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Old 02-12-15, 06:52 PM   #1
Onkel Neal
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radar Atlantic Fleet: Anti-Submarine Warfare

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Its been a few weeks since our last post and as most of you know, that means we’ve been busy!
Today we have some exciting new footage of Type VII and Type IX u-boats being attacked by depth charges and Hedgehog. What’s most exciting about it is the new underwater camera…
That’s right! Atlantic Fleet has a full underwater camera which seamlessly transitions between the surface and underwater to reveal the action both above and below the waves.
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Old 02-12-15, 08:14 PM   #2
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HMS Renown fires star shell at a RADAR contact to reveal the twins Scharnhorst and Gneisenau. Hopelessly outmatched the Renown engages and well... you'll see.

Star Shells are now actual flares which can be fired and provide illumination of targets over several turns. Illumination reveals ships that might otherwise be beyond visual range, increasing gun accuracy.
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Old 02-13-15, 06:03 AM   #3
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Fantastic work!! I love it! (and i will buy it)
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SILENT DEPTH the submarine simulation for your mobile device
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Silent Depth Manual
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Old 02-15-15, 07:42 PM   #4
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This looks pretty damn cool!
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Old 05-22-15, 10:37 AM   #5
schurem
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Busting subs is seriously hard! You need to time your destroyer runs very precisely to get hedgehog or depth charge salvos on target.

Anybody have some tips for this couch captain?
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Old 05-22-15, 09:22 PM   #6
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Originally Posted by schurem View Post
Busting subs is seriously hard! You need to time your destroyer runs very precisely to get hedgehog or depth charge salvos on target.

Anybody have some tips for this couch captain?
With practice it gets easier.

Couple of tips that might be useful:
1) Don't approach a sub at periscope depth from the front... they can fire a spread and you're done for.
2) Use the Tactical Map to target the sonar contact and build a solution against it as you close in.
3) Close to 4000-5,000 yards. If the sub fires torpedoes you have room to evade.
4) SHOOT at it with HE shells at about this range, this can force the sub to dive (a bug makes subs very sensitive to surface fire, it might even sink!).
5) If the sub is at too long a range, it can escape once dived, so you want to get in close for a strong sonar contact, but not so close as to get torpedoed, 4000-6000 yards is about the sweet spot.

Now that it has dived and you are close, it can't fire torpedoes and it can't escape easily by diving deep. Drive over it and drop depth charges. Depth charges disrupt sonar, so if it doesn't get sunk, it does have a chance to escape with each depth charge attack. But with a bit of practice, you can line up depth charges very easily. Hedgehogs and squid make things even easier!!

Remember to take your time, you can back up your engines and just hover on top of the sub tweaking your rudder until you get the ASW lined up on top of it.
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