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Old 10-10-2018, 06:47 PM   #1
Kelly621
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Default What's your preference?

What combination of Supermod and U-Boat type do you find the most challenging to survive?

>> This is not my favorite supermod or type U-Boat is better than yours thread <<

For me personally NYGM and a Type IX U-Boat offer me a real challenge. To be honest, I never made it to the end of the war playing this combination and I have been trying off and on over the last decade. Does not reflect well on my skills

NYGM is not easy in any respect, which is why it is my go to for a challenge. Another Subsim forum member a few years back , CCIP, sums it up well:

Quote:
The easiest explanation is that NYGM is "more hardcore" - there's fewer little graphical and purely atmospheric additions compared to GWX, less (arguably more realistic) traffic, it punishes you much more severely for being too "gamey" with your tactics, things like stealth, detection and evasion are much more difficult. You will spend less time sinking ships and more time evading and surviving. Convoy attacks in NYGM are a significant time investment - mostly because once you are detected, you can usually expect literally hours of trying to lose the escorts, even in good conditions.
My choice of the Type IX boat is simple....I have just always loved the Type IX. Plus it is a real challenge. It is terribly slow both in speed and manuvering while submerged. Even a crash dive feels like it takes forever...and it almost does For me this boat reqiures a lot of patience and a careful attack plan to survive for long. I live by the Vampire rule: raise hell at night, but make sure you are back in your iron coffin and down at 20 meters plus when the suns up! At least the type IX offers great surface speed, a large torpedo load out and superior travel range.


Loved to hear what others find as their challenge.

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Old 10-11-2018, 07:49 AM   #2
bstanko6
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There are mods out there that help with graphics and such.

Ahnanerbe u-boat compilations are awesome.

My NYGM, I worked on personally for about a year, is very close to GWX, just missing the scripted overhead planes flying over.

NYGM is the best overall, and if you are willing to mod it, will be all that you need.
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Old 10-11-2018, 08:21 PM   #3
Kelly621
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Bstanko6,

The only mods I have added to NYGM to improve it's looks has been M.E.P v6, ARB WideGUI and Tycho's SH3 patch to render the Nav and Attack maps to 2024 X 2024. I would be interested in what mods you have added to improve NYGM's appearance. By the way, nice job on the SH3 tutorials you posted on YouTube last year.

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Old 10-11-2018, 11:41 PM   #4
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I am stuck with GWX and IX type combination.
I love the range of the IX and the long trips I can do , like visiting the Capetown in South Africa , or even the Indian ocean with a single refuel.
On the other hand I still haven't managed to survive the whole war ,when playing normally.
I have tried LSH3. It has nice graphics but I found issues in modding it especially with Stiebler's addons.
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Old 10-12-2018, 07:05 AM   #5
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I'm also stuck with GWX for the reason my CD got broken long time ago, so unfortunately I don't have a chance trying NYGM. I only better take good care of my existing SH3 installation. Anyways, I'm happy with GWX. I use some graphical mods and air torp mod(Fido) + H.sie patch.

What is the most challenging boat type to survive is tricky for me to answer. All the usual types( 2,7,9) are equally challenging and I have perished in countless careers in every of them.
Maybe I choose type ll to be the most challenging, cause you often operate in shallow waters(<50 meters) and that means quite certain death if the destroyers detect you. Type ll two is slow too and don't dive very deep. Additionally the deck armament is weak and no radar is available. It took me 7 attempts to survive the Black sea campaign with full realism. Ok, I allow the external view in my campaigns, but I don't use it for tactical purposes. Its only the eye candy for me.

I play "iron man" campaigns (That means if you die, the campaign is over) from the start of the war trying to survive the whole ordeal, and of course do my duty.

I've managed to survive the war only three times, once in type ll, once in type Vll and once in type lX.
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Old 10-13-2018, 01:32 AM   #6
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Quote:
Type ll two is slow too and don't dive very deep. Additionally the deck armament is weak and no radar is available. It took me 7 attempts to survive the Black sea campaign with full realism

Never thought about a Type II in the Black Sea campaign...now that is definitely an Iron Man challenge

Von Harris,
Glad to see another Type IX driver Your right about the distance you can cover...one of the reasons I love it. With the reduced shipping traffic in NYGM staying out longer on patrol is a plus.

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Old 10-13-2018, 04:13 AM   #7
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Some mods that really enhanced my NYGM experience :


- a uniforms mod , it makes your crew look different one from another and more casual . You need to shuffle them around a bit until you find different uniforms but it really looks good . I've made a compilation in a mod called Dress Code


- a sound mod : Thomsen sound mod is a very good mod, i did some some modifications to it, fixed some bad audio files, added some stuff that i liked, the mod is called My Thomsen


- an environment mod . I like Manos mods but the overcast and rainy nights are just pitch black, i want to see a bit around the boat and my crew on the bridge . I modified the Manos v5 with green water mod ( i always like this better than Manos v6 blue water) in order to change the way rainy and overcast nights in the Atlantic look like , you can try it , it's called My Environment ( it has all the optional Manos mod already included ) . However, i noticed that it depends on the monitor , on my notebook display the nights are superb with a very sharp blue look while if i use the same notebook with a monitor they dont look that good .




You can download them from my mediafire page and try them :


https://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3


Just copy/paste the link if clicking on it doesnt lead there .


Apart from that i suggest the FM NewInterior 2.1D and Open Hatch mods, they add a lot to the immersion and they are perfectly compatible with NYGM . Now, if you are a type IX guy, you can skip the New Interior mod, just use the Open Hatch one .

Also, i suppose you use the mods that can be downloaded from the NYGM page, things like NYGMHiResSubs3.6 or IABLShips for NYGM .
TNT mod (there is a NYGM version) is also very useful .

These plus H.sie and the Stiebler add-on to H.sie add a lot to the minimalist look and feel of the NYGM super mod while still keeping what i found to be its main strengths : a challenging campaign and AI, fast loading times and no crash issues .
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Old 10-13-2018, 04:28 AM   #8
fumo30
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Quote:
Originally Posted by Kelly621 View Post
Never thought about a Type II in the Black Sea campaign...now that is definitely an Iron Man challenge
Kelly621

Yeah, the problem with the Black Sea campaign is that the sea is often dead calm, there's mainly relatively heavily guarded small convoys( Not many lone merchants), Russians seem also to have an endless amount of war ships and they are pretty aggressive, skilled and unrealistically well equipped. For example the small Uragan type gunship has active sonar (and hydrophone?), though in in real life its only ASW equipment was depth charges meant to drop on the basis of visual sight.
I was once killed by one of those. After it expended all its depth charges, that SoB just kept pinging and following me, and eventually when I was forced to surface it of course easily outgunned and outmanouvered me. Had it not had sonar and hydrophone I would have escaped.

Good thing is that there's plenty of Luftwaffe and Romanian air force present offering help in tricky situations.
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Old 10-14-2018, 06:47 PM   #9
Kelly621
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ThePrody,

Liked your changes to Thomsen's sound file. I have already changed back to M.E.P v5 because like you I prefer the Green water. Will take a look at you dress code mod. Thanks for sharing

Quote:
Posted by Fumo30
For example the small Uragan type gunship has active sonar (and hydrophone?), though in in real life its only ASW equipment was depth charges meant to drop on the basis of visual sight.

I wonder how hard it would be to disable the sonar? I love a challenge, but I prefer that it is fair.
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