SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-17-19, 04:29 PM   #8266
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,738
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by don1reed View Post
Tnx, Propbeanie
You are welcome. I'm not sure if you'll be able to view this online or not, but here's a link:

FotRSU_LengthsTable.txt

__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-17-19, 04:43 PM   #8267
Michael Wood
Machinist's Mate
 
Join Date: Dec 2016
Posts: 130
Downloads: 314
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
You are welcome. I'm not sure if you'll be able to view this online or not, but here's a link:

FotRSU_LengthsTable.txt

Are the mast heights in the "Ship Recognition Manual" correct?
Michael Wood is offline   Reply With Quote
Old 06-17-19, 06:52 PM   #8268
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,738
Downloads: 439
Uploads: 2


Default

Here's a rough outline of what is on a RecMan page, above the picture:

Code:
Name			Class				[3/4 View] - [Close]
Tonnage		Speed		Draft		Height		[Send to TDC]
When you see a mod use "Length", they will usually change that RecMan page to display the "Length" text in place of the "Speed", and then put the Length figure into the the Speed line of the cfg file of the ship, such that "Speed=35" becomes "Speed=94" in the cfg file, which then looks like "Length: 94" in the RecMan instead of "Speed: 35"... There is a ~LOT~ of work involved in that.

__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-18-19, 09:50 AM   #8269
torpedobait
Ace of the Deep
 
Join Date: Feb 2004
Location: Colorado
Posts: 1,057
Downloads: 397
Uploads: 0
Default UBoat Missions - Friendly Task Groups

I believe that the FOTRSU team is NOT looking at the UBoat side of SH4, so this is more of an observation than an issue to be addressed.

I finished my last career in the USS Gudgeon, finally making it to the very abrupt end of the war - too bad they didn't give us a chance to return to port. It would make for a more graceful ending of that last patrol.

So to fill the time until the next FOTRSU release I started a UBoat career out of Surabaya. After completing the cargo drop at Bangkok I headed out into the Indian Ocean for a few weeks. On my return leg I ran into more IJN Task Groups than I could count! There must be 20 or 30 or more out there running around the eastern Indian Ocean between Malaya, the Maldives, and Columbo. It can take forever to get back to port when encountering all those TFs through radar emission detections. Among them they number more warships than Japan could have built in several centuries!

The mod team (esp. Propbeanie) learned to avoid that in FOTRSU. Too bad the same can't be said for the Ubisoft team. Sigh.

No Action Requested. I Just felt like bellyaching.
__________________




Run Silent, Run Deep, and Sink 'em All
torpedobait is offline   Reply With Quote
Old 06-18-19, 10:48 AM   #8270
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,738
Downloads: 439
Uploads: 2


Default

I hear ya man... That is a mostly-stock campaign over there, with the only edits made in order to comply with ship Type= changes in the FotRSU mod. There are certain spawns there at Surabaya, where there will be a whale factory ship at one of the docks, merged into the dock, and sometimes into another freighter ahead, sort of like what was seen at Truk by Immelmann the other day. If I can get my programming skills back up to speed (this has been a tough sell thus far), I'll make me little utility for dialing back spawn percentages in those files. Or - if I maybe get a few weeks, I'll get back into the CMN mod, and we'll put those campaign files in the FotRSU German side... but that will be a while.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-18-19, 12:30 PM   #8271
don1reed
Ace of the Deep
 
don1reed's Avatar
 
Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
Default Ship Recognition Manual

Quote:
Originally Posted by propbeanie View Post
You are welcome. I'm not sure if you'll be able to view this online or not, but here's a link:

FotRSU_LengthsTable.txt

Tnx again...prints up nicely onto 5 pages of treasure.
__________________

During times of universal deceit, telling the truth becomes a revolutionary act.

~ George Orwell
don1reed is offline   Reply With Quote
Old 06-18-19, 09:17 PM   #8272
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,738
Downloads: 439
Uploads: 2


Default

Excellent! Glad you like it... Now, I do not know how accurate those lengths are, and @ Michael Wood, the same holds for the Mast Height figures. Whatever is in the game, is what those are. As we've discussed previously, it's what RR likes to call "the fog of war", where the data for the real Recognition Manual was obtained on a given date, let's say July of 1936. To begin with, was the data from then accurate? Second of all, what alterations have been made to the vessel in the interim? Now you're in 1944, using 1936 data. Most of the nations of the world constantly changed the looks of their ships in an attempt to make accurate targeting more difficult. The manuals can't keep up with the change in data, and the game itself definitely can't... - But this is where a mod like OTC can shine, bringing that accuracy to bear for us dum-dums who have issues with manual targetting... I can't even hit docked ships half the time when in manual - which is why you see me use auto while "testing" usually... If I don't have OTC (I know, I know, trig is ~easy~ to comprehend - but I don't even get general math, much less algebra), I have to do a 90 at 1k to up my chances... - I would have made an awful bad sub skipper (and an even worse English Language instructor)
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-19-19, 09:03 AM   #8273
Michael Wood
Machinist's Mate
 
Join Date: Dec 2016
Posts: 130
Downloads: 314
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
Excellent! Glad you like it... Now, I do not know how accurate those lengths are, and @ Michael Wood, the same holds for the Mast Height figures. Whatever is in the game, is what those are. As we've discussed previously, it's what RR likes to call "the fog of war", where the data for the real Recognition Manual was obtained on a given date, let's say July of 1936. To begin with, was the data from then accurate? Second of all, what alterations have been made to the vessel in the interim? Now you're in 1944, using 1936 data. Most of the nations of the world constantly changed the looks of their ships in an attempt to make accurate targeting more difficult. The manuals can't keep up with the change in data, and the game itself definitely can't... - But this is where a mod like OTC can shine, bringing that accuracy to bear for us dum-dums who have issues with manual targetting... I can't even hit docked ships half the time when in manual - which is why you see me use auto while "testing" usually... If I don't have OTC (I know, I know, trig is ~easy~ to comprehend - but I don't even get general math, much less algebra), I have to do a 90 at 1k to up my chances... - I would have made an awful bad sub skipper (and an even worse English Language instructor)
Can't count on periscope observations, eh? Good reason to use active radar or active if no escorts presents for determining speed. Thanks.
Michael Wood is offline   Reply With Quote
Old 06-19-19, 11:15 AM   #8274
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,738
Downloads: 439
Uploads: 2


Default

You can count on periscope observations - seeing is believing - but you cannot 100% rely upon the data in your Recognition Manual. Even if we attempted to make it 100% "accurate", we might miss a few ~and~ who knows what "standard" the 3D model of the ship is "drawn" to? Is it actually a 98 meter in length ship when displayed in the game? Besides, which "length" are they using - waterline, overall, deck, etc? That's all I'm saying. If you combine your periscope observation with a sonar ping (possibly a dangerous thing to do - supposedly), or a radar sweep, you should have reasonably accurate distance information.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-19-19, 04:10 PM   #8275
G Man
Seaman
 
Join Date: Jan 2014
Posts: 35
Downloads: 146
Uploads: 0
Default FOTRSU v0.81

I've just tried to download FOTRSU v0.81 and got an error 404 is there a problem with it at the moment?
G Man is offline   Reply With Quote
Old 06-19-19, 04:28 PM   #8276
cdrsubron7
Sink'em All
 
cdrsubron7's Avatar
 
Join Date: Mar 2001
Location: Naperville, IL
Posts: 2,150
Downloads: 305
Uploads: 1


Default

Quote:
Originally Posted by G Man View Post
I've just tried to download FOTRSU v0.81 and got an error 404 is there a problem with it at the moment?

Confirmed. 0.81 is not available at the moment. I think a new version is going to be released very soon and the old version has to be removed first before the new version can be uploaded. Space limitations you know. So stand by.
__________________



Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy
SHIV Guide | Imperial Japanese Navy | US Submarines



cdrsubron7 is offline   Reply With Quote
Old 06-19-19, 05:53 PM   #8277
Immelmann
Machinist's Mate
 
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
Uploads: 0
Default

Quote:
Originally Posted by cdrsubron7 View Post
Confirmed. 0.81 is not available at the moment. I think a new version is going to be released very soon and the old version has to be removed first before the new version can be uploaded. Space limitations you know. So stand by.
Confirmed 404. Other downloads still work. Standing by.
__________________
https://www.twitch.tv/immelmann_burn

Acer Predator G6-720
Intel Core i7 7th Gen 7700K (4.20 GHz)
16 GB DDR4
NVIDIA GeForce GTX 1080 8 GB GDDR5X
256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD
Creative Sound BlasterX AE-5 Pure Edition
Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA
Immelmann is offline   Reply With Quote
Old 06-20-19, 01:16 PM   #8278
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,899
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by Immelmann View Post
Confirmed 404. Other downloads still work. Standing by.
Subsim has only limited room for uploads. I keep the present and the last versions available. With the release of v0.92, 0.81 was voted off the island. There's just not enough room in the Subsim download area to keep three separate 1.4 GB mods simultaneously.
Rockin Robbins is offline   Reply With Quote
Old 06-21-19, 09:32 AM   #8279
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,738
Downloads: 439
Uploads: 2


Default

I have found one of the references that I remember reading of, concerning a US sub being attacked by an IJN DD with torpedoes. In "Silent Victory" by Clay Blair Jr on Page 310 in my paperback version, near the bottom of the page is this:
A few nights later, he made a night surface approach on a convoy of two destroyers and three tankers. Before he could get off a shot, one of the destroyers sighted Gudgeon and charged, firing a torpedo. Stovall went deep.

The attack originated with Stovall's deck watch spotting a DD about 2145 while on the surface, and turned to approach it for attack, and while approaching, found another DD and an unidentified merchant, which they then turned to attack. The composition of the rest of the convoy was unknown at the time:
2156 First destroyer was observed to change course abruptly and head directly for us, range 3000-4000 yards. Made quick dive to avoid and rigged for depth charge attack. Changed course right to 130T. Went deep.
... which is a quote from his patrol report for the evening of 24 July, 1942. He makes no immediate mention of a countering torpedo attack, but further on he states:
Chief Torpedoman reported that he, and other personnel in torpedo room, heard what sounded like the high speed screws of a torpedo pass above torpedo room, as we passed 150 feet going down on this dive.
Of note is that the sonarman did not generate a warning - the torpedo room personnel heard it as it passed overhead. Neither the conning tower nor the control room personnel heard them - though there was probably a good bit of discussion "noise" going on with orders and acknowledgements, as they're diving for avoidance while rigging for depth charge attack.

I'm reasonably sure I read another report about one, but I might be remembering one of those WW2 sub movies...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-21-19, 06:20 PM   #8280
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,124
Downloads: 3215
Uploads: 0


Default

The download page seems doesn´t work.....I want to download the mod, for a check with my previous, but I can´t do it.

Best regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.