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Old 05-22-2019, 06:57 AM   #12241
vdr1981
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Quote:
Originally Posted by nervi View Post
Installed without issue, just like it says in the manual, the update aswell, I choosed a few and all went good, time to test ingame.

Thanks a bunch
Great! Now all you have to do is to fire up Generic Patcher once again and to restore the snapshot one more time in order to activate some changes from the update. And thank you very much for your donation mate!
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Old 05-22-2019, 07:12 AM   #12242
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Originally Posted by clayton View Post
Two kinds of players...
Those that like to play an historical simulation, and those who like the challenge of getting spotted and chased relentlessly in 1939.
That's why I could never get into your mod, dude.
I read somewhere about someone editing the AI so its more realistic. Gonna have to look that up.
Take care

@Veko,
@ Clayton,


tweaking the difficulty of TwoS is difficult and a balancing act. What I did is making the submarine more resistant without changing the weapon effectivness of enemy assets by incresing the Hitpoints of the R.S.D. mod. The IRAI part of WoS (and my personal modlist) only accounts for sensors, visual or mechanical sensors (hydrophones, Radar...) where you can lower or rise their effectiveness making the game easier or more difficult for you. I have now made an EASY and MEDIUM setting by changing the sensor range from its default 0.85-1.0 into:

Easy: 0.60-0.88
Medium: 0.75-0.95

I'm currently testing this.
For the R.S.D mod I have added a 'LESS DAMAGE' sub-mod which tweaks all hitpoints up to 200 to add 1/2 the difference to 200, and keep all values from 200 and above unchanged. The results are good but still the 'Regelzellen' get damaged too often, so I still need to tweak. I would like to have a more 'random' damage distribution when getting attacked, but that's impossible I think.

Eventually, when I see that it doesn't get too damn easy, I will release these mods as compatible TWoS mods so people can enjoy an easier TWoS game if they want. Currently there are some compatible mods for WoS not included in the package which adjust WoS in different parts, for example the mod 'Critical Hits' which gives you again a powerful deck gun, and other ones.


Essentially, I don't think that Realism and Expert difficulty should be the main part of WoS, SH5 should remain a game IMO, but it's the modmaker to decide and the players to mod if they don't like
And that's what I do. Besides, Clayton, you can load my modlist once it's free to download, it's not WoS but more oriented to a perfectly working vanilla game with many extra features. And there are other modlist proposals too in the SH5 forum.






Greetings,
XS

Last edited by XenonSurf; 05-22-2019 at 07:39 AM.
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Old 05-22-2019, 08:27 AM   #12243
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Originally Posted by XenonSurf View Post
Eventually, when I see that it doesn't get too damn easy, I will release these mods as compatible TWoS mods so people can enjoy an easier TWoS game if they want.
That's good to know but I'm afraid that your unofficial addon won't be fully compatible with TWoS, especially if you are dealing with stock RSD and IRAI files which have number of hidden problems. Yes, I stopped supporting individual mods long time ago...
You should be aware that you will probably, along with your tweaks, also bring back a number of very hard to catch problems and CTD scenarios which I fixed in TWoS long time ago.

Quote:
Currently there are some compatible mods for WoS not included in the package which adjust WoS in different parts, for example the mod 'Critical Hits' which gives you again a powerful deck gun, and other ones.
It's basically a cheat mod which will unrealistically pump-up strength of your deck gun shells... Good for fun but not really TWoS material...
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Old 05-22-2019, 09:28 AM   #12244
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Originally Posted by vdr1981 View Post
That's good to know but I'm afraid that your unofficial addon won't be fully compatible with TWoS, especially if you are dealing with stock RSD and IRAI files which have number of hidden problems. Yes, I stopped supporting individual mods long time ago...
You should be aware that you will probably, along with your tweaks, also bring back a number of very hard to catch problems and CTD scenarios which I fixed in TWoS long time ago.


It's basically a cheat mod which will unrealistically pump-up strength of your deck gun shells... Good for fun but not really TWoS material...

Yes I'm aware of that, and that's why I will only add these sub-mods to my modlist and nowhere else at the moment, so I will not tell players to blindly use them with WoS, although my RSD tweaks are based on WoS 2.2.10 files (I have changed all stock RSD with the corrisponding WoS files) and all shows to be very stable, well, for the moment
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Old 05-22-2019, 10:54 AM   #12245
vdr1981
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Originally Posted by XenonSurf View Post
...although my RSD tweaks are based on WoS 2.2.10 files
This also my concern...This means that your tweaks are already two versions old. The files you used are still (probably) the same but that will certainly change in the future because I'm frequently maintain and updating this expansion . You'll have to be very thorough in order to achieve and preserve so called "TWoS compatible" status.

Otherwise, this will be yet another user created "TWoS compatible" mod which brings more troubles than the good stuff. This is seen so many times before...
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Old 05-22-2019, 12:48 PM   #12246
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Quote:
Originally Posted by XenonSurf View Post
@Veko,
@ Clayton,


tweaking the difficulty of TwoS is difficult and a balancing act. What I did is making the submarine more resistant without changing the weapon effectivness of enemy assets by incresing the Hitpoints of the R.S.D. mod. The IRAI part of WoS (and my personal modlist) only accounts for sensors, visual or mechanical sensors (hydrophones, Radar...) where you can lower or rise their effectiveness making the game easier or more difficult for you. I have now made an EASY and MEDIUM setting by changing the sensor range from its default 0.85-1.0 into:

Easy: 0.60-0.88
Medium: 0.75-0.95

I'm currently testing this.
For the R.S.D mod I have added a 'LESS DAMAGE' sub-mod which tweaks all hitpoints up to 200 to add 1/2 the difference to 200, and keep all values from 200 and above unchanged. The results are good but still the 'Regelzellen' get damaged too often, so I still need to tweak. I would like to have a more 'random' damage distribution when getting attacked, but that's impossible I think.

Eventually, when I see that it doesn't get too damn easy, I will release these mods as compatible TWoS mods so people can enjoy an easier TWoS game if they want. Currently there are some compatible mods for WoS not included in the package which adjust WoS in different parts, for example the mod 'Critical Hits' which gives you again a powerful deck gun, and other ones.


Essentially, I don't think that Realism and Expert difficulty should be the main part of WoS, SH5 should remain a game IMO, but it's the modmaker to decide and the players to mod if they don't like
And that's what I do. Besides, Clayton, you can load my modlist once it's free to download, it's not WoS but more oriented to a perfectly working vanilla game with many extra features. And there are other modlist proposals too in the SH5 forum.






Greetings,
XS
I look forward to your mod. Twos is an excellent mod, but I prefer historicity..
Let me know if you need someone to test it out for you.
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Old 05-22-2019, 03:25 PM   #12247
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Quote:
Originally Posted by clayton View Post
I look forward to your mod. Twos is an excellent mod, but I prefer historicity..
Let me know if you need someone to test it out for you.
Here it is...http://www.subsim.com/radioroom/showthread.php?t=241069
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Old 05-22-2019, 03:52 PM   #12248
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Quote:
It's basically a cheat mod which will unrealistically pump-up strength of your deck gun shells... Good for fun but not really TWoS material...
I would agree.
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Old 05-22-2019, 06:39 PM   #12249
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Originally Posted by excel4004 View Post
I would agree.

Quote:
Originally Posted by vdr1981 View Post

It's basically a cheat mod which will unrealistically pump-up strength of your deck gun shells... Good for fun but not really TWoS material...


Yes in fact, I have noticed that when loading it with WoS. If I include it in my modlist it will be for the 'Easy' optional setting only, instead for medium and high difficulty I will include the very good mod 'Reworked U-boat Guns'. This one will add secondary shells for the flaks, but it will also turn all guns to be very realistic in their handling and performance. A great work done by Volodya and vdr1981!
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Old 05-23-2019, 04:41 PM   #12250
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Thanks! This really make SH5 alive !
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Old 05-24-2019, 03:23 AM   #12251
vdr1981
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Originally Posted by sosoxia View Post

Thanks! This really make SH5 alive !
Welcome and happy hunting !

Last edited by vdr1981; 05-24-2019 at 04:44 AM.
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Old 05-24-2019, 04:08 AM   #12252
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A Warm Welcome To The Subsim Community > sosoxia
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

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Old 05-24-2019, 11:03 AM   #12253
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Default welcome aboard!

sosoxia!
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Old 05-25-2019, 06:15 AM   #12254
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Welcome to SubSim sosoxia
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Old 05-25-2019, 07:46 AM   #12255
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Welcome aboard sosoxia!

Enjoy and sink'em all!

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