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Old 04-26-07, 04:20 AM   #106
_Seth_
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Quote:
Originally Posted by danlisa
Quote:
Originally Posted by _Seth_
As an ol' skinner, i just have to say: Kudos!! This is excellent!
Nice BUMP _Seth_ :rotfl::rotfl:
As always, mate! As always! :rotfl::rotfl::rotfl:
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Old 06-03-07, 06:08 AM   #107
dalton74
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Default How can I see if the skin pack works?

Hi i'm new and played SHIII with the GWX mod. Very nice. Since a while I installed SH3 commander. And download a skinpack, U-boat elite unifomrs and milkcow mod.

Every thing is installed and in the right kolom of JSGME. Activated mods.
I see every thing there. When i start sh3, it takes a long time so a assume the files are loaded. But how can i see the mods are working. My crew has the same old outfit. The ships in wilemshaven are grey? Can someone explain?

thx.
marcel
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Old 06-03-07, 07:11 AM   #108
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I'm using Cmdr,GWX and the skin pack,could anyone tell me if the skins for the ships are random or are they meant for all the ships?only ask cause sank two of iambecomlife's BT35'S last night and one had camo on it and the other didn't:hmm:
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Old 06-03-07, 07:43 AM   #109
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Quote:
Originally Posted by ichneumon
GWX Skin Pack
By Ichneumon, Boris, and Fubar

This skin pack is for use only with GWX. It will not work with stock SHIII or any of the other supermods. The objective of this skin pack is to allow historically accurate changes in ship paint schemes with time. These skins and the changes in skins with time are based on photographs made during the war and other records. An excellent article on The Development of Naval Camouflage by Alan Raven is available online. This article describes the concepts as well as the general trends in color and style used by the Americans and British during the war. There were, however, exceptions to these general trends (especially with the British) which can be found in the records and photographs made during the war. There is also a short article on German paint schemes online.

This mod is more than just a chronologic ordering of the skins in GWX. Much new content was needed to achieve the objectives. Many improvements and additions were made during the course of this work. These include:

1) NEW BASE TEXTURES. Fubar provided excellent new base textures for some of the warships. Ichneumon also created new textures drawing on pieces of Fubar’s work for consistency. These new base textures were used to improve the look of some of the weaker skins in GWX as well as provide more variety for the merchants. Some of the merchants now vary not only in paint scheme but also in texture and simulated 3D details.

2) NEW PAINT SCHEMES. Gaps in the GWX skins for certain time periods meant new paint schemes needed to be made in order to have a variety of skins for any date. Boris created some of these skins when he started this project and Ichneumon added many more.

3) NEW WEATHERING EFFECTS. Fubar’s excellent weathering effects and some of Ichneumon's have been used to increase variety for certain dates and through time. During some periods there was little or no variety in paint schemes (1939 British warships and late war merchants for example). In these cases we used variable weathering effects so when two of the same ship are seen together they will look at least a little different. Also, some ships age with time and become more weathered and sometimes rusty.

4) NEW ALPHA CHANNELS. All the skins in this mod have improved alpha channels. The alpha channel controls how shiny a surface is. This is important because a lot of the 3D look of the ships comes from a 2D image painted on the flat surfaces of a model. The new alpha channels help provide the illusion of 3D detail by keeping seams between hull plates, portholes, rivets, rust, and other details from shining as much as the flat surfaces. You can only see this effect when sunlight reflects off a surface but it adds a lot when done well.

This skin pack is over 500MB so the download has been divided into four parts. To install you will need to unzip and copy all files into your \SH3 Commander\Date\ folder. When you launch SHIII from SH3 Commander the appropriate skins for your patrol date will be copied into your SHIII installation. See the SH3 Commander documentation for more information on installing and using this skin pack. Due to the large number of skins being replaced you can expect SH3 Commander to take several minutes to copy the files into the SHIII folders. You will not be able to view paint schemes changing with time by browsing the dates in the museum, in SHIII this only shows changes in weapons loadout. To view skins for a different date you will need to exit SHIII and launch the game from SH3 Commander for that date.



GWX Skin Pack – Capital Ships - 120MB http://files.filefront.com//;6859190;;/
GWX Skin Pack – Destroyers - 120MB http://files.filefront.com//;6859471;;/
GWX Skin Pack – Escorts - 130MB http://files.filefront.com//;6859780;;/
GWX Skin Pack – Merchants - 150MB http://files.filefront.com//;6860148;;/
GWX Skin Pack ReadMe.txt http://files.filefront.com//;6860162;;/


MD5 hashes:
f17000eebb30e8c58e3e99be6272e70c *GWXSkinPack_Merchants.7z
a76e59c70a3ce3607695a59581ae658a *GWXSkinPack_CapitalShips.7z
710efbe4817e25556d21b2613f88bdff *GWXSkinPack_Destroyers.7z
4234311f43784f8899f5f352f06875f9 *GWXSkinPack_Escorts.7z


Mirror 1:
Capital Ships - http://www.megaupload.com/?d=CQBP61SY
Destroyers - http://www.megaupload.com/?d=0LHOAMH0
Escorts - http://www.megaupload.com/?d=XSRV949H
Merchants - http://www.megaupload.com/?d=H8WMMC9H
Readme - http://www.megaupload.com/?d=FGJY6YB8

Mirror 2: Thanks to Danlisa for this smaller single file download version! It has much better compression and contains all four parts in one file only 164MB in size. This version starts with the Date folder so you just need to copy it into your SH3 Commander folder to install.

Combined GWX Skin Pack - 164MB
http://www.megaupload.com/?d=4HLEYMQQ
http://files.filefront.com/GWX___Com.../fileinfo.html

Dear ichneumon, Boris and Fubar,
would it be ok if we take some of your great skins for use in the next Version of WAC, of course with mention of you?
We would be very grateful if we could get your permission to do so.
Kind regards from Germany
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Old 06-03-07, 09:07 AM   #110
bigboywooly
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Quote:
Originally Posted by nikbear
I'm using Cmdr,GWX and the skin pack,could anyone tell me if the skins for the ships are random or are they meant for all the ships?only ask cause sank two of iambecomlife's BT35'S last night and one had camo on it and the other didn't:hmm:
Iambecomes ship is using its own skins
They arent in the GWX skin pack
And yes they are meant to be random so ships dont look all the same
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Old 06-03-07, 05:54 PM   #111
Kpt. Lehmann
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Just an FYI to all.

The GWX updates to versions 1.01 through 1.03 were focused on fine-tuning existing content... just as version 1.04 will continue to do.

The primary focus of GWX version 1.04 though, will be to add new content. As per the wishes of the GWX art department, the vast majority of the GWX skin pack released after version 1.03 will be included in version 1.04.

(Along with a whole slew of other NEW goodies! )

[Edit: This skin pack has undergone further evolutions in the interest of historical accuracy and has yet to be released. It is now basically a "GWX Skin Pack Two" which renders the current one basically obsolete. "GWX Skin Pack Two" will be released as integral to GWX version 1.04. Special thanks to Ichneumon, current chief of the GWX Art Dept. and primary achitect of the GWX skin pack.]
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Last edited by Kpt. Lehmann; 06-03-07 at 06:48 PM.
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Old 06-03-07, 05:58 PM   #112
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Welcome dalton74

RDP
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Old 06-03-07, 08:23 PM   #113
ichneumon
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Quote:
Originally Posted by A6Intruder
Dear ichneumon, Boris and Fubar,
would it be ok if we take some of your great skins for use in the next Version of WAC, of course with mention of you?
We would be very grateful if we could get your permission to do so.
Kind regards from Germany
That sounds fine to me. Just be sure to credit me, Boris, and Fubar as members of the GWX dev team. A LOT of work went into those skins so we would appreciate being recognized. It took months just to do the research on historically accurate colors and camo patterns, and how they changed with time. I took even longer to implement all this information into the skins and organize the skin pack.

I am buried in other GWX 1.04 development right now but I plan to create a new skin pack for GWX 1.04 that improves on the current skin pack plus adds new content. The current skin pack will likely not work well with 1.04 because of some of the roster changes. Also, I have recently learned how to re-UV map so I am considering remapping and reskinning some of the ships that I was not able to paint accurately due to texture repeating problems.
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Old 06-03-07, 08:28 PM   #114
ichneumon
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Quote:
Originally Posted by dalton74
Hi i'm new and played SHIII with the GWX mod. Very nice. Since a while I installed SH3 commander. And download a skinpack, U-boat elite unifomrs and milkcow mod.

Every thing is installed and in the right kolom of JSGME. Activated mods.
I see every thing there. When i start sh3, it takes a long time so a assume the files are loaded. But how can i see the mods are working. My crew has the same old outfit. The ships in wilemshaven are grey? Can someone explain?

thx.
marcel
Ships were not painted in camo patterns at the start of the war. If you are seeing all gray ships in 1939 that is normal. If SH3 commander takes a long time to lauch the game then it sounds like you did everything right. If you want to check you can exit the game without rolling back SH3 commander and then check the skin files in your game folder with those in the skin pack to be sure they are the same.
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Old 06-04-07, 01:35 AM   #115
bruschi sauro
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URCA.... NICE WORK MATES
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Old 06-04-07, 01:41 AM   #116
bruschi sauro
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Quote:
Originally Posted by Kpt. Lehmann
Just an FYI to all.

The GWX updates to versions 1.01 through 1.03 were focused on fine-tuning existing content... just as version 1.04 will continue to do.

The primary focus of GWX version 1.04 though, will be to add new content. As per the wishes of the GWX art department, the vast majority of the GWX skin pack released after version 1.03 will be included in version 1.04.

(Along with a whole slew of other NEW goodies! )

[Edit: This skin pack has undergone further evolutions in the interest of historical accuracy and has yet to be released. It is now basically a "GWX Skin Pack Two" which renders the current one basically obsolete. "GWX Skin Pack Two" will be released as integral to GWX version 1.04. Special thanks to Ichneumon, current chief of the GWX Art Dept. and primary achitect of the GWX skin pack.]
MANY THANKS TO ALL MATES FOR THE WELL, WONDERFULL, GREATER WORK..
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Old 06-04-07, 02:42 AM   #117
A6Intruder
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Quote:
Originally Posted by ichneumon
Quote:
Originally Posted by A6Intruder
Dear ichneumon, Boris and Fubar,
would it be ok if we take some of your great skins for use in the next Version of WAC, of course with mention of you?
We would be very grateful if we could get your permission to do so.
Kind regards from Germany
That sounds fine to me. Just be sure to credit me, Boris, and Fubar as members of the GWX dev team. A LOT of work went into those skins so we would appreciate being recognized. It took months just to do the research on historically accurate colors and camo patterns, and how they changed with time. I took even longer to implement all this information into the skins and organize the skin pack.

I am buried in other GWX 1.04 development right now but I plan to create a new skin pack for GWX 1.04 that improves on the current skin pack plus adds new content. The current skin pack will likely not work well with 1.04 because of some of the roster changes. Also, I have recently learned how to re-UV map so I am considering remapping and reskinning some of the ships that I was not able to paint accurately due to texture repeating problems.
THANKS A LOT!!!
BE SURE THAT WE WILL CREDIT YOU (3).
Kind Regards from Germany
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Old 06-04-07, 04:07 AM   #118
tdean001
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Quote:
Originally Posted by ichneumon
That sounds fine to me. Just be sure to credit me, Boris, and Fubar as members of the GWX dev team. A LOT of work went into those skins so we would appreciate being recognized. It took months just to do the research on historically accurate colors and camo patterns, and how they changed with time. I took even longer to implement all this information into the skins and organize the skin pack.

I am buried in other GWX 1.04 development right now but I plan to create a new skin pack for GWX 1.04 that improves on the current skin pack plus adds new content. The current skin pack will likely not work well with 1.04 because of some of the roster changes. Also, I have recently learned how to re-UV map so I am considering remapping and reskinning some of the ships that I was not able to paint accurately due to texture repeating problems.
Dude...
Thanks for all of the hardwork. I don't honestly know where you guys find the time for developing and researching all this stuff.

Tom
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Old 06-04-07, 09:51 AM   #119
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All these facts sounds very interesting
GWX 1.04 will be near perfect, 1.05 will be probably beyond perfect
Stock SH3 was simply resource code for the game - GWX.
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Old 06-04-07, 01:30 PM   #120
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GWX v1.05 :hmm:
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