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Old 11-08-07, 11:47 AM   #46
flag4
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i think we might be heading for a Manual of Tips - things we should know but now we do; i wonder who'd be willing to assemble them all - with nice pictures aswell !! t'would be great to have a tips book for sh3 - a bit like The U-Boat Commanders Handbook.



could be a pdf ??

edit

this may not be possible, but, imagine a Tips Book like the Recognition Manual, something you can click- up when needs be; could be situated on the Captains Table/Bunk, on the mapping table, or an icon to click on where the crew stations are; each tip organized in to relavent sections like attacking/escape; boat/crew maintenance.
maybe a section on sh3 installement/trouble shooting.

looks like there's gonna be a lot here, and it is sometimes difficult to track in search to find what you want........
think i should shut up now........... after all, some one would have to do all this, i know i could'nt - don't have the know-how/time etc.

Last edited by flag4; 11-08-07 at 02:47 PM.
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Old 11-08-07, 12:59 PM   #47
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I'm all for that. I've got reams of experience sneaking into harbours, even late war - Hartlepool in December of 1944, for example. For some odd reason most people seem to find this challenging.

One technique that requires a bit of testicular fortitude is to wait for the DD, DDE, Angry Fishmonger's Wife, whatever really, to start its attack run on you. At that point punch the engines ahead to Ahead Flank if they're not already there and turn in towards the attacking warship, to the point that you're basically looking for a head-on collision. Take her down as low as you like, though I generally pull this off at 20-25m so I can quickly come back up to periscope depth to engage targets if I have to.

You have three major worries once you've done this. Forwards, the worry are hedgehog launchers, to either flank you're worried about the wabo launchers that chuck them a decent ways off the side of the vessel, and aft you've got your traditional racks to worry about. Coming in hard and fast on the ASW boat - that is also making maximum rotations for flank speed, so generally 25-30 knots - destroys their datum for side-launching wabos. They might give you a taste of hedgehog, but if you're going quick enough you'll be nosing underneath them by the time those hit water's surface and start on their way down. It's a bit like a mortar, that high "hang time" in the air gives you a few moments to react.

Once you're in close like that, kick out a Kobold and execute a hard port/starboard turn, run for ten seconds at flank, and cut it back to silent running. Make another hard turn to keep you well inside the ASW vessel's baffles and go deep if you can. If not hug the bottom and be patient.

I find I can generally break contact with everything short of Heimdallr himself using this method, as risky as it is. I'm also not running GWX at the moment, so it's far less suicidal for me to try this trick than anyone who is running GWX.
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Old 11-08-07, 01:35 PM   #48
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There really should be a sticky-thread that has all of the shortcut keys for SH3 and GWX, maybe a lil' SH3 Commander thrown in there for good measure.
This thread alone has given me a ton of info.
thanks to all
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Old 11-08-07, 05:29 PM   #49
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:hmm: , let's see... left clicking makes a clicking sound and right clicking make a clicking sound. this is to let you know that the mouse buttons work by making a clicking sound
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Old 11-08-07, 07:03 PM   #50
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Quote:
Originally Posted by Kipparikalle
An advice for everyone who has serious problems with escorts, destroyers, corvettes etc.

Go underwater, make much noise as possible to make them notice you.
Then turn your ass to the closest destroyer, wait until it goes straight to you.
Then fire a magnetic torpedo, results quaranteed.
That kind of tactic only works on the easy levels. Real sub crews died playing games like that. I prefer the real tactic of going deep, going slow, going silent and praying a lot.:rotfl:
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Old 11-08-07, 07:29 PM   #51
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Kipparikalle
An advice for everyone who has serious problems with escorts, destroyers, corvettes etc.

Go underwater, make much noise as possible to make them notice you.
Then turn your ass to the closest destroyer, wait until it goes straight to you.
Then fire a magnetic torpedo, results quaranteed.
That kind of tactic only works on the easy levels. Real sub crews died playing games like that. I prefer the real tactic of going deep, going slow, going silent and praying a lot.:rotfl:
Real tactics are too slow for me, this is way more faster, and funnier.
And believe me, that tactic works on harder levels.
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Old 11-09-07, 02:08 AM   #52
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Quote:
Originally Posted by Capt. Shark Bait
:hmm: , let's see... left clicking makes a clicking sound and right clicking make a clicking sound. this is to let you know that the mouse buttons work by making a clicking sound
Do you need GWX for that to work??
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Old 11-09-07, 06:53 AM   #53
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Quote:
Originally Posted by Canovaro
Quote:
Originally Posted by Capt. Shark Bait
:hmm: , let's see... left clicking makes a clicking sound and right clicking make a clicking sound. this is to let you know that the mouse buttons work by making a clicking sound
Do you need GWX for that to work??
nope, don't need anything for it to work
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Old 11-09-07, 10:08 AM   #54
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Quote:
Originally Posted by Canovaro
Quote:
Originally Posted by Capt. Shark Bait
:hmm: , let's see... left clicking makes a clicking sound and right clicking make a clicking sound. this is to let you know that the mouse buttons work by making a clicking sound
Do you need GWX for that to work??
LOL :rotfl:
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Old 11-09-07, 11:15 AM   #55
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Good Lord, this thread has aged.


If you all would like to me to sticky the thread let me know. If you all would like a new title that attracts the readers to it, let me know what you would like it to say.l
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Old 11-09-07, 02:43 PM   #56
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Maybe clean it up to emphasize on keyboard-shortcuts etc., and sticky it?

I have bookmarked this one since it was started.
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Old 11-09-07, 09:41 PM   #57
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Renamed and stickied. Will clean up some things as well
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Old 11-10-07, 08:00 PM   #58
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Quote:
Originally Posted by 3Jane
Quote:
Originally Posted by Capt. Shark Bait
:hmm: ... not heard that one before. i know that with my crew in foul weather i have to submerg and resurface so they'll have their foul weather gear on. might work with binocs too. might also be a mod conflict
To put the wet weather gear on, just drop the watch crew into a spare spot inside the boat, then put them straight back on the bridge. Just make sure you 'put them down' before picking them back up and replacing hem on the bridge. They will have changed. Works the other way as well.
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Old 11-11-07, 04:43 AM   #59
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In GWX:

Click on the shallow depth dial, on 7, but as close to 8 as you can.
The boat will slowly drop to decks-awash, so only the conning tower will be above the water, making the boat very hard to spot for the enemy, while still having the benefits of being surfaced (UZO, air etc.)
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Old 11-11-07, 04:47 AM   #60
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Shift+F2 will take you to movable view inside the boat. You already know that.

When escaping escorts, move to the double RPM dials. There you can see the RPM the engines are doing. Try to keep it just below 2 using the normal clickable speed dial. The escorts will not hear you.
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