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Old 07-31-14, 05:49 PM   #1
Oberon
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Default Lolwaffles: Leningrad Cowboys

LENINGRAD 1943




After deducing that the war around Murmansk was unwinnable due to the Soviet Union employing cyborgs in UFOs disguised as Pe-3s and I-16s, the Lolwaffles have moved to Leningrad where new dangers await, that of stalling LaGGs, bridge stunt flying, and Arclights identification ability.



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Old 08-01-14, 03:43 AM   #2
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the Soviet Union employing cyborgs in UFOs disguised as Pe-3s and I-16s
Sovietbots roll out!
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Old 08-01-14, 12:56 PM   #3
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I must admit, the more sensible AI is much more impressive, in my video you'll note that I have what I think is a LaGG (can't really ID it at that distance) curving in to attack at around 7:20 as I pass over the airfield at low altitude, I look forward and then I look back again just in time to see an explosion on the airfield. I can only presume that the LaGG tried to pull a sharp turn to follow me, stalled and went into the deck.
This whole 'stalling to evade' tactic is quite nasty too, although I must admit they recover from it a lot quicker than I do...
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Old 08-02-14, 05:41 AM   #4
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I must admit they recover from it a lot quicker than I do...
The only thing you recover in case of a stall are the bits and pieces of your aircraft, Stallmeister
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Old 08-02-14, 12:32 PM   #5
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The second LaGG I was chasing successfully bought enough time with his stall for his friend to come in and turn my cockpit into swiss cheese. Also, I wonder if I could fit into the cockpit in full plate armour...
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Old 08-02-14, 12:44 PM   #6
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This whole 'stalling to evade' tactic is quite nasty too, although I must admit they recover from it a lot quicker than I do...
Maybe you should try something called "gentle control input". You virtually made the plane stall at every turn you tried to take.
Do slow control inputs, don't yank the stick around.
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Old 08-02-14, 02:15 PM   #7
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The thing is, I don't yank the stick around, that's what puzzles me, I barely even pull it back. I think I need to screw around with my dead zones.

The thing that gets me is the way the AI recovers from a flat spin in an almost vertical position, almost like someone had cartwheeled it through the air from its wing, it does two rotations and then just levels out again, having lost nearly all its forward momentum but minimal altitude. I know it's Oleg physics, but it makes for a very effective evasive maneuver.

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Old 08-02-14, 02:45 PM   #8
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I don't think the dead zones are a problem but maybe you have non linear control inputs (does that make sense in English? I mean you only move the stick a mm and it reacts as if you had yanked it all the way to one side.).
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Old 08-02-14, 03:16 PM   #9
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I don't think the dead zones are a problem but maybe you have non linear control inputs (does that make sense in English? I mean you only move the stick a mm and it reacts as if you had yanked it all the way to one side.).
Yeah, that makes sense in English, I'll post a screenshot of my input page in IL2 in a bit, so we can pour over it.
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Old 08-02-14, 03:30 PM   #10
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Here we go:





I use an X-52 Pro, the rudder and power settings are 100 on all.
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Old 08-02-14, 03:50 PM   #11
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Mine are linear for elevator and aileron:


I'm still using my Cyborg Evo from the stone age.
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Old 08-02-14, 03:51 PM   #12
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Mine are exactly like Schroeder's. I guess that's the default since I've not tinkered with them.
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Old 08-02-14, 03:55 PM   #13
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I guess that's the default since I've not tinkered with them.
Exactly.
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Old 08-02-14, 04:46 PM   #14
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Well, before I tinkered with it, I had a lot of problems with stalling, even more so than these days, hence why I gained my nickname
I used this guide on M4T to tweak the settings to try and turn it into less of a stall-fest and noticed an immediate difference, might need to do some more tweaking perhaps though, perhaps alter it to what the author has theirs on.
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Old 08-06-14, 02:11 PM   #15
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Not going to be on tonight, so someone be sure to take pictures.
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