will be an interesting thread though if some modders could come forward with what is indeed possible to accomplish.
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Old 09-15-16, 08:37 AM   #3
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This makes a lot of sense. Unfortunately there are no magnetic fields associated with submarines in the game. The question is why this information is not general knowledge, and I think I know the answer.

In 1972 I worked with my father, who had worked on ASW projects until about 1970. One day he dropped a bombshell on me (undoubtedly violating his top secret clearance) that we knew the position of every submarine on earth from magnetic detection equipment in spy satellites.

If so, that would be a very good reason for the US government not to talk about any Japanese achievements in the same direction. If people are not even thinking in that direction they won't develop countermeasures for something they can't even imagine.

Amazing find! It will be interesting to see if modders can do something with it. I hope they keep its use VERY limited, as it would change everything about how you have to play the game.
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Old 09-15-16, 09:01 AM   #4
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Quote:
Originally Posted by Rockin Robbins View Post

<snip>

In 1972 I worked with my father, who had worked on ASW projects until about 1970. One day he dropped a bombshell on me (undoubtedly violating his top secret clearance) that we knew the position of every submarine on earth from magnetic detection equipment in spy satellites.

If so, that would be a very good reason for the US government not to talk about any Japanese achievements in the same direction. If people are not even thinking in that direction they won't develop countermeasures for something they can't even imagine.

<snip>
Damn, I just can't resist this... Wait for it...

I wonder if "Glockmeister" knows anything about this?
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Old 09-15-16, 10:17 AM   #5
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You'd be having to paint your boat with more than just a coat of sound absorbing flat-black, that's fer shure...

Cool find Wizz. Here, I thought Duci's airplanes were bad getting me at 125 once... Maybe he had top-secret clearance, and we didn't know it, and he was already simulating that... And AOTD_MadMax went for "super-eared" ASW Hunter / Killer groups, put the two together in a moving "spawn" area and you'd have a mod...

So, what's the significance of the aluminum decaying in the salt water for magnetism?... any scientists out there? I wonder what the life expectancy of the equipment operators was? What sort of "rays" did the thing emit that they had to leave off armor?
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Old 09-16-16, 01:17 AM   #6
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Actually, in the reports of all subs damaged during the war I read that one of the subs was lost and they believed that not degaussing the sub contributed to its being found and killed by mines. It was stated that it was detected by the mines up to five times stronger than a properly degaussed submarine.

Reading between the lines..... degaussing would be a way to defeat the MAD system, and I'll bet it was used. After all, one third of Japanese coastal planes were fitted with MAD and they got one kill in the war. Doesn't seem a really effective system.

Sounds just like the Type XXI U-boat myth. It would have won the war for the Germans had it been deployed a year earlier you know. Never mind the fact that its reliability was never established and hydraulic systems were completely inadequate. Never mind that there weren't crews to man the things, or opportunity to train them to use the new equipment. Never mind that the same reason Type IXs and Type Viis were unsuccessful, inability to carry enough torpedoes to make a scratch in 1000 ship convoys, operating in an ocean without any friendly aircraft or ships, meaning that jeep carrier hunter-killer groups had unlimited time and range to kill U-boats.

Never mind that the snorkel was the finest radar target known to man. The sub was unable to detect attacking aircraft, but it was lit up like the fourth of July on ASW aircraft radars. The Type XXI was a waste of resources, unable to make any difference in the war. The day of the diesel-electric submarine in the Atlantic was as over as the day of the battleship.

I can't imagine why people are so wistful about the Type XXI anyway. Cheering for the Germans and wishing they would have won the war with a mythical supersub is kind of sick if you think about it. The American Guppy IIs and IIIs were superior in every way to the Type XXI, and they were solid, reliable boats too.

Still, an amazing find about a program I'd never heard of. In the States, it was popular to represent the Japanese as primitive people, resembling monkeys and having the brains of a goose. Nothing could be further from the truth. They were and are a brilliant people with drive, imagination, organization and sacrifice. Those who fought them learned not to underestimate their abilities.
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Old 09-16-16, 02:08 AM   #7
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Wiz, after further research it seems that possibly the report you quoted is a bit more colorful than the truth. I have to do some processing of the war report of USS Halibut to post extractions of their war report. For instance, no weird glow was reported by anyone.

Material from which I will be extracting can be found at https://issuu.com/hnsa/docs/ss-232_halibut
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Old 09-16-16, 03:41 AM   #8
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It is curious, but there are traces of Ubisoft planning at a certain stage of works something like this in the game (SensorMAD).

But then, unfortunately, probably they refused to further full implementation and completion of the work (as with some other mechanisms: IceCreamMachine, SensorDF ...).
it remained in the form of like an "appendix".

exe file:



as well as unused icon subsystem:

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Old 09-16-16, 04:30 AM   #9
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Originally Posted by Rockin Robbins View Post
Wiz, after further research it seems that possibly the report you quoted is a bit more colorful than the truth. I have to do some processing of the war report of USS Halibut to post extractions of their war report. For instance, no weird glow was reported by anyone.

Material from which I will be extracting can be found at https://issuu.com/hnsa/docs/ss-232_halibut
Hi R' Robbins - thanks for the reply and kind words (and to others - I always grit my teeth on forums but people here are so genuinely nice. It really is refreshing!). It was precisely the green glow that interested me (plus an indication of the miraculous depths it could detect a submarine - potentially 800 feet!?). It's interesting to see that that glow was perhaps lost in translation, misattributed, or even (worst case) mendaciously added some where at some stage for some reason!

I thought this capability was interesting, but also note Ducimus included it in TMO (TMO 2.5 manual page 9). I'm not sure how though.

I can't imagine any detailed simulation of the Japanese MAD capability would be reasonably possible in SH4, and also have to question it's detailed implementation noting how little (apparently) it was effectively used, though it would be interesting to learn more about it's simulated potential (noting your comments about the absence of magnetic properties within SH4). Still...

Righto, I'm off to Truk again with some slightly nuclear MK-14s!
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Old 09-16-16, 08:37 AM   #10
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Wouldn't it be great if it were done right with the aluminum dust and right angle passes by the plane too? But how would you simulate a degaussed or magnetized submarine? Or the act of degaussing. Was it performed between cruises in drydock? Or did it need more specialized location and facilities? I don't know the answers to any of these questions.

Isn't it amazing how "primitive" our greatest diesel/electric submarine simulation on Earth reveals itself when scrutinized very closely.

In FOTRS Ultimate, we are presently infested with dozens of Japanese submarine hunter/killer groups. They have Superman on every DD (don't ask how they duplicated Superman for every escort) with x-ray vision to find your sub and kill you just about guaranteed. Surviving a cruise is the exception rather than the rule right now. We'll be changing that but we could just say it's MAD and leave 'em there!

Nobody would play the mod, but we'd proudly claim to have implemented MAD! The amputated hunter-killer groups (we'll leave one or two around Japan just to spice up the mod) will be available as a plug-in mod for those who are feeling depressed and suicidal.

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Old 09-16-16, 09:45 AM   #11
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Quote:
Originally Posted by Rockin Robbins View Post
... In FOTRS Ultimate, we are presently infested with dozens of Japanese submarine hunter/killer groups. They have Superman on every DD (don't ask how they duplicated Superman for every escort) with x-ray vision to find your sub and kill you just about guaranteed. Surviving a cruise is the exception rather than the rule right now. We'll be changing that but we could just say it's MAD and leave 'em there!

Nobody would play the mod, but we'd proudly claim to have implemented MAD! The amputated hunter-killer groups (we'll leave one or two around Japan just to spice up the mod) will be available as a plug-in mod for those who are feeling depressed and suicidal.
Well, we're also infested with Maru vessels, and cdrsubron7 also found an incident where it was cruisers... Yikes! "Bring out your dead" klang "Bring out your dead" klang. Say, I just found the source of "The Sound"... sorry for the interruption, we know return you to MAD...
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Old 09-16-16, 10:14 AM   #12
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Originally Posted by Rockin Robbins View Post
Nobody would play the mod, but we'd proudly claim to have implemented MAD! The amputated hunter-killer groups (we'll leave one or two around Japan just to spice up the mod) will be available as a plug-in mod for those who are feeling depressed and suicidal.
But only if you could also create an SH4-esque campaign video short showing an oppressed Japanese subordinate submarine admiral bowing deeply (though without ultimate result) to an indifferent Imperial Army Minister asking for wide scale production of this MAD capability!

Because we know it works - but know they won't listen to the IJN's complaints!

Good for us though
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Old 09-16-16, 11:35 AM   #13
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I've always been MAD, I know I've been MAD, like the most of us are. It's very hard to explain why you're MAD, even if you're not MAD...

Darn I am old
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Old 09-16-16, 01:10 PM   #14
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Ahhhh, but MAD is ~older~!
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Old 09-16-16, 01:24 PM   #15
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probeanie:

I don't have a sound suggestion per se, but It sounds like (no pun intended), you might be someone to answer a question for me...

I'm tooling along following contacts using the sonar screen to isolate the direction for which they might be. (In fact quite often, the range at which I hear distant screws is further than my radar displaying a Pip on the 40,000 scale, not sure if that's WW2 historical or not, but I make use of the fact in the game (using TMO))

Anyhow, every so often, I'll save the game, (always no contacts), come back next day, start her up... Tool around some more, a few hours later, I'll happen upon a new contact that I can't hear on the sonar... What gives? Is that a bug? (Now I'm not talking about quiet "junks" here, I'm talking a regular ship like a merchant)
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