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07-12-07, 10:48 AM | #1 |
Medic
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
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Graphics problem....
Running SH3 w/GWX...all patched and updated.
Intel 3.6, 2 gig ram, Nvidia 7950GT video card. Searched the forum and found no answer so before I do a reinstall I thought I would throw the question here. I think the answer is simple but I'm stumped. Problem: Smoke from deck gun is blocky (big squares) and the edges of torpedo explosions are blocky/jagged. No other graphics issues observed. Have tried all Nividia graphics setting (AA, AF, all on, all off, etc) and have tried two different drivers (3rd pending) with no luck. I think the answer is simple. Help please!
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07-12-07, 10:55 AM | #2 |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Not come across this before.
Check that you have particles set to 100% in the SH3 Options Menu. The only other thing I can think of is GFX Card Driver issues. Have you recently changed anything? Has this suddenly happened to your previously working install or was it evident from installation?
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07-12-07, 11:13 AM | #3 |
Medic
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
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I am ashamed to admit that I have been away from SH3 (campaign-wise) for 2 months ( ) so the card is new as is the extra gig of RAM but it seems like the problem just started very recently but I can't swear to it. I believe it played fine post new card. Every other simulation I have runs fine. Could it be my new card? I wouldn't think so. Using the newest drivers for Nvidia.
I remember goofing with a particle.dat mod recently (a new smoke mod) but I thought I went back to the GWX one. My SH3 is heavily modded but I had hoped this would be a simple graphic setting fix. Thanks for the help and look forward to any other ideas
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Theres nothing wrong with a little shooting as long as the right people get shot |
07-12-07, 11:19 AM | #4 | |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Quote:
If you can, swap out the modded version with the default GWX one (from a clean duplicate install or file extraction).
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07-12-07, 11:32 AM | #5 |
Electrician's Mate
Join Date: May 2007
Location: Chicago
Posts: 139
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No No NO!!! They are all wrong. That is how it was in real life. Perfect squares I mean. Just look at some old photos of torpedo impacts, you wil clearly see big square explosions.
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07-12-07, 11:54 AM | #6 |
Medic
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
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Thanks danlisa. I think before I panic further and waste time goofing with drivers and restarts I try a clean install of, at least, the particle.dat to see if this helps.
Milkman- pass whatever your smoking this way.
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Theres nothing wrong with a little shooting as long as the right people get shot |
07-13-07, 07:40 AM | #7 |
Medic
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
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Well a complete reinstall did the trick so it was something that got dinked in SH3 and not my hardware or drivers....whew! Thank goodness I back everything up on CD's.
Kinda confused since, though my SH3 install is heavily modded, I use JGME to install and remove them but I guess over dozens of times of "add/remove" something can screw up. Thanks danlisa for the advice.
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Theres nothing wrong with a little shooting as long as the right people get shot |
07-13-07, 08:05 AM | #8 | |
Navy Seal
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Quote:
With any heavily modded install, it's always worth checking JSGME's backup folder, if there are still files left in there after all mods are deactivated, then there has been a 'mod crossover' and modified files are still present in your install.
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07-13-07, 08:28 AM | #9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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I installed the same Particles file (smoke mod) & noticed that the sky was overcast but nav officer reported clear skies, I thought that I'd done something to my scene.dat file, fiddled for ages but couldn't find the problem! At a last ditch effort I disabled the smoke mod containing the particles.dat file as this was the last mod I had installed & fixed the problem! I didn't think this was tied in but it must be! I was also fiddling with the lightning tga files that are effected by the scene.dat file! Amazing how the various files are tied in and can easily fix one thing & wreck another!
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07-13-07, 10:21 AM | #10 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
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Quote:
And it happens with things you just don't imagine. Had a couple of those experiences myself CapZap
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04-11-17, 12:20 PM | #11 | |
Bosun
Join Date: Jul 2013
Location: Mansfield, Notts. UK
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Quote:
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04-12-17, 12:38 AM | #12 |
Eternal Patrol
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A lot. But the thread starter hasn't even looked at the forums here in three years.
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04-12-17, 04:34 AM | #13 |
Growing Old Disgracefully
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Gamers do not realize that JSGME can screw up your files.
Before enabling mods use the JSGME Tasks > "Generate snapshot of game files" can be used. JSGME will then compare that file to "Compare game files to snapshot" when mods are disabled. This will show you whether any files have changed. Peter
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