SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-30-08, 12:01 PM   #16
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: The one and only East Coast
Posts: 10,773
Downloads: 946
Uploads: 5


Default

Nice to see folks working this though , no need for the drama. Looking forward
to seeing you complete this one PT


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 10-30-08, 12:12 PM   #17
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

@Jim, there's controllers for how much does a ship bounce of a collision. If set too low, they merge, like you said. If set too high, the bounce is overdue and a ship may collide at 2kts and bounce back at 4kts, if you know what I mean. I'll do my best to find the best middle-ground there, and thank you for mentioning this, it's a very important thing to look at, since this mod will enable one ship to collide with eachother.

@Graf, yeah, I know. I don't like to take things too seriously, life is just too short for that kind of attitude. Noticed that I've started this thread with a joke? I'm more pacific lately, I've come to realize that this is just a game, this is just modding, this is just hobbie, fun and friends. Why waste time, hair and get stressed discussing what is right and what is wrong at something that 3 years from now will be completly dead and forgotten? There's actually not ONE thing in like that is worth stressing about.

__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-30-08, 12:20 PM   #18
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I will disagree with one point:

Quote:
Originally Posted by Philipp_Thomsen
- Ships won't be able to avoyd torpedos. In real life, when a ship spotted a torpedo, it was too close to turn/stop/accelerate and avoyd it.

I've found several accounts of merchant ships avoiding torpedoes. But, they were always underway, and did manage to avoid them by turning, not acceleration or deceleration. And several does not equal many. And a lot of the ones who avoided a torpedo got caught by the next one. And since PT is not in a position to do extensive testing it's possible that a ship may actually still evade a torpedo every now and then.

So, I'm not arguing with the basic premise, just pointing out a fact of life. And I'm looking forward to seeing where this goes.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-30-08, 01:32 PM   #19
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Yeah, Steve, I know what you mean.

The ship's turning ability wont be changed too much, maybe just cutted in half. The main idea here is to fix the accel/breaking ability to a more realistic approach. It's hard to see a ship stop at a red light to let pass the torpedos.

__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-30-08, 01:43 PM   #20
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,310
Downloads: 63
Uploads: 13


Default

Did someone mention penguins :p



__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 10-30-08, 01:45 PM   #21
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

Will this be a GWX 3.0 feature. with the correctly edited shipping lanes for it...
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 10-30-08, 01:48 PM   #22
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Task Force
Will this be a GWX 3.0 feature. with the correctly edited shipping lanes for it...
Who said so?
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-30-08, 01:51 PM   #23
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

Little men on mars, They raidoed my ship and tole us of this info.:p
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 10-30-08, 01:54 PM   #24
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Task Force
Little men on mars, They raidoed my ship and tole us of this info.:p
If this is true, I'm stopping my work now.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-30-08, 01:59 PM   #25
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

No Im just jokeing, I know nothing. Whish I did, but I dont.
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 10-30-08, 03:47 PM   #26
SeaWolf U-57
Ace of the Deep
 
Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
Default

Quote:
Originally Posted by jimbuna
Did someone mention penguins :p




Didn't you ask for some on the ice flows in GWX3.0 :hmm:
SeaWolf U-57 is offline   Reply With Quote
Old 10-30-08, 10:51 PM   #27
Dekessey
Torpedoman
 
Join Date: Jun 2004
Posts: 112
Downloads: 7
Uploads: 0
Default

This mod sounds great PT, best of luck, and keep us informed of your progress.
I guess there will be people willing to test it out throughly.
Dekessey is offline   Reply With Quote
Old 10-31-08, 09:00 AM   #28
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Any chance you can attenuate the very unrealistic "bobbing" of ships in calmer waters. Just one look at the "floating docks" in kiel gives me a stomache ache, how the hell a bloke was supposed to hammer rivets whilst the whole rig is jumping about the place like a rodeo is beyone me.

I get the impression the ships are no where near "heavy" enough in calmer waters. I've been on big, small and medium ships in my time including HMS Sheffield (old destroyer, sunk in Falklands/Malvinas/Whatever)....not one of them bobbed they way SH3 ships do.

Right, thats my "moan of the day" aired....now whose for a came of fluffy care-ball.
  Reply With Quote
Old 10-31-08, 09:18 AM   #29
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,310
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Phoenix1957
Quote:
Originally Posted by jimbuna
Did someone mention penguins :p




Didn't you ask for some on the ice flows in GWX3.0 :hmm:
Cool idea :hmm:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 10-31-08, 11:29 AM   #30
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
Default

Penguins in the arctic?

Must be one of those psychological warfare plots to fool convoys into thinking they're off course and sow confusion, making them easy pickin's for the wolf packs. :p
__________________
Still sailing the high seas, hunting convoys with those who join me.
Graf Paper is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.