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Old 01-18-2018, 09:19 PM   #3586
Geoff then
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Just one question besides: The Interior of the type II and type XXIII looks very cool, but from which type is it taken? I cannot find any Interior pictures of them on the Internet.
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Old 01-18-2018, 10:53 PM   #3587
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I am not certain, someone else may respond with a certainty, but from the ReadMe on page one here:
Mikhayl - Type IIB Uboat

Stiebler / Tomi_99 / Mikhayl / Dietrich / Flakmonkey
- Type XXIII Uboat from NYGM
I have no idea if those credits would include the interiors, but the only interiors I could find mentioned were for the VII & IX boats. But, there is a lot of SHIII in there...
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Old 01-19-2018, 02:57 AM   #3588
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A Warm Welcome To The Subsim Community > Geoff then
Subsim <> Make A Donation <> See The Benefits <> Support The Community
Tutorials And Other Information Links In My Signature Below
My apologies for missing your earlier posts to welocome you.
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Old 01-19-2018, 05:54 AM   #3589
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Would be great to know, somehow the hatch and periscope layout confuses me.
And thank you for the warm welcome, I'm glad to be on board, sir!
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Old 02-12-2018, 01:36 PM   #3590
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Спасибо за информацию
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Old 02-18-2018, 05:16 PM   #3591
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Default Inter-Flotilla Transfers in OM

I've been Playing a campaign in the 2nd flotilla since 9-1-39 to try and stay in the type 9 boats for Drumbeat and Monsun transfer. So far I've completed 13 patrols successfully and am on my 14th.Homeport was successfully changed to Lorient and I am in early 1942. However, I am unable to transfer to another flotilla as I always get a "transfer Not available" message when I go to request one in port. Does OM allow inter-flotilla transfers in the course of a campaign? Here are the mods I'm currently using:

OpsMonsun_V705
OMv705_toV720
OMv720_patch5
OMEGU_v300_pkg
OMEGU_v300_patch7_pkg
DBSM_SH4
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Old 02-18-2018, 06:54 PM   #3592
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Yes, there are transfers available, but sometimes restrictive. Let me make sure I understand where and when you are: Lorient in 1942 - correct? Where are you wanting to transfer to?

The main reason you won't be allowed to transfer (besides a particular base not being available at the time) is that the flotilla has to have the same boat you are driving available where you want to transfer to. If you know how to look through the CareerStart and Flotillas files, you can "see" what boats are available in the different flotillas. The numbers displayed in the game do not match the numbers in the files, although there is a "NameDisplayable=..." line that would have the "real" name of the flotilla, so you could search on that. The files though are a bit strange. Rather cryptic. Do not save any accidental changes you might happen to make ...
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Old 02-18-2018, 11:01 PM   #3593
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Quote:
Originally Posted by propbeanie View Post
Yes, there are transfers available, but sometimes restrictive. Let me make sure I understand where and when you are: Lorient in 1942 - correct? Where are you wanting to transfer to?

The main reason you won't be allowed to transfer (besides a particular base not being available at the time) is that the flotilla has to have the same boat you are driving available where you want to transfer to. If you know how to look through the CareerStart and Flotillas files, you can "see" what boats are available in the different flotillas. The numbers displayed in the game do not match the numbers in the files, although there is a "NameDisplayable=..." line that would have the "real" name of the flotilla, so you could search on that. The files though are a bit strange. Rather cryptic. Do not save any accidental changes you might happen to make ...
The reason I chose the 2nd Flotilla to start the war with was to be in the Type IX from the start as that's the type needed for Drumbeat and Monsun. That said, I check for transfer opportunities every time I'm in port but, so far, no transfers have become available.
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Old 02-19-2018, 06:50 AM   #3594
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Well, after looking in the Campaigns / CampaignGE / PatrolObjectives folder, I found 14 folders with OPUSECxx, and inside them, instructions in their respective TSR files for patrolling off the East coast of the US. Finding the correct MIS-TSR set of files is the difficult part, especially since Lurker oftentimes uses the grid assignment as part of the files and folders names. But after finding those, I looked in the PatrolObjectives.cfg file in Data / UPCDataGE / UPCCampaignData folder and searched on the "OPUSEC" term, and found the assignments, and he does use "OPUSEC" as the "AllMatch=", which is how the game assigns the missions. I then opened the Flotillas.upc file and searched for where the Flotillas boats are assigned that on the "ObjectiveCode=" line. Flotilla 2 does NOT participate in the East coast assignments. The East coast is covered as follows:
1. Flotilla 4 - Wilhemshaven with 2 assignments between 1941-12-01 and 1942-05-15
2. Flotilla 5 - Kiel with one assignment between 1942-02-15 and 1942-05-15
3. Flotilla 6 - also Kiel, with one assignment between 1942-02-15 and 1942-05-15
4. Flotilla 7 - Lorient with one assignment between 1942-01-15 and 1942-05-15
5. Flotilla 23 - Kiel - one assignment between 1942-01-01 and 1942-01-31
In all of these, any of the 14 US East coast locations could be assigned, based upon dates and your flotilla location. If you look at any of the MIS files, you would see this:



Kiel is the place to be to have the greatest chance of assignment, with Flotilla 4 getting the largest chance of assignment. The assignments do depend upon the date you come back in from a previous patrol, and how much "rest" your crew has had... I have not looked for the Indian Ocean assignments yet, and those might take a bit to find...

BTW: Do ~NOT~, under any circumstances, click on the OK button on anything in the Mission Editor, if you open any of the OpMonsun files. If you do, you will alter the files from the way lurker_hlb3 intended them, sometimes even rendering them useless. If you look at anything using the Mission Editor, always "Cancel" out of the screens. This is not anything that Lurker did purposefully. This is the behavior of the Mission Editor itself. It wants certain lines in the MIS files to be set at certain "minimum" levels. The game does NOT like a "schedule", and will ruin anything that tries, if you let it. Do not "Save" anything... You have been warned!

----------------------------------------------------------------------------

Edit 0900 Eastern: All I can find of the "Monsun Gruppe" assignments is a 7C boat out of Flotilla 23 Kiel as being assigned in October 1943 to travel that way. I have not found how the transfer occurs, other than the date assignment of between about October 5th and 10th... maybe. There are a couple of types of 7C boats in that flotilla, and lurker used a different ID code than what I'm used to looking at, and I haven't looked at his boat "definitions" yet to interpret it. But again, a different flotilla than what you're in...
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Last edited by propbeanie; 02-19-2018 at 08:07 AM. Reason: Be forewarned - OM assignment
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Old 02-20-2018, 10:31 AM   #3595
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Hello fellow Steeltube-Sailors.
I have yet another question for you!
I hope maybe someone can help me with that specific problem: While playing OM I noticed, that the IXd2 (my now alltime fav uboat) sticks pretty wide out of the water. So I read something about that in the forum and downloaded the Silent 3ditor and edited the sim file, specifically changed the node "draught" from 4.7 to 5.4, now it looks pretty realistic. This, however, caused my divetime to be reduced by more than 10 seconds. I am now at somewhat 30 seconds and I assume that is a bit too fast. Does anyone know for sure how to decrease the crash-dive time? I've read something about editing the ballast stuff, but there were no specific tips or numbers. I would be happy and grateful if anyone has an idea for me.
My activated mods are in that order:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
OM_Harder_Escort_L2
U-boat Dynamics v1.1 for SH4 OM
(+edited simfile)
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Old 03-23-2018, 03:13 PM   #3596
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Silent Hunter III is one (Steam) sale right now.
For those who played both SH III and this mod, does it offer anything this mod does not?
Thanks.

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Old 03-23-2018, 03:30 PM   #3597
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Quote:
Originally Posted by Brett Sinclair View Post
Silent Hunter III is one (Steam) sale right now.
For those who played both SH III and this mod, does it offer anything this mod does not?
Thanks.

Best,
Brett
.....
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Last edited by Bleiente; 03-23-2018 at 03:46 PM.
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Old 03-23-2018, 07:58 PM   #3598
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Quote:
Originally Posted by Bleiente View Post
.....
I take that as a yes. Care to elaborate?

Best,
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Old 03-23-2018, 10:25 PM   #3599
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SH3 is older and shows it. On the other hand it benefitted from a modding flurry that SH4 never did. With SH3 you can take a choice from several excellent supermods which alter the gameplay, the graphics and a host of other things. If you like you can go through the Kiel Canal with cities and sights to see, plus locks with working gates if that suits your fancy.

Along with the supermods there is the tool SH3 Commander, which allows you to control game parameters with the click of a button, write your own patrol reports, and even have the game assign historical names to the ships you sink.

SH4 could have had all that, but it came along too soon after SH3 and the modders didn't want to do all that work over again, so SH3 is definitely better in most regards. On the other hand it's really too bad it never happened, and probably never will, because SH4 is a better platform, looks better and has some better routines. Still both are good.

It's probably just me, but I'd never buy anything from Steam. While I prefer owning the disc, if you have to download it do so from Amazon.
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Old 03-24-2018, 05:31 AM   #3600
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Thank you!

Best,
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