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Old 04-25-15, 11:22 AM   #16
sublynx
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Thank a lot I used to do this with JSGME when I was playing GWX with MFM. Now I'm playing NYGM with IABLnew, but if I one day have the time and the machine to start using MFM again, I'll try to automate it with SH3Commander
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Old 04-25-15, 01:31 PM   #17
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Just woke now since I came home from work. When I got home this morning I did your method Steve, and placed the data files into the date file of shcommander as your older thread stated. Nothing happened, at least I think. Came across 3 ships and they were the typical rust buckets. Single mission happy days, nothing. Naval academy nothing.

As far as labeling, your last post in this topic is exactly how the files are labelled.

So you know, when I manually placed the files into JSGME, I came across a beautiful Honduras schemed freighter, and that was awesome to see.

I wonder what gives? I mean, does commander actually install skins at certain dates? Do I need to do something with JSGME along with shcommander?

My soup is:

NYGM standalone
NYGM new
NYGM 3.6
Merchant fleet mod 3.2
(Skin file with specific date placed here, when I place file in JSGME)
3rd flotilla
Hi_res submarine
maGUI F
Fubar grey leather
Flags and pennants 2010
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Last edited by bstanko6; 04-25-15 at 01:37 PM.
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Old 04-25-15, 01:52 PM   #18
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Quote:
Originally Posted by bstanko6 View Post
Single mission happy days, nothing. Naval academy nothing.
Academy and Single Missions are scripted. They will never have IABL's or any other modded ships unless you add them yourself.

Quote:
As far as labeling, your last post in this topic is exactly how the files are labelled.
Good. That makes it easier.

Quote:
So you know, when I manually placed the files into JSGME, I came across a beautiful Honduras schemed freighter, and that was awesome to see.
Single Mission or career?

Quote:
I wonder what gives? I mean, does commander actually install skins at certain dates? Do I need to do something with JSGME along with shcommander?
Commander adds and removes an amazing number of things. I even have it set up so certain songs don't play in the gramophone until the assigned date. Yes, it will add and remove skins. Read the readme that comes with it.

Yes, you can add and remove dated skins manually with JSGME. You just don't have to.

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Old 04-25-15, 02:00 PM   #19
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It was career. I know sometimes you have to take a mod out of a file its in. Should I take out the individual ship files and place them in the date file?
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Old 04-25-15, 02:18 PM   #20
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Not unless you want to create the folder path (Data/Sea/Ship Folder and Data/Roster/Sea/Ship File) for each and every ship. Best to put the numbered skins folder into the Commander's Date folder and let it overwrite what's there. It won't erase any of the other stuff in the folder.
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Old 04-25-15, 02:26 PM   #21
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Last question Steve,

is there just rust buckets in the merchant fleet files as well. You know, random stock ships just floating around? Maybe I need more time to find these beauties!
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Old 04-25-15, 02:39 PM   #22
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Quote:
Originally Posted by bstanko6 View Post
Last question Steve,

is there just rust buckets in the merchant fleet files as well. You know, random stock ships just floating around? Maybe I need more time to find these beauties!
Some of IABL's ships have rusty skins as well, but mostly those are already in SH3, or at least in GWX.
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Old 04-25-15, 04:09 PM   #23
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Ok so i went with the JSGME version, it is easier, and no CTD's. I also noticed teh names are not the ship names, they are names like Mx10 and such. I was reading the forums and people were asking for the names of the ships. DO you know where i can find that?

Actually I found the list. Is it simple as pasting to .cfg file? That's it?
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Old 04-25-15, 10:38 PM   #24
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That's it.

You might also want to try my Ship Names mod. Many more names, and as accurate to the ship type as I could make them. Also it's a super easy installation, as you just replace the old shipnames.cfg with the new one.
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