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Old 05-15-15, 12:06 PM   #16
CCIP
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Great news! Best of luck on getting the Android issue resolved - the moment you have it on the Play Store, you have an instant buy from me
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Old 05-16-15, 08:37 PM   #17
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Will it be released for Kindle soon as well?
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Old 05-18-15, 12:51 PM   #18
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Quote:
Originally Posted by Julhelm View Post
Actually the announcement that it was submitted for review was Owen of Pocket Tactics misunderstanding Paul when he said the game was feature complete and ready for release. We did eventually find a few bugs that we fixed and the game was submitted on the 6th, so it's been about 9 days. It'll be released within a couple of hours today.
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Old 05-18-15, 03:11 PM   #19
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We've had a major crash bug affecting iPhones which we've been working 24/7 to fix so that is why you haven't seen it on iTunes lately. Needless to say this has also delayed the Android release since there's only two of us.
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Old 05-18-15, 06:47 PM   #20
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Its ok guys, take your time. Please dont go crushing your lives away on my account. Not that I dont want your game F#$ing NAO but well... you know. Its not worth it to estrange your loved ones over it ;-)
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Old 05-19-15, 04:11 AM   #21
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For what it's worth, the 1.01 update turned out to work fine and it's now back on the appstore.
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Old 05-19-15, 08:14 PM   #22
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Downloaded to the iPad. Amazing work!

Any plans for a Pacific Fleet 2 in the future that'll include the new features?

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Old 05-20-15, 11:52 AM   #23
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Default Is it up on the Google play store yet?

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Old 05-20-15, 01:26 PM   #24
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It's on the Google play store, but there are reports of people not being able to play it.
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Old 05-20-15, 02:52 PM   #25
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Yes, it seems this version is very unstable compared to the preceding ones. We'll fix it though.
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Old 05-21-15, 08:55 PM   #26
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I just sunk the Adm Hipper with 1 bomb hit, is that possible? Given the weight of the bombs carried by a bi-plane.
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Old 05-22-15, 03:10 AM   #27
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Yay! Game is out! Been playing it a couple hours yesterday. It's quite a bit harder than pacific fleet. Not a bad thing IMO. The gloomy weather did make me long for the pacific tho.

I do not like the retreating mechanic much. While it makes sense for a damaged shop to pop smoke and gtfo it gets on my goat that they suddenly are wtfhard to hit and pop out of existence after a couple of turns.

What I'd like is that there be a couple more rules to this. A distance check. Need to get the damaged ship out of range before popping out of existence. A speed check. The fleeing ship needs to be able to outrun it's pursuers in its current state or it stays in the game. Lastly there needs to be a let em go button to stop protracted chases.

Anyway cheers on a great game guys! Having a ball with it (despite a certain big Polish PC game)
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Old 05-28-15, 03:12 PM   #28
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Think we might get a manual?
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Old 05-28-15, 03:53 PM   #29
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There is a manual in the game if you go to "Help/Options"
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Old 06-06-15, 03:07 PM   #30
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Does anyone know how to zoom in on ships in sea view, it says the pinch method but I can't zoom in when I want to.
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