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Old 08-17-17, 10:51 AM   #271
martin.va
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Default SSN November tube 7 and 8 problem.

Hello, I have a problem with Tubes 7 and 8 on SSN November. They just do not want to fire a torpedo. Can you help me, please?
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Old 08-17-17, 04:48 PM   #272
goldfish716
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Quote:
Originally Posted by martin.va View Post
Hello, I have a problem with Tubes 7 and 8 on SSN November. They just do not want to fire a torpedo. Can you help me, please?
Works for me. You may have an issue due to running two incompatible mods, or 1 mod that is outdated or incorrectly updated.

I would delete the override folder and put in a fresh one. That should solve the problem.
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Old 08-18-17, 10:03 AM   #273
GDFTigerTank
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Ohio SSGN is like Moby Dick timewarped to 1984. Fan-frickin-tastic. So glad that bug with her got fixed.
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Old 08-18-17, 10:55 AM   #274
CaptainX3
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Mod updated! Just a small update for 1.07b compatibility plus a few other tweaks and bug fixes.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 08-18-17, 04:26 PM   #275
ChaosphereIX
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thx for the hard work CaptainX

minor issue: Yasen is still too slow. Should be 35knots, not 28 [that is for effective silent speed, just like the Seawolf can go 20knots silently]

Is one of the contributors going to re-balance the warhead weights to KG equivalent of TNT? I could try, but I am terrible at math...

Last edited by ChaosphereIX; 08-18-17 at 04:47 PM.
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Old 08-18-17, 07:52 PM   #276
CaptainX3
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Quote:
Originally Posted by ChaosphereIX View Post
thx for the hard work CaptainX

minor issue: Yasen is still too slow. Should be 35knots, not 28 [that is for effective silent speed, just like the Seawolf can go 20knots silently]

Is one of the contributors going to re-balance the warhead weights to KG equivalent of TNT? I could try, but I am terrible at math...
Dammit, I had it set at 35... if I find who is sneaking around and changing files I'm gonna kick their ass LOL.

I'll make sure it's fixed in the next update.
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New Playable Subs & More - A Mod For Cold Waters

https://github.com/CaptainX3/CW-Playable-Subs

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Old 08-19-17, 04:47 AM   #277
PacificWolf
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Any Chance to fix Typhoon periscope depth?
At 50 ft conning tower is slightly above waterline and the sub is detected by radar.
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Old 08-19-17, 05:43 AM   #278
ChaosphereIX
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Typhoon seems to be a huge problem. Has been for many patches now. Stay deep in it or dont play it, really.

Also, the Russian campaigns are still broken for me. I get to a certain point, i win a mission, and then results screen / news screen is just blank.

Shame...
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Old 08-19-17, 05:59 AM   #279
aaken
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Quote:
Originally Posted by ChaosphereIX View Post
Typhoon seems to be a huge problem. Has been for many patches now. Stay deep in it or dont play it, really.

Also, the Russian campaigns are still broken for me. I get to a certain point, i win a mission, and then results screen / news screen is just blank.

Shame...
Try to put campaigndebugonload=true in the config file so i can have a better idea of whats going on. I did a complete check with eventsDebugOnContinue=true and i don't get broken links or references, at least after yesterday update.

Inviato dal mio SM-A300FU utilizzando Tapatalk
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Old 08-19-17, 06:18 AM   #280
Wewolf
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Default Sierra torpedo tubes

Hello,

Its possible to add 2 additional torpedo tube for the Sierra? As far as I know she have 8 tubes, even in her model. However, she have only 6 in-game.
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Old 08-19-17, 06:39 AM   #281
aaken
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Quote:
Originally Posted by Wewolf View Post
Hello,

Its possible to add 2 additional torpedo tube for the Sierra? As far as I know she have 8 tubes, even in her model. However, she have only 6 in-game.
According to deepstorm.ru website Sierra has 4 533 mm tubes and 2 650 mm tubes.
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Old 08-19-17, 07:32 AM   #282
ChaosphereIX
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from all my research it was the Sierra II that had 6 tubes, not the Sierra I

Sierra I had 8 tubes, 4x65cm, 4x53cm. It had the Victor III bow sonar.

Sierra II had 6x53cm due to the enlarged bow sonar from the Akula taking up too much space.

They also had room for 40 weapons in the torpedo room.

Here is a decent article as an example:

http://www.hisutton.com/Russian%20SI...ack%20sub.html
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Old 08-19-17, 01:23 PM   #283
Grondag
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Icon14 Great work!

Just wanted to say I really enjoy the mod!
It's been a while since a game has kept my interest long enough to incur the wrath of my wife...

I managed to merge the Red Storm Rising free roam mod with this one, and it is unbelievably fun! Not sure if you've already looked into officially merging these, but it's really nice to just roam about for a while racking up tonnage before doing a SEAL insertion and final TLAM attack.
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Old 08-19-17, 01:35 PM   #284
martin.va
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Quote:
Originally Posted by goldfish716 View Post
Works for me. You may have an issue due to running two incompatible mods, or 1 mod that is outdated or incorrectly updated.

I would delete the override folder and put in a fresh one. That should solve the problem.
The problem may be that I have a mod 1.04.
Can you tell me where I can download a new one ?. thank you.
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Old 08-19-17, 02:59 PM   #285
Ramius
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Quote:
Originally Posted by martin.va View Post
The problem may be that I have a mod 1.04.
Can you tell me where I can download a new one ?. thank you.
If you mean version 1.04 of the game, then you either need to get Steam to update it, or if you can't do that then you need to buy the game
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