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Old 12-17-17, 02:24 PM   #511
redline202
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Quote:
Originally Posted by CrysisGam3r View Post
Are you going to let everyone else know what the fix is if you have now fixed the issue? I'm sure plenty of others would appreciate that.
I don't have any problems with game loading, everything is working fine. I think you need to have a powerful pc for WAC5.
This fix was for the sinking destroyers in bad weather..
I did what itadriver has suggested:

"Open zone.cfg
Go to
[NEFloodB]
Change
Crash Depth=20 (or more)

If the problem persist, you must change the LR and UD values in every DD sim file.
I use LR=0,03 and UD=0,005.
I don't have the file ready (my zone.cfg has been modified for my surface mod).
If you need.... I'm here
Ciao"



But that didn't work for me so i changed the Crash Depth=50 and i did that to all compartments of a destroyer and merchant in zone.cfg file. I tested it and it works, also there are no side-effects.

Btw. has anyone noticed that the periscopes are still working even when they are destroyed?
I think this is a bug.
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Old 12-17-17, 02:38 PM   #512
XenonSurf
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Quote:
Originally Posted by redline202 View Post
I don't have any problems with game loading, everything is working fine. I think you need to have a powerful pc for WAC5.
So, I need more power than a i7 with variable 4.0-4.7 ghz ?? LOL...
This game doesn't even support multi-core, that's the main problem, and cannot be changed.

And you are implicitly saying your SH3+WAC5.01 starts a mission in no time? Sorry, such responses are not helpful for us others, and I don't believe you...Or: what are your 'great' computer specs?

Last edited by XenonSurf; 12-17-17 at 02:47 PM.
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Old 12-17-17, 02:43 PM   #513
HanSolo78
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Quote:
Originally Posted by XenonSurf View Post
So, I need more power than a i7 with variable 4.0-4.7 ghz ?? LOL...
This game doesn't support multi-core, that's the main problem, also my processor starts at minimum power when loading the game and remains at minimum power by reading the *low* game requirements...
I have an 6 year old 2600k and eything works great with windows 10... native desktop resolution set to 1920x1080 and running Ahnenerbe or Manos GUI in that res too.

d3d9ini says:

[GLOBAL]
DebugLog=true

[ENGINE]
DisplayWidth=1920
DisplayHeight=1080
Refreshrate=false

[LOADSCREENS]
tx=0.044
ty=0.0205
sx=0.04
sy=0.02
maxscale=true

[EFFECTS]
Ocean=false



main.cfg says:

[VIDEO]
Resolution=1024 x 800
DynamicShadows=No
FullScreen=Yes
Synchronized=Yes
ParticleDensity=100.000000
TextureResolutionHigh=Yes
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Old 12-17-17, 02:54 PM   #514
XenonSurf
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@HanSolo,
thanks to tell your config. My config is the same in Win 7 Pro x 64 with 'run as Admin' and a changed desktop to 1280x1024 to start the game (otherwise CTD). It's only that I have

Synchronized=No

in the main.cfg, but changing that makes no difference, and setting the video from 1024x800 to the maximum 1280x1024 doesn't change anything either.

How long does it take you to load one of the single missions? Not the tutorial missions, these are loading in no time, but everything else takes terribly long to load. And it's the only problem i have, everything looks beautiful and correct in the game after.
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Old 12-17-17, 03:19 PM   #515
ericlea
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Yes solo missions are long to load too but it is worth because game is beautiful and stable. GG Hans !
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Old 12-17-17, 03:24 PM   #516
XenonSurf
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With your settings, and with my above limitation to start the game in 1280x1024 (which is not important because only the d3d9.ini resolution is), after restarting computer fresh, it takes me 4 minutes 20 seconds to load the "XXI Erprobung" mission.
Ahnenerbe's fix has some glitches when mousing over some u-boat locations, they don't always work, but that's it, no other trouble to mention.

Don't mistake me: it's fully worth waiting that long, because you get to see a really awesome game after
I hope you can somehow diminsh that loading time.

My Nvidia Control Panel settings for scaling are:
Fullscreen with Display (not by GPU).
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Old 12-17-17, 04:10 PM   #517
XenonSurf
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Question about Manos WidescreenGUI:

I find this GUI in Widescreen perfect on my computer system, the u-boat interiors seem larger than in the Ahnenerbe's GUI, or is it that the Crew is smaller ? Whatsoever, the whole interior looks much more immersive, this is a very good solution for common 1920x1080 monitors when setting the scaling to fullscreen like in my case.

Now, I'm afraid I'm only a beginning player, so no question that I'm using auto-TDC only (at least to start with). Can this be done with Manos GUI?

Also, is there a way to set the icons on the navigation map to show again the bearing of the vessels and other full information like in the stock game? I would then load it as 'Beginner_icons' and revert once I'm a better player

Thanks to tell me,
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Old 12-17-17, 04:29 PM   #518
ericlea
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mano's widegui is very good and works on portable computer too but we cannot move freely on the deck. perhaps a modder can rectify that in the "Cameras.dat" folder ?
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Old 12-17-17, 06:16 PM   #519
redline202
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About that bug where you can use periscopes even when they are destroyed.
Looks like the problem is in the "Objects" folder, I have replaced that folder from another mega mod and now everything works.
If I find out what exactly was the problem I will post it here.
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Old 12-20-17, 04:37 AM   #520
Anvar1061
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Quote:
Originally Posted by armatata View Post
Well, if anyone is still interested in that, I found a temporary solution to the terrain textures problem. In your WAC 5.0 main mod you go to:

data: then Terrain

In "Terrain", you delete everything except for Maps and Locations. This is not fully tested but for now, I'm gonna be playing the game like that. I know this is not a perfect solution. But uninstalling, redownloading the mod, ereasing all files of sh3 and all that didn't help for me so hopefully this will.
I see a difference only in

data/Terrain/Pal/Terrain.act
It was

Has become


Last edited by Anvar1061; 12-20-17 at 09:36 AM.
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Old 12-20-17, 11:49 AM   #521
ericlea
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Thanks Anvar !
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Old 12-20-17, 02:17 PM   #522
HanSolo78
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@Anvar1061

Great that you found the error!
Maybe it was created years ago when I changed the terrain there.
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Old 12-20-17, 02:18 PM   #523
Anvar1061
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Quote:
Originally Posted by HanSolo78 View Post
@Anvar1061

Great that you found the error!
Maybe it was created years ago when I changed the terrain there.
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Old 12-21-17, 04:12 PM   #524
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Has anyone been able to get SH3 Commander Lite 'start as sea' option to work with WAC5.01. When I have this option selected it crashes to desktop when starting mission. Otherwise I have no crashes to desktop when I use the below mods.

WarAceCampaign 5.0
WarAceCampaign 5.0Patch_5.01
WAC5.0 Campaign_Atlantic_Baltic
WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic
WAC5.0 Subpens_Ambient_Light
Spirit of machines
_WAC_5.01_emblem_fix
Optimized WAC5.01 WidescreensGUI 1920x1080


Only the top four mods have any conflicts according to JSGME.


Last edited by CrysisGam3r; 12-21-17 at 04:48 PM.
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Old 12-21-17, 04:18 PM   #525
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*******Forgot to mention in my above post that the Start at Sea file in Cfg folder only has the following**********



;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;This file contains the German base coordinates that are used when the
;"Start patrols at sea" option is selected in SH3 Commander.
;
;Further bases can be added as necessary. To ensure that players can still dock
;in port if they choose to, keep the coordinates within 25km of the original start
;point.
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




*****There is no other info or doesn't seem to German base coordinates.*******

******As an example here is ship displacements file in Cfg and you'll notice the info below the file discription which Start at Sea does not do..*********




;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;Contains displacement information used for generating random tonnage values for
;selected ships. New ship classes can be added - use the SH3\data\Sea\xxxx folder
;as the section name. Remove ships from calculations simply by deleting whole
;section. UpperDisp, LowerDisp and/or YearlyDispAdjust keys can be added to each
;ship class to override defaults.
;
;For this file to be used, you must select the "Randomise ship tonnage" option
;from within SH3 Commander.
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[SETTINGS]
DispPrecision=10
RenownAwardedEqualsRandomTonnage=0

[DEFAULTS]
UpperDisp=1.15
LowerDisp=0.75
YearlyDispAdjust=1.02





*********or Static settings file**********





;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
;This file stores static data file settings. Any valid gameplay setting can be
;included. NOTE: Changes in this file get written to the respective game files
;LAST, ie after any other SH3 Commander related changes (except details chosen when
;starting a new career).
;USAGE:
;[Name of the file including the full path from the "data\" level]*
;ApplyToPeriod=<Start date as YYYYMMDD>|<End date as YYYYMMDD>**
;<SectionName>|<KeyName>=<Setting> for text files OR
;<Offset value>=<Setting> for binary files (do not include comments)
;
;*Prefix each repeated section name with #: to ensure that the name is unique.
;**ApplyToPeriod is optional. If excluded, changes will be applied throughout the
;whole war. If included, changes will only be applied during the period specified.
;
;Note that no validation is performed on the values you enter.
;
;This file or entries can be deleted if feature unwanted.
;~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

;----------------------------------------------------------------------------------
[data\Cfg\Basic.cfg]
;The below lines allow player to set U-boat emblem at start of career
RENOWN|FirstRankRenown=100
RENOWN|SecondRankRenown=350

;The below lines provide more realistic promotions (sooner) and medals (longer)
;within the context of the SH3 game engine
;PLAYER_RENOWN|RankLevel0=0; SCORE
;PLAYER_RENOWN|RankLevel1=1499; SCORE
;PLAYER_RENOWN|RankLevel2=7999; SCORE
;PLAYER_RENOWN|RankLevel3=15999; SCORE
;PLAYER_RENOWN|MedalSettings0=0.25
;PLAYER_RENOWN|MedalSettings1=0.5
;PLAYER_RENOWN|MedalSettings2=1
;PLAYER_RENOWN|MedalScore0=3000;2 class, SCORE
;PLAYER_RENOWN|MedalScore1=6000;1 class, SCORE
;PLAYER_RENOWN|MedalScore2=20000; knight, SCORE
;PLAYER_RENOWN|MedalScore3=30000; oak leaves, SCORE
;PLAYER_RENOWN|MedalScore4=40000;swords, SCORE
;PLAYER_RENOWN|MedalScore5=50000;diamonds, SCORE
;PLAYER_RENOWN|MedalScore6=90000;all, SCORE

;The below lines increase the number of badges available for awarding and defers
;receipt of clasp and GC until later in the war, to closer reflect actuality
;MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge
;MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp
;MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC

;----------------------------------------------------------------------------------






*********Seems to me like Start at Sea won't work at all as the file is not complete.************


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