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Old 04-01-17, 07:29 AM   #31
Kendras
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The ship is ready to be downloaded. First post updated !

The water reflection may be not correct, I can't check that myself as this effect is broken due to my graphics card. Let me know ...

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Old 04-01-17, 09:09 AM   #32
VonDos
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Very nice model mate!



Just a thing: ship appear to be "mute" (no sound effect) in my installation.. it's just because i've a heavy modded sh3, or there's an address problem?

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Old 04-01-17, 09:50 AM   #33
Kendras
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Quote:
Originally Posted by VonDos View Post
Very nice model mate!



Just a thing: ship appear to be "mute" (no sound effect) in my installation.. it's just because i've a heavy modded sh3, or there's an address problem?

I think you have a mod that changed the NLL_ files and the IDs in them.
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Old 04-01-17, 11:53 AM   #34
VonDos
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Quote:
Originally Posted by Kendras View Post
I think you have a mod that changed the NLL_ files and the IDs in them.
Yeah!
Found and solved, thanks!
Precedent Liberty i use wasn't original one, so..

Best regards,
Vd
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Old 04-01-17, 03:15 PM   #35
the_frog
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Kendras,

set all translation x, y, z valies of the reflection nodes 0 and the reflections will be fine.

Cheers
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Old 04-02-17, 05:59 AM   #36
Kendras
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May I ask the MODERATOR to change the prefix of this thread to "REL" ?
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Old 04-02-17, 10:16 AM   #37
Sailor Steve
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Done!
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Old 04-04-17, 12:03 PM   #38
Kendras
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Quote:
Originally Posted by HanSolo78 View Post
These Sh5 ships I have that were converted:

Bismarck
Tirpitz
Gneisenau
Scharnhorst
Schleswig Holstein

King George
Hood
Nelson
Sovereign
Queen Elisabeth
Warspite

Ark Royal
Glorious
Illustrious
Casablanca
Long Island

Fletcher
V&W destroyer
So, what is from SH4, and what is from SH5 ?

I already know that the King is from SH4 ...
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Old 04-30-17, 05:40 AM   #39
nik112
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Hi pal
I have a small prob. My torps goes through. Whats the solution for this?
Cheers
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Old 04-30-17, 06:21 AM   #40
Kendras
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Quote:
Originally Posted by nik112 View Post
Hi pal
I have a small prob. My torps goes through. Whats the solution for this?
Cheers
I had tested torpedo attacks on the ship before release, and I didn't encounter this problem, sorry ...

The problem may come from a (super)mod which changes the IDs of the NLL_ files. To be sure, disable my mod, open your current NLL_.dat (in data\Sea\NLL_) with S3Ditor and check if the main node ID is 0xfffffffff62cd9a0
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Old 05-01-17, 01:58 PM   #41
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Hi!
Yes the node of the of the shop is the one you wrote@
Waiting for orders
Cheers
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Old 05-01-17, 02:55 PM   #42
Kendras
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Quote:
Originally Posted by nik112 View Post
Hi!
Yes the node of the of the shop is the one you wrote@
Waiting for orders
Cheers
So, this should work !
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Old 05-02-17, 02:28 PM   #43
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Sorry i didn't undetstood. Can you be more specific?
Cheers
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Old 05-02-17, 05:37 PM   #44
Kendras
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Quote:
Originally Posted by nik112 View Post
Hi!
Yes the node of the of the shop is the one you wrote@
Waiting for orders
Cheers
Could you explain what you have done more specifically ?
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Old 05-03-17, 11:08 AM   #45
nik112
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Hi
i disabled your ship ,opened the orig NLL dat with s3d and checked the main node if it was the one you wrote. Save and exit
Thats all

cheers
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