SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-28-16, 03:26 AM   #1
McDonnel
Watch
 
Join Date: Nov 2016
Posts: 19
Downloads: 17
Uploads: 0
Default Realistic ship sinking time and renown awarding

Hello Kaleuns

is there any time frame in which ship has to sink to be awarded the renown?

I encountered large convoy the other day (many small ships, only two "worth an eel") and I decided to pick those two - an ammunition ship and a medium cargo.

Now, I hit medium cargo square under the chimney, so it blows up like fireworks, but ammunition ship was going a bit askew, so it was not that perfect.

But, since I have some experience already, I saw that she will go under eventually, and I decided to leave it be and creep away at slow pace, since escorts were dashing in...

Well, it took nearly an hour for ammunition ship to sink (calm seas, calm weather, some minor waves but nothing serious). I watched it through my periscope at approx 10-12km far, but I received no renown (which basically pissed me off, since I took great trouble with leading escort to get in such a nice position to take these two out within 6 seconds of each other).

So, does the ship need to sink like 10 minutes after torpedo impact, or do I need to be closer to receive the renown?

I know about the environment eventually stealing your renown in harsh weather conditions, but this was really calm, waves around 1m tops, dawn (5:12 AM), perfect conditions for submerged attack - when you are able to see something in periscope and yet there is dark enough they don't see the TI eel's bubbly line coming in.
McDonnel is offline   Reply With Quote
Old 12-06-16, 10:28 AM   #2
McDonnel
Watch
 
Join Date: Nov 2016
Posts: 19
Downloads: 17
Uploads: 0
Default

Some additional info - just sunk a passenger/cargo ship, total time between "torpedo impact!" and "she is going down" 60 minutes, still counted as a "kill".

Ship was hit a bit stern for the sweet spot, several times the fire broke out aboard and was snuffed again. 3,3 km distance.

Weather: storm on approach, medium height waves.

I really don't get it. is it the distance that makes difference between "ship sunk on itself" and "kill"?
McDonnel is offline   Reply With Quote
Old 12-06-16, 11:18 AM   #3
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 9,605
Downloads: 1123
Uploads: 0


Default

Hi McDonnell
With all SH versions you have to be in touch with a sinking target.
A torpedo hitting towards the bow section causes water to be forced in and will push the bow section down and bring the stern up which should slow the ship down a bit.
The distance where you lose renown for a ship sinking I have no real idea.
Targets seem to be able to spot you around 8km away so whether that is also a good indicator or not I do not know.
A ship doing 5 or 6 knots or less you should be able to keep up with while submerged.
As you will be behind the escorts they should not be able to pick you up.
Sometimes the target is left behind as it continually gets slower and the convoy pushes on and you get the chance to finish it off with the deck gun.
Peter
THEBERBSTER is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.