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Old 04-01-10, 02:51 PM   #46
Keef Kavannah
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sorry i cant help, i know location of XXI only. but in my opinion those fumes are a bit too much long

but maybe it's just me.
i've never ever seen a pic, they're all b/n, ok, with such an amount of smoke coming out.

don't mind me anyway, what you're creating is plain amazing, pal
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Old 04-01-10, 04:58 PM   #47
TheDarkWraith
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version 1.0.0 released. You can find it here: http://www.subsim.com/radioroom/show...12&postcount=1

Give me some feedback on it please.


Last edited by TheDarkWraith; 04-01-10 at 05:08 PM.
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Old 04-01-10, 05:38 PM   #48
Regio Sommergibile
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Just tried as i'm very interested in that. Here my 2 cents: i think the smoke looks more like a powerful exausts. I mean like an offroad truck suddenly accelerating.
Considered how the diesel should work, it should be first of all shorter, a little less dense and more diffuse.

I'll try to get some pics for what i mean. Sorry not great english
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Old 04-01-10, 05:41 PM   #49
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Quote:
Originally Posted by Regio Sommergibile View Post
Just tried as i'm very interested in that. Here my 2 cents: i think the smoke looks more like a powerful exausts. I mean like an offroad truck suddenly accelerating.
Considered how the diesel should work, it should be first of all shorter, a little less dense and more diffuse.

I'll try to get some pics for what i mean. Sorry not great english
I'll try to make it as accurate as possible to real life but when I made it I had nothing to go by. I was just winging it. So the more info and feedback the better I can make it Plus in SH3 I had much more control of the exhaust, here I'm limited as to what I can do (in some ways).

If VIIB should smoke more than VIIA or VIIC shouldn't hardly smoke at all are things I need to know.
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Old 04-01-10, 05:45 PM   #50
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I forgot to add "Thanks" because as now it's already a great addition "Silent bugger 5"
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Old 04-01-10, 05:47 PM   #51
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Quote:
Originally Posted by Regio Sommergibile View Post
I forgot to add "Thanks" because as now it's already a great addition "Silent bugger 5"
thanks The hard part has been done...laying down the necessary code work to make it happen. The tweaking and refining part is the easy part
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Old 04-01-10, 05:50 PM   #52
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2A Exhaust location.



This area was painted in a darker Gray to hide the film from the exhaust.
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Old 04-01-10, 05:53 PM   #53
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
2A Exhaust location.



This area was painted in a darker Gray to hide the film from the exhaust.
thanks privateer We need a skin update for the 2A. The current stock game one doesn't show the exhaust port. I'll add the exhaust for the 2A now.
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Old 04-01-10, 06:00 PM   #54
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Short OFF-topic: Undine and TypII are already in the folders but need so much work to be ingame, i don't think they should be worth of attentions as now...


P.S.
more a question than a suggestion
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Old 04-01-10, 07:04 PM   #55
ReallyDedPoet
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Nice, thanks DW.
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Old 04-01-10, 07:06 PM   #56
TheDarkWraith
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Quote:
Originally Posted by Regio Sommergibile View Post
Short OFF-topic: Undine and TypII are already in the folders but need so much work to be ingame, i don't think they should be worth of attentions as now...


P.S.
more a question than a suggestion
Well with the underlying framework I laid down for this mod adding them is a snap.
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Old 04-01-10, 09:01 PM   #57
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okay, I have to retract my last comment......I added an exhaust port to the NSS_Uboat2a skin but........



one particle generator on each side produces a clone located up above it... Yeah the 2A is really screwed up and needs lots of work

well got nothing to lose so let's see how it looks in game......oh yeah I'd have to add it to the roster....nah, too much work. The code is in place for sub exhaust for the 2A that's good enough for now.
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Old 04-01-10, 09:13 PM   #58
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The 2A only had one exhaust port as shown in the photo I posted.
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Old 04-01-10, 09:40 PM   #59
TheDarkWraith
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Quote:
Originally Posted by privateer View Post
The 2A only had one exhaust port as shown in the photo I posted.

oh ok well that further complicates the matter. As the skin is used on both sides so if I add an exhaust port on one side it automatically goes to other side.....hmmm
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Old 04-01-10, 09:57 PM   #60
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Maybe you can attach a small oval object
by makeing it the base of the smoke generator.
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