SUBSIM Radio Room Forums

SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Thread Tools Display Modes
Old 02-14-2018, 01:18 AM   #1
Join Date: Jun 2011
Posts: 2
Downloads: 88
Uploads: 0
Default Recommended mods?

The title pretty much says it all, but in my couple years of being a fan of SH3, I have not found any definitive list of recommended mods anywhere. What mods do you probably more experienced people recommend?
mungojerry311 is offline   Reply With Quote
Old 02-14-2018, 02:14 AM   #2
Join Date: Jun 2016
Posts: 86
Downloads: 54
Uploads: 0

Due to the dated sh3.exe, which crashes a lot, my first recomendation would be: do not overload, keep it as light in loading times as possible. Being 20 minutes in a i7, 16gb ram, and 1060ti only to see your game crashes at the end of the loading, despite you had a lot of caring about do not save close to other ships or underwater, is devastating. And if you want to play with the SH3Gen (it gives you some intelligence about the enemy)... you would need almost 45 to start playing a mission.

That automatically discards WAC (I love its features, tho), LSH, and maybe GWX.

The only light super mod is NYGM. However, it lacks from some eye candy or a gui where at least you have a chronometer, or you had some way to calculate ship speeds. And, I think it's imposible evade a single escort. The eye candy is easily solved with some environment, like OLCE2 or MPE5/6. The GUI is also easily fixed with Ahnenerbe + Fix for NYGM. And NYGM has a mod to restore the radio contacts (hey, when bdu send you a message about enemy position, at least you should see where it was reported last time). However the escorts playing like gods force you to torpedo them before they deep charge you.

I did my own mod soup, but I miss hard a basic supermod features, the sinking of merchants due to flooding. If it wasn't due to this feature (and maybe the detailed radio messages), I would still play to my own combination. Now I'm playing the NYGM with the extra mods I said you.
JuanLiquid is offline   Reply With Quote
Old 02-14-2018, 04:45 AM   #3
Growing Old Disgracefully
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 8,391
Downloads: 962
Uploads: 0


to see your game crashes at the end of the loading,
Compatibility issue can be overcome.
!. Windows 10 needs to be run in Windows 7 compatibility mode as OS10 does not like SH3.
2. Applications should be run as Administrators.
3. Gpu needs to be correctly setup.
Post #6 Running Applications As An Administrator.
Post #7 Changing Nvidia And AMD Radeon GPU Settings

THEBERBSTER is offline   Reply With Quote
Old 02-14-2018, 04:47 AM   #4
Growing Old Disgracefully
Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
Posts: 8,391
Downloads: 962
Uploads: 0


A Warm Welcome To The Subsim Community > mungojerry311
Subsim <> Make A Donation <> See The Benefits <> Support The Community
Tutorials And Other Information Links In My Signature Below
THEBERBSTER is offline   Reply With Quote
Old 02-14-2018, 05:39 AM   #5
Grey Wolf
bstanko6's Avatar
Join Date: Feb 2015
Location: Some where in the Atlantic
Posts: 967
Downloads: 324
Uploads: 2

NYGM has intelligent destroyers and enemy sensors. If you want a challenge go there.

My recommendation

MAGUI F or Ahnenerbe gui
M.e.p.5 for environment
bstanko6 is online   Reply With Quote
Old 02-14-2018, 12:28 PM   #6
Sailor Steve
Jammin' Again
Sailor Steve's Avatar
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,388
Downloads: 608
Uploads: 249


I always recommend SH3 Commander, which is not a mod but an external tool that lets you control several game parameters - deck gun reload times, crew fatigue rates, wave heights with different weather, more realistic crew loadouts, time spent in base between patrols, and a lot more - with a single mouse click. It also adds historically accurate names to the ships you sink, and has a database of all known crewmember names, which it then recombines into separate names giving a total of 1.7 billion possible names.

The best part is, it works outside the game which makes it reasonably stable.
“What lies behind us and what lies before us are tiny matters compared to what lies within us.”
—William Morrow

Sailor Steve is online   Reply With Quote
Old 02-15-2018, 07:35 AM   #7
Grey Wolf
Join Date: Apr 2008
Location: Germany, Italy
Posts: 821
Downloads: 41
Uploads: 0

Arguably the WAC mod has the most interesting campaign for the Atlantic, Baltic and Med. It also transforms UI to have realistic tools for the map and upgraded optics: There are at least 3 different Widescreen Guis you can use all designed for realistic play. Much improved 3D environment, also sub interiors (alas only stable in single missions currently).

The sh3.exe can be patched to support up to 3.8 GB RAM which should bypass any problems when additional mods are loaded, it's included in WAC but highly recommended for other heavy mods too, also the ones below.

My recommendations for other 2 big mods that I have played for a while :

- GWX3.0 (also called Gold Edition)
Interesting because it includes many historical encounters through all the world (not only Atlantic and Europe), and has a very helpful manual with it. Is less eye-candy than WAC or LSH3 but adds a lot of realism to the game. Very stable.

- LSH3-2015 improves sub interiors, environments and a lot of other things, but I don't know how it changes or adds traffic in the campaign, for campaign design WAC is unbeatable IMO.

With all mods I would use SH3 Commander which has a serie of useful features.


Last edited by XenonSurf; 02-15-2018 at 07:50 AM.
XenonSurf is offline   Reply With Quote
Old 02-15-2018, 12:32 PM   #8
Gefallen Engel U-666
Aktungbby's Avatar
Join Date: Jul 2013
Location: where I'm at presently
Posts: 13,929
Downloads: 18
Uploads: 0

Default welcome back

mungojerry311! after a six year silent run!
"Only two things are infinite: The Universe and human stupidity; And I'm not too sure about the Universe..." Philip K. Dick
Aktungbby is online   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 04:21 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim