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Old 07-12-2011, 04:38 PM   #151
DivingDuck
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Moin,

as announced by MCHALO here´s what we have so far:

For advertising reasons the guy 'transforms' from shaven to fully bearded and back within a matter of seconds. Same applies for his clothes. They change between filthy/greasy and clean within the same cycle. Time parameters will be adjusted for final release, so the beard will not grow in cycles as shown on the video. The crew will however be clean-shaven every time you re-load the game. Besides I have not been able to use a bump mapping controller in conjunction with an animated texture controller. Therefore I´m going to skip the bump mapping feature using pre-rendered light maps. I will certainly blame it on the bump mapping controller´s high impact on graphics performance of course. Hence only new crew will grow beards.





Here´s the video proof:

Many thanks and of course credits go to my friend 'Anvart'. He´s made a fix/update for S3D that made this work (growing beard) possible. Have a beer on me, Anvart!


Have fun,
DD
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Old 07-12-2011, 05:17 PM   #152
Madox58
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You never stop amazing me Mate!
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Old 07-12-2011, 05:22 PM   #153
Jimbuna
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Go for it Stefan
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Old 07-12-2011, 05:30 PM   #154
frau kaleun
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Dude how awesome is THAT?









In case you were wondering: the answer is, "totally awesome."
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Old 07-12-2011, 09:21 PM   #155
brett25
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wooohoooo! great job
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Old 07-12-2011, 09:21 PM   #156
Fish In The Water
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Quote:
Originally Posted by DivingDuck View Post
For advertising reasons the guy 'transforms' from shaven to fully bearded and back within a matter of seconds. Same applies for his clothes.
Awesome!
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Old 07-13-2011, 03:12 AM   #157
Magic1111
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Really awesome work !!!
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Old 07-13-2011, 07:04 AM   #158
urfisch
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yeah this is nice...

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Old 07-13-2011, 08:16 AM   #159
Fubar2Niner
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Most excellent work shipmates

Best regards.

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Old 07-13-2011, 10:03 AM   #160
rik007
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What a great achievement! Fantastic!!!!!
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Old 07-13-2011, 02:28 PM   #161
Rickster1
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excellent work
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Old 08-21-2011, 03:54 AM   #162
Lucky07
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Hello to all , and congratullations for u monkey , a really nice work , but iv got some problems......

i built the FM_NewInterior mod with JSGME and run the game , the interior is amazing , but when i place the crew on the AA machine gun game crases... ( using a VIIC/41 ) and ive got a simillar problem with the flackmonekys new interior + crew.... hatches dont open and i cant enter in the engines room ...

anyone have the same problem than me ???

I have mounted the sh3+ GWX 3 gold


thx u alot
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Last edited by Lucky07; 08-21-2011 at 04:28 AM.
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Old 08-21-2011, 06:56 AM   #163
fitzcarraldo
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Quote:
Originally Posted by Lucky07 View Post
Hello to all , and congratullations for u monkey , a really nice work , but iv got some problems......

i built the FM_NewInterior mod with JSGME and run the game , the interior is amazing , but when i place the crew on the AA machine gun game crases... ( using a VIIC/41 ) and ive got a simillar problem with the flackmonekys new interior + crew.... hatches dont open and i cant enter in the engines room ...

anyone have the same problem than me ???

I have mounted the sh3+ GWX 3 gold


thx u alot
The FM Interior isn´t totally compatible with VIIC/41 (the type VIIC/41 U boat, with the two bridges aft). If you mean an standard VII year 1941, there is another problem.

Regards.

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Old 08-21-2011, 08:53 AM   #164
Lucky07
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ahhhhh ok man , thx u so much !! i will check it , so its only compatible with the basic VIIB and C no /41 and /42 , and other type of sub like the .... Typ IX ??
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i still having some problems to start the campaing at the year 1936.... any help is welcome
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Old 08-21-2011, 11:08 AM   #165
fitzcarraldo
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Quote:
Originally Posted by Lucky07 View Post
ahhhhh ok man , thx u so much !! i will check it , so its only compatible with the basic VIIB and C no /41 and /42 , and other type of sub like the .... Typ IX ??
The FM interior is only for Type VII "standard". IX is not supported.

Check the Aces SuperTurms v6, it adds great stuff to Type VII and IX boats.

You´re welcome.

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