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Old 04-18-11, 04:15 PM   #91
Stormfly
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i would also recommend deviding the tube sections a bit using some panel seperations (maybe some kind of panel plate for each section together with screws in the edges for each plate, maybe also shadows ?)
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Old 04-26-11, 03:12 PM   #92
DrJones
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hey @ all

got stuck on some ideas i want to realize and i am still waiting for some special interface parts.....hope, when they got finished i can go on faster

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Old 05-03-11, 03:11 AM   #93
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I just find out how to start and stop the clock by just clicking on the ujagd Chrono in the tdc panel in the periscopeview as we use it in sh3.

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Old 05-08-11, 04:06 AM   #94
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Default Attack Disc

Greetings @ Alll

Here tried to get the Atackdisc working.

For the front and the backside i was able to use absolutely independent Dials.



The dials from the back side i decided to use dials from the tdc.

A MouseIn event toggles here the tdc autoupdate command.

The dials from the front side are:

-DIAL_TGT_ANG_ON_BOW
-Torp_Depth

The dials from the back Side are:

-DIAL_SOL_BEARING
-DIAL_SOL_RANGE

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Old 05-08-11, 06:25 AM   #95
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pretty dirty

..."mouse in" toggle TDC autoupdate, could easy switched by exident or ?
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Old 05-08-11, 06:37 AM   #96
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Quote:
Originally Posted by Stormfly View Post
pretty dirty

..."mouse in" toggle TDC autoupdate, could easy switched by exident or ?
yes it may be dirty..but it works fine....

i forgort...there is also a Mouse out event...that means the TDC autoupdate toggles back...

....still waiting for naights panel fur the tubecontrol...if this is done....it wont take not much time to get finished with the basics of the interface

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Old 05-08-11, 06:53 AM   #97
Sepp von Ch.
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Quote:
Originally Posted by DrJones View Post

....still waiting for naights panel fur the tubecontrol...if this is done....it wont take not much time to get finished with the basics of the interface



I can´t wait!
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Old 05-08-11, 06:57 AM   #98
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Quote:
Originally Posted by Josef von Posorschitz View Post


I can´t wait!
Yes I know...a lot of Members can't await it...but while i wait i can spent some time for details

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Old 05-09-11, 05:26 PM   #99
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Hey @ All

while waiting for some parts i used the time for some details



As you see i bulid in the classic dials for Batteries, Air, CO2 and Diesel from the MaGui interface.

This one will toggle in by Mouse Move in and out over the button for Silent Running in the left part of the console.

The other thing is...the warning icons in the top have moved away...i think they are still not needed.

the few wich i think are important will apear in the bottom of the screen. They will be shown and hidden by scripting.

another feature are the well known crew commands you find in the crewmanagement in SH3. I combinded it with the Captains face in the left Side from the shortcut bar.

It is an toggling Menu bar. The orders wich can be choosen are to activate the damage control team, surface attack and underwater attack and the anti air attack and the drive by surfaced and underwater.

Clicking these orders starts a combo of commands.

In the future you wont be able to use the deckgun or the aagun on your own if you don't activate the crew for it.

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Old 05-11-11, 02:58 AM   #100
Sepp von Ch.
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Quote:
Originally Posted by DrJones View Post



The other thing is...the warning icons in the top have moved away...i think they are still not needed.
Hello DrJones, one warning icon is needed for resupply (yellow with anchor). Or it will be resolved otherwise?
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Old 05-11-11, 03:07 AM   #101
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello DrJones, one warning icon is needed for resupply (yellow with anchor). Or it will be resolved otherwise?
Thank you for the feedback...you are right...i will have a look on it....

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Old 05-11-11, 03:19 AM   #102
Sepp von Ch.
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You're doing a great job here DrJones. I have just to marvel at your work and notice a variety of practical things, nothing more
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Old 05-11-11, 03:22 AM   #103
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Quote:
Originally Posted by Josef von Posorschitz View Post
You're doing a great job here DrJones. I have just to marvel at your work and notice a variety of practical things, nothing more
thank you...ideas from everybody are welcome
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Old 05-12-11, 11:59 PM   #104
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Hello and Great mod by the way! I do have a question for Dr. Jones about the main menu and in game menus if you have a moment. When I installed the mod it made my main menu turn into german I believe as well as in game menus.

I am curious to know if there is an English version of this great mod or am I missing a setup step? I installed it with the mod install program that's available called "Generic Mod Enabler".

If there currently is no English version available may I humbly request one in the future if you should feel so inclined.

Again, this is a great mod, I just don't know German.
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Old 05-13-11, 02:37 AM   #105
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Quote:
Originally Posted by lazerath View Post
Hello and Great mod by the way! I do have a question for Dr. Jones about the main menu and in game menus if you have a moment. When I installed the mod it made my main menu turn into german I believe as well as in game menus.

I am curious to know if there is an English version of this great mod or am I missing a setup step? I installed it with the mod install program that's available called "Generic Mod Enabler".

If there currently is no English version available may I humbly request one in the future if you should feel so inclined.

Again, this is a great mod, I just don't know German.
Hey lazarath,

yes of course there will be an english version....but first i will finish the whole mod in german...when everything is done i will work on it.

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