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Old 01-05-2018, 11:05 AM   #46
Artur Salwarowski
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Thanks!

Too bad there aren't too many board gamers around here Or are there?

Anyhow, take a look at this video of people playing the game at Essen Spiel (the most prestigious board game fair in the world).


Last edited by Artur Salwarowski; 01-09-2018 at 06:40 PM.
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Old 01-12-2018, 11:42 AM   #47
ExFishermanBob
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While reading the review - https://boardgamegeek.com/thread/179...-uk-games-expo - it struck me that a multi-game might be possible: that is, multiple teams linked into the same app-session (say) to form a wolfpack.

Have the devs had any thoughts about that?
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Old 01-14-2018, 09:18 PM   #48
Artur Salwarowski
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Of course! Different multiplayer options have been on the table since day one of the project.

There are already plans for:

1) hunting together with other U-boats, either AI or (if the campaign support permits) other teams in co-op via local or network multiplayer.

2) an online MMO campaign with player results being uploaded to a server to reflect the overall U-bootwaffe effort to sink Allied GRT.

3) a sister game depicting the fight from the perspective of a destroyer, complete with a campaign mode, technological upgrades, etc.

4) clashing the two games together in a table-vs-table network PvP duel.
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Old 01-15-2018, 05:21 PM   #49
Artur Salwarowski
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A very solid preview for UBOOT, explaining a lot of its features and gamplay mechanics!

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Old 01-16-2018, 01:54 AM   #50
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Will it be distributed in Spain?
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Old 01-16-2018, 05:04 AM   #51
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Wow, this looks cool!
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Old 01-16-2018, 02:13 PM   #52
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.......
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Old 01-18-2018, 08:31 AM   #53
Artur Salwarowski
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Hi there!

There are big chances for a Spanish, as well as German, or even Russian and Italian versions.

Please follow us on FB or Twitter, or subscribe at uboottheboardgame.com to receive a notification when the campaign starts
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Old 01-19-2018, 01:20 AM   #54
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We have a full playthrough recorded with Beasts of War! Yay!

Campaign only two days from now!!!

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Old 01-20-2018, 03:41 AM   #55
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Looks great. Maybe a bit unbalanced espacially in stressful situations. So at the moment the destroyer attacked you, everybody seemed confused because of doing 3 tasks at once (take morale cards, tokens, etc.). Did you think about or even tested a pause button??
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