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Old 06-13-14, 07:28 AM   #1
TECHNICOLOR
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Stock Silent Hunter 4 is really bad

I was playing it the other day, I met a convoy of IJN .it had 4 destroyer escorts and I approach it like I do in Silent Hunter 3 ,carefully I then proceeded with attacking ships in the convoy witch only two out of 4 torpedoes actually hit anything even with auto targeting ( one of the others a dud).
I shadowed the convoy on the surface and below for a while ,waiting to get my announcement that the ship sank. I waited for a long time but the announcement never came, apparently these Japanese ships are built from the stronger stuff then in Silent Hunter 3 with GWX.
Out of desperation I decide to perform a nighttime surface attack. One of the rear destroyers was closer and he was the first to be attacked. He stood passively waiting for something I don't know what but eventually he remembered that he was a destroyer attacked by an American submarine and finally it started the attack run but missed with all his guns, and I quickly sunk it.
His three buddies quickly came to his aid. I dived and waited for the onslaught of depth charges. All I got was 2 depth charges.
While the remaining 3 destroyers were madly signaling each other I decided to perform surface attack on the rest of the convoy which was unprotected. I get ahead of the convoy and I Sink 4 ships for 25,000 tonnes.
Eventually i got too cocky and a destroyer scraped my side and sunk me( and even at point blank range didn't hit me with his guns ).
I remember that meeting a destroyer in sh3 was the same as spitting death in the face when it was drunk and angry.
I did like the ending of the career, the mildly sarcastic tone i mean.
The graphics aren`t that great either.
In the end what mods or mod package do you recommend?

I would like eye candy and some increased difficulty.
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Old 06-13-14, 07:33 AM   #2
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Trigger Maru Overhauled 2.5 & Run Silent Run Deep. Thats all you need
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Old 06-13-14, 10:01 AM   #3
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Originally Posted by World_Devastator View Post
Trigger Maru Overhauled 2.5 & Run Silent Run Deep. Thats all you need
Don't forget there are patches to both. Small Patch for TMO 2.5 and RSRDC_V5xx_Patch1.
They are great starter mega mods. TMO makes a lot of changes to graphics and game play. The Japanese AI is changed to the highest level for everything, ships zig-zag more, the US boats are changed to close but not quite to historical accuracy.
RSRDC is actually a secondary mega mod. It changes the Japanese traffic patterns and AI to as close to historical accuracy as the game allows.
Real Fleet Boats is another starter mega-mod. It's not compatable with TMO. It changes the boat mechanics as close to historical accuracy as the game allows.
Optical Targeting Correction is a secondary mega mod that corrects errors in the optics that is inherent in the stock game. It has many other changes also.
Traveller's Mod is another secondary mega mod that makes changes in Japanese aircraft behavior, boat sinking behavior, damage model.
Operation Monsun is a mod that adds a German Atlantic campaign. It's not compatable with the other mods.
There is also a long list of smaller mods that do various things.
Before adding the mods, be sure to read the documentation that comes with each one, and with the secondary mods, make sure you add the correct one for the started mod.
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Old 06-13-14, 01:05 PM   #4
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yep, pretty unfair to compare sh3 & gwx with stock sh4

try comparing stock sh3 and stock sh4 and you will have new respect for sh4 stock game.

none of the stock games are that good for an experienced sh gamer but each in session was better then the last until sh5 that is, (lord what a travesty stock sh5 is ) but with mods that game is now beginning to take shape as well
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Old 06-13-14, 05:43 PM   #5
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Quote:
Stock Silent Hunter 4 is really bad.
I can't really disagree.



This is what I recommend:

RFB_2.0 .....................................(Real Fleet Boat)
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575 ......................(Run Silent Run Deep Campaign)
RSRDC_RFBV5xx_Patch1
Improved Ship Physics 1.1



This provides many improvements with only five mods. RFB (Real Fleet Boat) aims to achieve the most realistic gameplay and changes many elements. RSRDC (Run Silent Run Deep Campaign) changes shipping traffic and missions to historical volume/pattern. Stock has excessive traffic and isn't well configured.


ISP makes the diving, turning, acceleration, battery performance, and sea-keeping of your boat more realistic.

Note that you must have v1.5 of Silent Hunter 4 to run these mods (as most others).



Many prefer TMO, but be aware that it is significantly harder in terms of the enemy escorts. If you view the game as mainly a battle against enemy destroyers, you might want that. RFB escorts have a historical level of capability, no more. They get better as the war progresses, but start at a pretty low level.



Quote:
...only two out of 4 torpedoes actually hit anything even with auto targeting ...
Auto targeting isn't necessarily the most effective option. In fact, I would say a skilled, experienced player can outperform the auto-targeting AI. The reason for this is that while the auto-targeting AI has some built-in error incorporated, a player might do better (especially if he is he is using map-contacts; the map-contacts option gives ranges that are error free, along with the angles).
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Old 06-13-14, 06:52 PM   #6
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Real Fleet Boats, TMO, Run Silent Run Deep, Operation Monsun, Omega, Traveller Mods, We Dive at Dawn, ATO, UBM.

Make sure you read the documentation and that if you run two togther like TMO and RSRD that you get the compatible version of those two together. Running TMO 2 and RSRD for TMO 2.5 togther will give you issues.

Ples if you run TMO 2.5 and RSRD compatible version you do not need the TMO small patch. RSRD includes thoat fix within itselfs.

The hardest mod to run for targetting in my opinion is We Dive at Dawn. You only get a ten degree turn on your torpedo so you better get it right and get them out quick. Auto targetting is useless in my opinion using We Dive at Dawn.
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Old 06-14-14, 08:27 PM   #7
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Quote:
Originally Posted by TECHNICOLOR View Post
I was playing it the other day, I met a convoy of IJN .it had 4 destroyer escorts and I approach it like I do in Silent Hunter 3 ,carefully I then proceeded with attacking ships in the convoy witch only two out of 4 torpedoes actually hit anything even with auto targeting ( one of the others a dud).
with this game you HAVE TO open the torpedo bay doors before firing or you will get mostly rudder hits and missing behind ships because of the delay factor. without opening the doors first, your point of aim average change shifts to the center of the last 1/4 of the ship so any change in course by the ship will almost make certain you miss completely.

also, unless you use a mod to fix it, a thing to keep in mind is ships have no damage zones for the bow so a direct bow shot does no damage in most cases unless its far enough back to damage the first gun implacement so think of hitting the bow keel as being a miss with no damage
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Old 06-14-14, 11:13 PM   #8
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OMG you mean people still havent learn not to shoot fish out of a closed door?

I read a boat report from WW2 where they were running test and diddie boppin torpedoemens mate accidentally fired the torpedo instead of simulate the firing and the door was closed. It blew the tube door and the outer door completely off and they had to sail that way for the remainder of the patrol.

Some one would have gotten a serious buttocks kicking if he had been on my boat.

Have your doors open WAY before you get close enough to fire people. Real life destroyers would have heard those doors opening.
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Old 06-15-14, 09:46 AM   #9
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Originally Posted by merc4ulfate View Post
Have your doors open WAY before you get close enough to fire people. Real life destroyers would have heard those doors opening.
I do open my doors before I'm in range. I figured they could be heard in rl. I wonder if it's even modeled in the game.
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Old 06-15-14, 06:09 PM   #10
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My current mod list good for starting out on SH$

Game Fixes Only Mod v1.1
New Orders Bar Menu
Webster's No Crew Fatigue
Webster's Improved US Torpedo v2
Magnified Hud Dials for v1.5_Large
Bigger Better Protractors
Extra Allied naval bases for Stock SH4 + UBM v3.0
Webster's Ship Manuvering Fix
3000 Yard Bearing Tool (1920x)
SCAF for SH 1.5
MaxOptics3 for SCAF 1.5
Webster's New sonar view for v1.5
Eye Patch for Stock
shSpeech
SOBERS COMPASS MOD VERSION COLOUR
Webster's Eliminate Floating Plankton
Webster's Upgraded Deck Gun v1
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Old 06-15-14, 07:49 PM   #11
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Quote:
Originally Posted by fireftr18 View Post
I do open my doors before I'm in range. I figured they could be heard in rl. I wonder if it's even modeled in the game.
I don't think it is. If you can blow ballast after a destroyer has passed over you and it doesn't hear that then I doubt it will hear the torp doors opening.
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Old 06-16-14, 10:29 AM   #12
TECHNICOLOR
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Well SH4 surprised me so an apologie is in order.

I`m sorry SH4 I underestimated you !

Here is what happened:

I returned to the game and while in patrol SO reports 2 warships.
I dive and wait to pass( their course took them near me).I pop up the attack periscope to take a peak.The lead ship immediately starts signaling ( this is a great way to display that you were spoted, without using an obvious sign, thus breaking immersion and this is the first reason to aplogize)

Secondly those ships stood there for at least 6 hours dropping depth charges.
Thirdly when i was approaching an task force in fog and after they spotted me they sent airplanes to drop depth charges.

Now that`s much better!
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Old 06-16-14, 02:07 PM   #13
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Quote:
Originally Posted by TECHNICOLOR View Post
I was playing it the other day, I met a convoy of IJN .it had 4 destroyer escorts and I approach it like I do in Silent Hunter 3 ,carefully I then proceeded with attacking ships in the convoy witch only two out of 4 torpedoes actually hit anything even with auto targeting ( one of the others a dud).
3 out of 4 comming within distance, or even touching, the target is not bad at all. Whether the 3rd made a boom or not is something else. And that is in line with what happened then for real due to technical faults with the torpedoes. Auto targeting does not mean certain kill.
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