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Old 05-12-10, 06:32 PM   #706
Chromius
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Thanks for the 23 April patch, your work and efforts are appreciated.

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Old 05-16-10, 02:46 PM   #707
Fish40
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After comeing across this:http://www.subsim.com/radioroom/showthread.php?t=169590, I got to thinking. Is there any possible way to mod different engine sounds for different boats? If you read the article I posted you would see just how many different types of engines were used in the different classes of boats. It would be cool to have a different sound for a H.O.R engine as opposed to a Fairbanks Morse.
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Old 05-16-10, 07:33 PM   #708
Bubblehead1980
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Default been away

I have been away for a while, just been super busy at work and with life in general.Just wondering if anything big has happened in SH 4 world as far as mods such as TMO RFB etc , updates from fellow captains in lieu of having to scroll a months worth of postings is a better way to get updated.Thanks in advance.
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Old 05-17-10, 08:31 AM   #709
Bosje
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Default LtCmdr Bosje reporting

To whom it may concern over at RFB HQ

Dear sirs,

after fitting our brand new boat with RFB2.0, patch and sonar lines restoration, we departed Brisbane in march 1943 for our first patrol in enemy controlled waters. Destination: Solomons

A previous career with RSRD under RFB1.52 went on for years without ever encountering any convoys at all and after being somewhat bored by encountering only lone merchants we decided to give this one a try without RSRD; we were in for quite a ride.

Late March, arrived on station in the Bismarck sea. One small freighter sunk without any drama, 2 torpedoes fired, hits for both at a 45 degree AOB shot. Convoy encountered and engaged, 7 torpedoes fired at various targets, 2 misses, 5 duds at angles between 70 and 90 degrees.

March 25th, 22:00. Crew exhausted after the action and reloading the torpedoes, radar reports multiple contacts heading our way. Visual confirmation small fast convoy: 2 great big liners with heavy escort. Surface attack, it was a dark night. Barely managed to line up the stern tubes for a spreadshot, torpedoes fired at slow speeds to ensure enough range and to buy some getaway-time. Runtime over 4 minutes, sneaking away from escorts during torpedo runs. 5 minutes later gunfire heard and seen from Destroyer, starshells all over the place. Gunfire sounded phenomenally impressive!
Sonar reports 2 duds and 2 misses. Dammit! 1 minute later: explosion. Destroyer observed to be on fire and sinking fast by the stern. Extremely lucky residue hit from one of the missed shots! No trouble from other escorts, they never saw us. Extremely pleased about the sensor balance in night conditions! Surface night attacks at long last!

March 29, another convoy encountered, moving ahead of us just before sunrise, flank ahead to get into attack position during the last minutes of darkness. Periscope depth at first light, stern tubes lined up on acceptable solution at 07:00. Fired 2 torpedoes each at 2 large freighters, 7000 and 8000 tons resp.

Dived deep after firing but boats takes a long time to reach 200 ft, slow torpedoes to buy some time, again.
Sonar reports escort coming too close for comfort, silent running, detected nonetheless! Evasive manouvers, sonar reports convoy slowing down and changing course.

Sonar reports one miss and one hit on target #1, and one dud, one hit on target #2. Pleased about hitting both ships but not certain if it will be enough to sink either, assuming hits to the bow due to slowing down and zigzags.

7:20 pinged by escort, depthcharges. Very close! minor flooding and light system damage all across the board. Priority repairs for flooding, flooding contained 7:30. Thermal layer found at 220 feet, silent running.

8:49 escorts never found us again after that initial attack, sinking noises heard way aft, convoy is sailing away over the horizon but we got at least one of them, maybe even both!

stayed submerged for the rest of the day, most damage repaired, all tubes reloaded, total 7 torpedoes remaining: 3 fwd, 4 aft. Surfaced during night, remaining damage repaired over the course of the next 2 days, boat still operational, status report sent

New orders received: photo recon of the Carrier taskforce in Rabaul. Damn, that'll be risky.

March 30th, 21:00. It's a very dark night indeed, perfect conditions for a surface run into Rabaul. Hugging the shore at 12 knots, decks awash.

Destroyer ahead, coming straight at us. Reverse speed ordered, destroyer getting very close but turning away. All stop, destroyer passing 1000 yards on starboard bow. Damn! Resumed forward speed 12 knots, creeping closer into Rabaul base. Shore battery spotted, 1200 yards off our starboard bow. More escorts ahead and port. We are willingly sneaking right in the middle of all their guns. Keep going nonetheless.

22:00 Two flattops spotted at 3000 yards, barely visible in the darkness. No escorts currently near us. Moving closer, photographs taken although they won't show much except blackness. Turning around to get the hell out of there.

22:15 New plan: still no escorts near us, while we are here, we might as well use those last torpedoes. 4 aft tubes fired for spreadshot on nearest flattop. Diving to periscope depth on minimum speed, we don't want to be caught on the surface if all the lights are turned on.
all 4 torpedoes are observed to hit! Carrier keels over, burning all over, we'll count it as beyond repair.

No trouble from escorts or shore batteries, we decide to go for it and run the hell out of the bay on the surface at 16 knots. We make it.

Return trip without incident, docked at Brisbane April 5th.
29.000 tons in the log.

Conclusions: without RSRD it's a way too crowded of course, but I like the whole 'convoy attack / escort evasion' thing so I'll keep things like this for a while.
As for RFB 2.0: Never in my SH4 experience have I come across a mod which is so well balanced on every single front. I consider myself lucky on that patrol: getting relatively few duds and sinking both freighters with bow hits. But I was extremely pleased with the night surface action, the sounds, the looks, the depthcharges, the damage models, everything!

Fantastic work, you have my thanks!

Bosje out
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Old 05-17-10, 10:41 PM   #710
LukeFF
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Quote:
Originally Posted by Fish40 View Post
After comeing across this:http://www.subsim.com/radioroom/showthread.php?t=169590, I got to thinking. Is there any possible way to mod different engine sounds for different boats? If you read the article I posted you would see just how many different types of engines were used in the different classes of boats. It would be cool to have a different sound for a H.O.R engine as opposed to a Fairbanks Morse.
Not that I'm aware of.
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Old 05-17-10, 10:50 PM   #711
LukeFF
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Quote:
Originally Posted by Bosje View Post
As for RFB 2.0: Never in my SH4 experience have I come across a mod which is so well balanced on every single front. I consider myself lucky on that patrol: getting relatively few duds and sinking both freighters with bow hits. But I was extremely pleased with the night surface action, the sounds, the looks, the depthcharges, the damage models, everything!

Fantastic work, you have my thanks!
Nice report, thanks!
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Old 05-18-10, 03:48 AM   #712
Bosje
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you're welcome

despite what i said earlier, i installed RSRD too. It's just too arcade with convoys all around me all the time. S boat out of Surabaya, fun times.

one problem: All the Dutch vessels i have encountered have their flag upside down. It's blue white red and it's supposed to be red white blue.

is it likely to be RFB or RSRD? don't remember it being an issue in stock

cheers
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Old 05-18-10, 03:47 PM   #713
Fish40
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Quote:
Originally Posted by LukeFF View Post
Not that I'm aware of.


I was afraid of that Luke. Oh well, it would have been nice.
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Old 05-20-10, 06:15 PM   #714
Chubster
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Default Contacts on nav map...

Just starting out with RFB and have a question or two. Just stumled upon a troop carier and although it showed up on the nav map as a square...when I zoomed in it dissapeared. The crew had spotted it and it was there just 5000yards away but nothing on the map. How am I supposed to get a speed reading ??

And is it me or is it overly quiet on the sub.....there seems to be no audible indication of speed change, not sure if the helmsman even acknowedges the speed change either?

Also if using TC radio reports are easily missed if you are not actually looking at the message box...TMO drops out or at least slows down I believe when a radio message comes in ??
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Old 05-20-10, 07:07 PM   #715
Bosje
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the zoom thing is a feature, it means you can use the squares for plotting but with limited accuracy, the best way so far for any mod to realistically do it, together with SH3's OLC Gold

personally, i draw a few rough lines on the plot and then I get target data on the target from the TBT or periscope, plot will confirm if my values are somewhat correct.
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Old 05-21-10, 10:58 AM   #716
weide
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hello, RFB is very good MOD!

but slow fps problem was not solved Alt-tabbing...
I can't play RFB2.0?
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Old 05-21-10, 12:31 PM   #717
Fish40
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Post your system specs so we could have a look. My system is far from high end (only 1gig ram) but I am able to run the sim with RFB just fine in most situations. I use a program (FS Autostart) to shut down all background applications that are not needed. In addition, defrag often and be sure there is no spyware on your machine.
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Old 05-22-10, 03:54 AM   #718
msalama
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Quote:
but slow fps problem was not solved Alt-tabbing...
I had the same problem and tried all kinds of graphics tweaks, etc. and nothing worked. What eventually did, however, was removing the interior, misc, and shaders folders from the mod before installing! Not kosher, I know, but everything seems to work regardless
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Old 05-22-10, 10:11 PM   #719
Chubster
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Default Clean install...just checking

Done a clean install and noticed starting renown (on normal setting, Dec 1941) is 0, is this correct, only reason I ask is that I am sure there was a value there when I last run RFB

Also, it seems that to refit my sub with Mk10's costs me 100 renown each, again is this intended? Perhaps to force this newbie capt to use those crappy mk14's ??

@ Hitman re bino bearing indicator. Have you had any further thought on this? Mine is a very pale yellow when viewing against bright blue sky which makes it unreadable. Strange thing is the same indicator on the deck gun is white and perfectly viewable ? Could that not be used ??

Right this capt is off to his bunk....
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Old 05-23-10, 04:16 AM   #720
Chubster
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Quick question about the crew as well....sorry if it been brought up. Have read the manual but unless I have missed it doesnt really help.

Again, first patrol Dec 7 '41

My boat seems to be full of petty officers, well 38 of them anyways. Is this correct. I am also trying to swap out a PO but the game keeps telling me I have too many Po's on the boat ?
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