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Old 12-29-2017, 11:32 AM   #1
Faith
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Icon7 New Harbours and Late War Traffic



This is the very first mod that I've uploaded publicly.



(Shameless Copy and Paste from the readme)
This mod has been under development on and off for six months. Thought it isn't as complete as I would have liked, I am starting to grow tired of working on this. Thus, I am releasing it in it's current state.

This mod's original goal was to create a more accurate representation of the main japanese naval harbours. Alongside those, it also adds new harbours on the US Western coast and in the Indian Ocean, as well as some modifications to several existing harbours. All new harbours will have vessels occupying them. I haven't added harbour defenses to any of them, though.

I have also added two new campaign files: one represents the activities of the Imperial Japanese Navy during the final year of the war; the other models the minefields deployed during Operation Famine, a large scale mining operation beginning on 26th March, 1945.

In game, you will find the major japanese warships in their historical mooring spots. Some will be changing spots depending on the date. Only the major changes are modeled. I have also filled the new harbours with late war versions of existing ships.
The minefields will progressivly thicken as time goes on. They will prevent you from reaching the main harbours and gaining easy tonnage. The japanese will be cleaing out lanes for ships to traverse. You can find and navigate them, but don't forget the way out when you anger neighbouring destroyers!



The mod was built on Trigger Maru, with Run Silent, Run Deep Campaign. It should work on all versions of RSRDC, although I haven't tested it with any other supermod.

Links
Subsim: http://www.subsim.com/radioroom/down...o=file&id=5308
Mediafire: http://www.mediafire.com/file/rb481l...raffic_1.21.7z

Installation:
- Extract and place the mod into your MODS folder (make sure that the folder has "data" when it is opened)
- Load it up with JSMGE

Notes:
- I haven't been able to replicate Yokosuka, since the terrain upon which the harbour is built is modeled after the modern version. Thus, I have decided to make today's version, with some liberties.
- Except Seattle, San Pedro and Vancouver, the new american harbours have been built without regards for historical accuracy.
- I have recently realized that Maizuru is ALL WRONG. In actuality, it was far smaller, and to the south of it's current position. I will rebuild it at a later date.
- The island next to which battleship Hyuga was moored against doesn't exist ingame. As such it is currently floating SW of it's historical position.
- I may have placed too many mines.



Changes:
(1.0)

Added harbours (with new traffic)
- Maizuru
- Ominato
- Sabang
- Tricomalee
- Diego Suarez
- Seattle
- Vancouver
- San Pedro
- West Port
- Crescent City
- Santa Barbara
- Port Hueneme
- Gold Beach
- Tillamook

Changed harbours
- Sydney
- Melbourne
- Kure
- Penang
- Singapore
- Yokosuka
- Sasebo
- Guadalcanal (Honairu)
- Hiroshima
- Wake Island

More harbour traffic
- Truk
- Panama

- Historical late war IJN mooring spots for Ise, Haruna, Yamato, Junyo, Kasagi, Aoba, Takao, Kitakami, and many others...
- Operation Famine minefields around Japan and Singapore



Previews

Yokosuka's back yard


Kure dockyards, late war


Some maps:

Sasebo


Seattle


San Pedro


Please give critical feedback, especially on the framerate and minefields. I haven't built anything that my old XP can't handle, but I'd like an alternative point of view.

EDIT 1 (30/12/2017): added pictures.
EDIT 2 (04/01/2018): added Mediafire link, updated to 1.11.

Last edited by Faith; 02-13-2018 at 11:17 AM.
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Old 12-29-2017, 12:58 PM   #2
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We'd have to check "interoperability", but would you mind if we include your work in the Fall of the Rising Sun Ultimate mod, and in the Climb Mount Niitaka mod? Your name, of course, would be in the credits. In both cases though, we may have to re-work certain aspects, but adding-in missing docks is easy enough work. Somewhere in one of the posts around here, I pointed out the basics of doing such. I'll see if I can find that later today...
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Old 12-29-2017, 03:13 PM   #3
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Hi Faith
I would like to say publicly thank you for taking the time and trouble on producing something new for SH4.
I certainly for one will look forward to seeing it in FOTRSU in the future.
Peter
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Old 12-30-2017, 02:15 AM   #4
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Quote:
Originally Posted by propbeanie View Post
We'd have to check "interoperability", but would you mind if we include your work in the Fall of the Rising Sun Ultimate mod, and in the Climb Mount Niitaka mod? Your name, of course, would be in the credits. In both cases though, we may have to re-work certain aspects, but adding-in missing docks is easy enough work. Somewhere in one of the posts around here, I pointed out the basics of doing such. I'll see if I can find that later today...
Of course you can ! It would be an honor.
Edited first post with pictures.
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Old 12-30-2017, 07:59 AM   #5
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@Faith
Wow....
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Ralles RealModPack V1.3 for SH4 V1.5

Zum Glück bin ich verrückt...
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Old 12-30-2017, 09:39 AM   #6
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Thank you very much Faith. First glance at what you did, we'll have to do some careful merging, since yours is based on RSRDC, but a few Type= changes, and taking my time while editing (I'm famous for running things over from going too fast with the "Replace" feature of the editor), and we'll have your extras included. Thanks again!
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Old 12-30-2017, 02:03 PM   #7
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Will this mod be part of the next Fall of the Rising Sun Ultimate release? I do not want install till I know it works.

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Old 12-30-2017, 02:45 PM   #8
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It will be incorporated into FotRSU, but as it stands right now, will NOT work with FotRSU v0.63, due to the Campaign.cfg file, and several of the MIS files being not only completely different, but having different Type= calls for certain ships. As such, it would not only bugger things up, but would also crash the game on you if you install it now. Faith uses a modified TMO / RSRDC, which is quite different from FotRSU.
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Old 12-30-2017, 04:44 PM   #9
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Quote:
Originally Posted by propbeanie View Post
It will be incorporated into FotRSU, but as it stands right now, will NOT work with FotRSU v0.63, due to the Campaign.cfg file, and several of the MIS files being not only completely different, but having different Type= calls for certain ships. As such, it would not only bugger things up, but would also crash the game on you if you install it now. Faith uses a modified TMO / RSRDC, which is quite different from FotRSU.
And with your wizardry, it will be in safe hands... Once you have the right glasses on to see it..
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Old 12-31-2017, 03:07 AM   #10
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There were a few mistakes and some stats that I've forgotten to modify in the original release. So here's version 1.1:
- fixes some errors in dates, spawn locations and number of spawns.
- ships next to the Singapore sea wall were on the wrong side. Moved to correct position.
- Adds basic british harbour traffic to Singapore

Still no harbour traffic for Vancouver (yet).
And to confirm what propbeanie said, ths is a RSRDC based mod. It will NOT work with any other modification that isn't based on this new campaign.
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Old 12-31-2017, 08:21 AM   #11
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Quote:
Originally Posted by Faith View Post
There were a few mistakes and some stats that I've forgotten to modify in the original release. So here's version 1.1:
- fixes some errors in dates, spawn locations and number of spawns.
- ships next to the Singapore sea wall were on the wrong side. Moved to correct position.
- Adds basic british harbour traffic to Singapore

Still no harbour traffic for Vancouver (yet).
And to confirm what propbeanie said, ths is a RSRDC based mod. It will NOT work with any other modification that isn't based on this new campaign.
I've got your update. Thank you.

Quote:
Originally Posted by s7rikeback View Post
And with your wizardry, it will be in safe hands... Once you have the right glasses on to see it..
See? You mean, as in "eye sight"? I did get one of those three page prescriptions at the eye doctor's the other day, but since I can't afford new glasses, I'll just do the modding by feel... whooops! that's not a dock!...
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Old 01-08-2018, 07:14 PM   #12
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Quote:
Originally Posted by propbeanie View Post
I've got your update. Thank you.


See? You mean, as in "eye sight"? I did get one of those three page prescriptions at the eye doctor's the other day, but since I can't afford new glasses, I'll just do the modding by feel... whooops! that's not a dock!...
You have just sunk my battleship!!!

FAO: Faith

Fantastic work you have done there, it looks brilliant..
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Old 01-21-2018, 04:01 AM   #13
Faith
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Just a heads up, version 1.2 has been released.

Changes:
- Modified harbours: Hong Kong/Kowloon, Port Moresby, Balikpapan
- Modifed harbour traffic: Hong Kong/Kowloon, Balikpapan
- New harbour: Cebu (Philippines)
- Added Vancouver harbour traffic
- New minefields protecting Hong Kong, Balikpapan

Some pictures



Last edited by Faith; 01-23-2018 at 07:02 AM.
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Old 01-21-2018, 02:52 PM   #14
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Thank you Faith for the update!
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Old 01-26-2018, 11:18 AM   #15
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Can anyone give their experiences and impressions with this mod ?
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