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Old 06-24-14, 01:28 PM   #1546
McMart
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I recently got sh5 and as a former SH3 player used OLC's gui with the range and aob finder dials surrounnding the periscope. Thus I decided to use Sjizzle's "Wolves from the deep" modpack which uses Dr Jones' MaGui conversion. What I am missing now is the fifth blue button which could acivate the range and angle of bow finder as shown in Sjizzle's pdf tutorials. Is this button intentionally left out in "Wolves from the deep", is there a possibility to get the MaGui with the the range and angle of bow finder? Is it possible to have this in "Wolves from the deep" or are there any other modpacks featuring this functionality? I am using a resolution of 1920 x 1080. Is there a version for this resolution and if no, which resolutions will work?
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Old 06-25-14, 04:55 PM   #1547
TAS977
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DrJones, I want to thank you for a great job…

I've only used it for a short time when I decided to start over due OHII v2.5
I skip the tutorial and the game starting in Memel harbor (Klaipeda) ...
</SPAN>
But I can’t navigate through my monitor (speed, turns, dive) It reminds me of when you are playing the tutorial. When you have destroyed the first ship more and more functions appears on the screen.
Will the same happen when you play OHII and skip the Tutorial?


I did enter this file SH5Schiffe.exe before playing


Below you can see my mods list</SPAN>

NDB,NDH,OM
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
gap – Real Diveplanes Gauges
EUF_UBoat_FX_v0_0_3_ byTheBeast
SubFlags_0_0_8 byTheDarkWraith
U-Boat Watch Crew Routine SFX
MFCM 1,2,1 Optional crashdive workaround
Mightyfine Crew mod 1,2,1 stock faces
MCCD_1,04 MFCM_1,2,1_compatible
More crew commands dialog v.1,04
German U-boat Crew Language Pack
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
Parts Magui V 3.01 by DrJones
Parts Magui Patch 3.02
Parts Magui v3.01 by DrJones – English Menu (tried this one to see if that could help to fix the problem)
IRAI_0_0_41_ByTheDarkWraith
R.E.M_by_Xrundel_TheBeast_1.2
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OHII v2.5 Flag wind patch
Harbour_Mod_by_Hansolo78-reworked for OHII v2.4
Trevally Harbour & Kiel Canal Pilot v3.1
IO_StrategicMaps 3_0_2 for Magui V 3.02 br DrJones
A set of mods for IO map
Radio Paris French Music full Version 1.2
Grossdeutcher Rundfunk
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Old 06-28-14, 04:04 AM   #1548
TAS977
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When I started a new campaign with OHII 2.5 with CSP Magui Interface for SH5 v3.01 (UI Mods), I found out that in the first game, where you are based in Memel (Klaipeda), you will not be able to control the submarine through the screen, but only through the map and keybord.
When you attack and use your periscope and/or binoculars you can still use the screen to select target, torpedo and adjustments.

When you finish your first mission and return to Kiel, everything will be back to normal.

It reminds me of playing SH5 with the tutorial, you can't do much before you sink the first ship, here you just had to wait until you return to the base.

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Old 07-04-14, 05:23 AM   #1549
DrJones
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Hey Mates,

just a Little update.

The dial for the compressed air is now fully working. There was just a Little Change in the dials.cfg to do.

Best Regards

DrJones
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Old 07-04-14, 05:58 AM   #1550
Sjizzle
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Quote:
Originally Posted by DrJones View Post
Hey Mates,

just a Little update.

The dial for the compressed air is now fully working. There was just a Little Change in the dials.cfg to do.

Best Regards

DrJones
nice one
and some news about the new version ?
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Old 07-04-14, 07:45 AM   #1551
DrJones
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Quote:
Originally Posted by Sjizzle View Post
nice one
and some news about the new version ?

Hey Mate...

just found my way back to sh5 after a longer time....in one week i am on sommer holiday for three weeks and so i will have some time to get some things up...

if i will have the power to realize all the real Navigation stuff i dont know so far...we will see..

More important now to update the captains Panel, Manual dive planes, integrate you Charttool for the Navigation map etc..

Best regards

DrJones
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Old 07-22-14, 12:59 AM   #1552
Dragon81
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Hello DrJones,

First - many, many thanks to you for your hard work!
I need your help please.

SH5 crashes when it tries to loading Kiel.



First I installed the mods:

Schleichfahrt_1_0a_part1
CSPMagui by DrJones Beta v 3.1
Magui Interface Patch V3.02
IO StrategicMap 4.3 Patch for Magui Interface 3.02
Schleichfahrt_1_0h_part2
Schleichfahrt_1_0h_deutschpatch

... and I started a new Campagne.
Directly after the loading screen SH5 crashed.
So I removed the Magui mods and used only the Schleichfahrt mods.
I started a new Campagne again and it worked fine.

After I sunk some merchants I tried it again to install your awesome mod but this time in an other order:

Schleichfahrt_1_0a_part1
Schleichfahrt_1_0h_part2
CSPMagui by DrJones Beta v 3.1
Magui Interface Patch V3.02
IO StrategicMap 4.3 Patch for Magui Interface 3.02
Schleichfahrt_1_0h_deutschpatch

It seems working but at the way home to Kiel SH5 crashed again.
It seems like SH5 have problems with loading Kiel.


Please can you help me? (Kannst auch auf Deutsch posten, wenn es weniger Aufwand bereitet)




Edit:
I just read that I have to run the SH5Schiffe.exe. I have not done that.
Can this be the reason for the crash?
Or do I have to run this TDW Generic patch thing too?

Last edited by Dragon81; 07-22-14 at 01:09 AM.
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Old 07-22-14, 02:08 AM   #1553
DrJones
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Quote:
Originally Posted by Dragon81 View Post
Hello DrJones,

First - many, many thanks to you for your hard work!
I need your help please.

SH5 crashes when it tries to loading Kiel.



First I installed the mods:

Schleichfahrt_1_0a_part1
CSPMagui by DrJones Beta v 3.1
Magui Interface Patch V3.02
IO StrategicMap 4.3 Patch for Magui Interface 3.02
Schleichfahrt_1_0h_part2
Schleichfahrt_1_0h_deutschpatch

... and I started a new Campagne.
Directly after the loading screen SH5 crashed.
So I removed the Magui mods and used only the Schleichfahrt mods.
I started a new Campagne again and it worked fine.

After I sunk some merchants I tried it again to install your awesome mod but this time in an other order:

Schleichfahrt_1_0a_part1
Schleichfahrt_1_0h_part2
CSPMagui by DrJones Beta v 3.1
Magui Interface Patch V3.02
IO StrategicMap 4.3 Patch for Magui Interface 3.02
Schleichfahrt_1_0h_deutschpatch

It seems working but at the way home to Kiel SH5 crashed again.
It seems like SH5 have problems with loading Kiel.


Please can you help me? (Kannst auch auf Deutsch posten, wenn es weniger Aufwand bereitet)




Edit:
I just read that I have to run the SH5Schiffe.exe. I have not done that.
Can this be the reason for the crash?
Or do I have to run this TDW Generic patch thing too?
Hey Mate,

the first mentioned Mod Order ist correct so far.

It can make some Trouble not to start the sh5schiffe.exe before.
I would like you to make a new clean install of SH5. Don't Forget to update the game to Version 1.2.

Install the Mods again and try it once more.

It can be helpfull to use tdw Patcher because some bugs that my cause crashes are fixed there.

Please give us all feedback

Best Regards

DrJones
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Old 07-22-14, 03:01 AM   #1554
Dragon81
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Hi DrJones,

thank you for the fast answer.
Before I installed all the Mods I did a fresh installation of SH5.
So I will reinstall only the mods today and use the first Mod-order.
After I installed all mods I will run the SH5Schiffe.exe, right?



Quote:
Originally Posted by DrJones View Post
It can be helpfull to use tdw Patcher because some bugs that my cause crashes are fixed there.
I only used it once for the "Wolfs of Steel" Mod (don't like it, did a reinstallation of SH5) and I strictly followed the description there. So I have no idea how this TDW Patcher works and what it is doing.
Is it only about fixing bugs or is it adding functionalities and features too?
What setting do I need for my Mod list?

I found a "tutorial" but I don't understand it:
http://www.subsim.com/radioroom/show...30&postcount=1

Please can you explain what I have to do?
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Old 07-22-14, 03:09 AM   #1555
Silent Steel
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Quote:
Originally Posted by DrJones View Post
Thank you very much!!!!

If you want to include the console in your mod, you are allowed to do this!!!

I think those who are able in scripting should work together not against each other.

And I hope you believe me in the future, that what i am doing i figured out on my own.

in reaper7 mod i still also have some examples how things can be done.

reaper7 gave his mode for free using....

Kind Regards

DrJones
This is the spirit.
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Old 07-22-14, 05:36 AM   #1556
Sjizzle
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Quote:
Originally Posted by Dragon81 View Post
Hi DrJones,

thank you for the fast answer.
Before I installed all the Mods I did a fresh installation of SH5.
So I will reinstall only the mods today and use the first Mod-order.
After I installed all mods I will run the SH5Schiffe.exe, right?





I only used it once for the "Wolfs of Steel" Mod (don't like it, did a reinstallation of SH5) and I strictly followed the description there. So I have no idea how this TDW Patcher works and what it is doing.
Is it only about fixing bugs or is it adding functionalities and features too?
What setting do I need for my Mod list?

I found a "tutorial" but I don't understand it:
http://www.subsim.com/radioroom/show...30&postcount=1

Please can you explain what I have to do?
what u don't understand in that tutorial ????
and about the Patcher
take a look here how to use the tdw's patcher
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Old 07-22-14, 05:51 AM   #1557
Dragon81
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Quote:
Originally Posted by Sjizzle View Post
what u don't understand in that tutorial ????
Sorry, I don't want to say that your tutorial is bad. I'm sure it isn't!
The problem I have is, that I don't know what the TDW Patcher is doing.
I simply don't understand what your screenshots are showing.
That's why I don't understand it.
You have to know what TDW Patcher is and what it is doing to understand your tutorial.

Quote:
Originally Posted by Sjizzle View Post
...and about the Patcher
take a look here how to use the tdw's patcher
Thx, I will check it out.



Edit: OK, I checked it. So the TDW Patcher is a collection of fixes.
But not all fixes are working with the mods... so I have to deactivate some fixes in TDW Patcher (your tutorial) that Magui is working, right?


I hope that this will fix my crash too.


Edit 2: Sjizzle, do you have deleted the link to your PDF (TDW Generic patch with.pdf) I linked in my posting above?

Last edited by Dragon81; 07-22-14 at 06:26 AM.
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Old 07-22-14, 06:36 AM   #1558
DrJones
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Hey Mates,

as you see here the manual diveplanes are included and fully working now.



The dials can be called by one of the Buttons in the lower left console.

The orderbar is callable by the the surface button in the lower left console.

Will be included in the the next release...

Best Regards

DrJones
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Old 07-22-14, 12:37 PM   #1559
Dragon81
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Quote:
Originally Posted by DrJones View Post

Please give us all feedback
It worked!

I uninstalled all mods, reinstalled them in the order...

Schleichfahrt_1_0a_part1
CSPMagui by DrJones Beta v 3.1
Magui Interface Patch V3.02
IO StrategicMap 4.3 Patch for Magui Interface 3.02
Schleichfahrt_1_0h_part2
Schleichfahrt_1_0h_deutschpatch

... and ran the SH5Schiffe.exe.

After that I installed TDW Patcher and activated the points listed in the PDF File from Sjizzle.
Sadly the PDF is not latest. In the latest version of TDW Patcher there are many more entries and I don't know if I can activate them.
Can somebody tell me what I can activate and what not?

Last edited by Dragon81; 07-24-14 at 01:33 AM.
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Old 07-22-14, 02:42 PM   #1560
Dragon81
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@ Dr Jones,

I want to report some little bugs. Maybe you can help me to fix it.

1st:
Sometimes the panel in the right down corner won't hide anymore.
I did not click the "lock panel - screw". Even when I click it nothing changed.
The panel is always displayed.

2nd:
I can not see the camera field of view on my map although I checked the hook in the captains menu. This is a bug I really want to get fixed.
Also there are differences between the TIA Map and the NAV Map although I checked the same hooks in both menus.
For example the contact lines (sight, sonar, hydrophon etc.) are missing in the TIA Map.

Please can you help?

Last edited by Dragon81; 07-23-14 at 12:23 AM.
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