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Old 10-10-17, 09:36 AM   #136
Aquelarrefox
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Well some updates, yes with out interors modsit support MFM! I sunk an hospital ship to celebrate it (really I did near Iceland)

With new manos gui 20min load time, withanenerve really later 30min I cut it out. Old manos 3.4 crash loading I don't know why.

Things I would see:

Cas, and cas extra version (I should do it) but I take for cas extra the cold electeic torpedo file from other mod, and would be nice if Han solo build a version for was for torpedo file ( cold electric torpedo have lower speed)

Black Sea and penahg mission.

A question, wac 5 has liverty ships? I saw someone add this as a mod?

I didn't tray commander yet. Is working?

Game flows right even in high speed, ram load is lower from my previus grw3 with many mods.

Uzo key works.

My configuration 8gb ddr3 mechanic blue disc 5600 (3 different divides for os, paging and game), evga 550ti double buffer, and bulldozer amd. Spanish keyboard configuration. Win 10.

I forgot something, ruining with steibler patch but with out their addons because they make crashing, I don't know why

Someone have a list of aircraft in this version?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD...

Last edited by Aquelarrefox; 10-10-17 at 10:37 AM.
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Old 10-10-17, 12:04 PM   #137
Anvar1061
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WAC5.0 Full_Interior have the same pennants for turm. To correct misunderstanding, I propose renaming pennants.tga in pennantsVII.tga in:
data\Interior\NSS_Uboat7\NSS_Uboat7_RR.dat & data\Interior\NSS_Uboat9\NSS_Uboat9_RR.dat

WAC5.0 Interior fix

Last edited by Anvar1061; 11-21-17 at 01:23 PM.
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Old 10-10-17, 03:26 PM   #138
Progrocker
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@HanSolo78,

what are the differences between the two Emblem fixes from here?

https://www.mediafire.com/folder/l4v...mods_User_mods

One is WAX 5.0 emblem fix and second is WAC 5.0 emblem noeagle fix

Thanks
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Old 10-10-17, 04:21 PM   #139
HanSolo78
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This one: WAC 5.0 emblem noeagle fix

does not have the third reich eagle in front of some conning towers!
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Old 10-10-17, 04:28 PM   #140
HanSolo78
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Quote:
Originally Posted by Aquelarrefox View Post

Things I would see:

Cas, and cas extra version (I should do it) but I take for cas extra the cold electeic torpedo file from other mod, and would be nice if Han solo build a version for was for torpedo file ( cold electric torpedo have lower speed)
What do you mean? Sorry, I do not understand.

Quote:
Originally Posted by Aquelarrefox View Post
Black Sea and penang mission.
Black Sea is in the works!
Quote:
Originally Posted by Aquelarrefox View Post
A question, wac 5 has liverty ships? I saw someone add this as a mod?
Liberty ships are in stock SH3 also... so.. they are in. But Kendras converted a liberty ship from SH5.

Quote:
Originally Posted by Aquelarrefox View Post
I didn't tray commander yet. Is working?
Ther are reports of problems with CTD. You have to test.
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Old 10-10-17, 09:07 PM   #141
Aquelarrefox
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Mybe was from just follow order theres a file .dat if i dont remember with a lower electro torpedo speed to simulate unwarned torpedos. Usualy electro torpedos need i dont remeber if 20m or 30min warming to work propiety. Also have minor range. If you was running open sea normaly with cold topedoes, if you have time to warm use it warmed or just t1, but the bubblues tail will ruin the sigie.
During crisis torpedoes there was an order to use nowarmed topedoes for a mounth o something like that. i think t3 dont have the same problem with another warming sistem.

i used this in a very hard combination with a "real stress" (a night under water dancing with deepchages need 4 days to recover the personal, yes hiper micromanagment, no one could be outside more than 6 hour with waves) and hide boat, and was very very cool. Try to win time if you find a mini convoy.

I have to see how the sensor file is set to destroyer hunting, but hansolo if you have the chance look for a polish update of grw3, its very interesting becose its the most balanced sensor file i try, you can scape up to 1943, with some dificulty with patience exept 3 destroyer were dancing above (so i kill 1 fi i can to prevent the sigie). No so wild but enought rough to hurt the boat 1 of 3 times.


thanks for work.
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Old 10-10-17, 11:19 PM   #142
Anvar1061
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Minor adjustment fix
NMS_Algerine.cfg
NCO_Flower.cfg
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Old 10-11-17, 01:13 AM   #143
B_K
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Hi!
If anyone has a problem with CTD during loading even in Academy Training, remember this:
- on a newly installed, unmodded 1.4 version of SH3 first install jsgme
-then extract first of WAC archives to SH3 MODS folder (the rest will unzip automatically).
- install WAC via Jsgme
- the rest of mods and H.sie's patches ad libitum

Since this seems obvious, it was not covered in installation manual. I had problems with the proper sequence too. I extracted 1st archive to main sh3 folder, moved it to mods manually and had problems.

The second question is:
I use Ahnenerbe's Wide screen mod or freshly uploaded Optimized Ahnenerbe's mod and I experience ugly pixelosis inside the boat. Interior Gauges are barely readable. Especially in Conning tower.

Do you need some Hi-res fix to make it look good?

Previously I used Ahnenerbe with GWX and had sharp, perfect looking interior.

Edit: I don't use Full interior mod yet.

Edit2:
Which mods out of "popular mods" can succesfully work with WAC: Thomsen sound pack? Merchant fleet mod/skins? other mods?
Especially I wonder if Thomsen sounds could work. They are much better IMO. More bass and without constant "jawohl" answer.

Last edited by B_K; 10-11-17 at 04:25 AM.
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Old 10-11-17, 02:53 PM   #144
ValoWay
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Wow!.. Thanks, Han!
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Old 10-11-17, 03:23 PM   #145
HW3
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A few shots from first patrol.
Attached Images
File Type: jpg SH3Img@9-10-2017_19.30.46_554.jpg (44.5 KB, 69 views)
File Type: jpg SH3Img@9-10-2017_20.47.0_131.jpg (41.3 KB, 64 views)
File Type: jpg SH3Img@9-10-2017_21.4.52_225.jpg (39.1 KB, 58 views)
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Old 10-11-17, 05:04 PM   #146
MADLOU
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In the career campaigns, whenever I get to my patrol zones or shortly thereafter or before, I can no longer get external views. Instead get a "Camera Out of Sector" message and the game locks up.

Any thoughts on this?

Other than this and a couple minor glitches here and there, the mod is incredible for something just released for the first time. The harbors are just breathtaking. I saw a German battleship last night parked in the Brest harbor which was just the most amazingly detailed and beautiful ship I've ever seen in a computer game, including SH4 and SH5.
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Old 10-11-17, 05:52 PM   #147
HW3
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A few interior shots of a type 7B.
Attached Images
File Type: jpg SH3Img@9-10-2017_19.45.57_419.jpg (47.2 KB, 65 views)
File Type: jpg SH3Img@9-10-2017_19.47.27_998.jpg (44.7 KB, 59 views)
File Type: jpg SH3Img@9-10-2017_19.47.52_936.jpg (59.8 KB, 56 views)
File Type: jpg SH3Img@9-10-2017_19.48.6_377.jpg (69.0 KB, 55 views)
File Type: jpg SH3Img@9-10-2017_19.49.1_730.jpg (59.6 KB, 53 views)
File Type: jpg SH3Img@9-10-2017_19.50.35_794.jpg (44.8 KB, 49 views)
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Old 10-11-17, 07:59 PM   #148
zeus
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Hello

How I can start in the campaign of 39 without being in August?

Is a month that becomes very long without attacks
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Old 10-11-17, 08:53 PM   #149
Aquelarrefox
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mmm MFM wroks only with stock gui, no with manos. badone.

i have a question becose i dont understad how it happens. i try to run gui manos 3.4. When the carrier load, im not in the port im in 0º -0º in ecuator. Wich thing would be changed to avoid it.

Posible makman know it, he is the mind beside it.
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Old 10-11-17, 11:34 PM   #150
HanSolo78
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@ll

Thx for feedback so far


@B_K

Can you show screenshots of the bad interior textures?
Thomsen sound ist probably not compatible.
I never tested. Depends on what files are changed.
I will have a look the next days.

@madlou
Camera out of sectors unfortunately is a known bug.
I suppose not to use external object camera on player u-boat . Use free cam!

@Zeus
There have to be made changes to the flotilla.cfg . Here you can change the start month for every harbour.

@aquelarrefox

One of these file should not be changed: flotilla.cfg or campaign_lnd.mis.
If they die not match in coordinates for starting base you will start at 0_0.
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