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Old 06-08-12, 10:20 PM   #31
Doomgiver
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okay did that and the titan guns dont fire and the nss shark x2 is missing its guns
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Old 06-09-12, 09:40 AM   #32
Legion_X51
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Have you put the BlackWolf_Base folder into JSGME? Titan's guns need the BlackWolf_Base folder - the Titan's main guns use the BlackWolf's battleship turrets.
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Old 06-09-12, 09:58 AM   #33
Doomgiver
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yes i put in blackwolf_base in and i have the guns working right now but i got nothing for the shark sub
the correct order is
nssshark_base
nss shark_stock
blackwolf_base
titan_base
titan_stock

werent these mods updated, couldnt that be it
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Old 06-11-12, 08:55 AM   #34
nborsic7
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Default Moding

Quote:
Originally Posted by Silverwolf View Post
I just reinstalled SH4 on my new gaming laptop and finally have time to get back into modding. So in order to familiarize myself with all the different file types and S3d again I decided to revisit some of my older subs and rework some things.

One of the things I am reworking is how the files install with JSGME. I know there's been a problem with the unitparts.upc files and their numbering so in order to try and fix that confusion I've split up the files.

I've set the files up like this for example:

NSS_Blackwolf_Base: this holds all the critical data for the sub and models.

NSS_Blackwolf_(Stock; TMO; RFB; FOTRS): Holds the subs main .upc, unitparts.upc, upgradepacks.upc, and weapons.upc.

What programs are used to made ***8203;***8203;a submarine





Really all this does it help make the install between the various super mods easier.

Now for the various updates.

Blackwolf:
-Adjusted the torpedo layout so it's not the same as the stock subs.
-Fixed periscope height as well as adjusted periscope depth to match.

NSS Shark:
-Adjusted the periscope depth
-Fixed some hull texture errors between the conning tower and the main hull. This mainly had something to do with the X2 and conning tower disappearances I got when I reinstalled the mod on my machine.

Titan:
-Fixed displacement values for being submerged and surfaced. This allows for smoother dives and surfacing of the sub.
-Upped the ballast flood speeds to balance out the change in displacement.
-Removed rear diveplane drag in order to improve dive and surface times.
-Adjusted the torpedo layout and added more torpedo storage.
-Adjusted the hull resistance for stock and TMO respectively. (Other super mods pending)


-------------------------------------------------

Download links


http://www.gamefront.com/files/20937738/Blackwolf_rar
http://www.gamefront.com/files/20937700/Titan_rar
http://www.gamefront.com/files/20937727/NSS_Shark_rar

----------------------
The files install with JSGME

The file types are split up for the super mods and stock game. In order to install the subs correctly you need to put the Subname_Base into the mods folder. Next you choose the second sub folder for the mod you are running, either TMO, RFB or FOTRS. If you do not have any super mod instaled choose the Stock folder.

An example would be like this in JSGME:
TriggerMaru_Overhaul_2
TMO_Update_20_to_22
BlackWolf_Base
BlackWolf_TMO


If you have any other questions just ask.

What programs are used to made ***8203;***8203;a submarine?
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Old 06-11-12, 01:20 PM   #35
nborsic7
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Default titan

Quote:
Originally Posted by Klaus View Post
the link is unavailable
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Old 06-16-12, 11:00 AM   #36
Legion_X51
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Quote:
Originally Posted by Doomgiver View Post
yes i put in blackwolf_base in and i have the guns working right now but i got nothing for the shark sub
the correct order is
nssshark_base
nss shark_stock
blackwolf_base
titan_base
titan_stock

werent these mods updated, couldnt that be it
No, no, no, no... You can't have all three of them together. They overwrite each other's files.
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Old 06-25-12, 01:24 AM   #37
royalux
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Default Titan_Normandy in career

Hello guys!
I found the way to run Titan_Normandy in career.
1. copy the weapons.upc to your Normandy's "UPCUnitsdata" folder
1.1 open the weapons.upc by notepad, and paste following data at last
, then save it

[Weapon 12] <---the number 12 should be changed, if the number already be used
ID= 3in50calwolfUS
NameDisplayable= 3"/50 Caliber Cannon
FunctionalType= WpCannon
WeaponInterval= 1938-01-01, 1965-12-01
WeaponSlotType= NULL
AmmoTypesAccepted= 5inHEUS, 5inAAUS
AmmoTypeLoaded= NULL
AmmoMagazineRemaining= 0 ;Not used
AmmoMagazineSize= 1
LeadersSlots=0
WeaponCrewMembersSlots= 2
ExternalLinkName3D= 3_50_wolf_Soclu
Hitpoints= 100
DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2
DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun

1.2 copy the "3_50wolf_Soclu" gun's files from "Blackwolf\Data\Library\USSubparts\" , all the files with named "Deck_Gun_3_50BW.*". Paste those 3 files to Normandy's "
\Data\Library\USSubparts\"

2. Here some mistakes for Deck gun, I found in NSS_Titan.upc. the file in "Data\Submarine"
2.1 remove following
[UserPlayerUnit 1.Compartment 8.EquipmentSlot 1]
ID= HydrophoneHeadSlot
NameDisplayable= Hydrophone Head
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

[UserPlayerUnit 1.Compartment 8.EquipmentSlot 2]
ID= SpecialSonarHeadSlot
NameDisplayable= FM Sonar Head
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= NULL
ExternalDamageZoneTypeID3D= -1

2.2 goto "[UserPlayerUnit 1.UpgradePackSlot 3]" and find the "AcceptedTypes=USDeckGunBasic, USDeckGunAdv2" <--Change last word to "USDeckGunAdv"

2.3 in the same sector, find following
IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1960-09-01, Upack4in50calTitanDGDouble
IDLinkUpgradePackSlotsIntervalDefault2= 1938-01-01, NULL, Upack4in50calTitanDGDouble
correct the date and upgrade setting as:
IDLinkUpgradePackSlotsIntervalDefault1= NULL, 1944-09-01, Upack3in50calTitanDGDouble
IDLinkUpgradePackSlotsIntervalDefault2= 1944-09-02, NULL, Upack4in50calTitanDGDouble

3. And now, you can play the Titan in career by any campaign mods.
just like me, I use JSGME then loading

Titan_Normandy
Titan_Campaign

Thanks SilverWolf! I love Titan!

ps. I think this way could be used on the BlackWolf and Shark mods. If you have the deck gun disappearing problems.
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Old 07-09-12, 01:34 PM   #38
Bigby Smeaglow
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Could anyone please give me campaign files? I need only for Blackwolf. Can't start campaign with the ones that Marka uploaded, CTD every time after I select a career. The other links came up empty.

Pretty sure I've installed mod correctly, because this sub is just fine in "War Patrol" and "Quick Missions".
Thanks for the mod Silverwolf, awesome work.
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Old 07-21-12, 11:20 AM   #39
bell117
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Default wont work

i tried useing this thing but it never showed up in anything and i used jsgme and still what do i do? and yes i have 1.5

Last edited by bell117; 07-21-12 at 11:37 AM.
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Old 07-21-12, 12:06 PM   #40
Klaus
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here campaign files, but be quick, i think will be deleted if is not used
http://www.gamefront.com/files/22016369/Campaigns.rar
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Old 07-21-12, 04:06 PM   #41
bell117
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Default another problem

ok finally found out how to install them piece by piece, but anyway there is no engines! i go to any speed and says CANNOT COMPLY for all of them and the super fortress has no active guns or any weapons WTF
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Old 07-26-12, 12:14 AM   #42
Bigby Smeaglow
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Quote:
Originally Posted by Klaus View Post
here campaign files, but be quick, i think will be deleted if is not used
http://www.gamefront.com/files/22016369/Campaigns.rar
Thanks fella! Cheers
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Old 07-27-12, 10:58 AM   #43
bell117
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Quote:
Originally Posted by Klaus View Post
here campaign files, but be quick, i think will be deleted if is not used
http://www.gamefront.com/files/22016369/Campaigns.rar
it is the original shark in this not x1 or x2 please put in x1 and x2 thank you
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Old 07-27-12, 06:54 PM   #44
Klaus
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no, is not the mod, there are the files for use these boats in campaign
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Old 07-28-12, 10:18 AM   #45
bell117
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Default what?

Quote:
Originally Posted by Klaus View Post
no, is not the mod, there are the files for use these boats in campaign
I don't understand what you are saying
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