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Old 03-03-09, 11:51 AM   #31
Wreford-Brown
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Lehmann radio news is already part of GWX 3.0.

It's also included in WBNN so using either GWX 3.0 or WBNN wil give you the messages.
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Old 03-08-09, 03:05 PM   #32
Wreford-Brown
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Default Campaign files for VonDos' ships

With VonDos' kind permission, WB offers you campaign files for VonDos' ships.

The following ships are included:
RM Aquila
RMS Aquitania
RM Caio Duilio
HS Dnepr
RMS Empress of Britain
RHN Georgios Averof (ship model only)
HS Gradisca
RMS Laconia
SS Normandie
RMS Queen Elizabeth
RMS Queen Mary
SS Rex
RM San Giorgio
HMS Warspite
USS West Point

There are two versions of JSGME enabled files, one for those using GWX 3.0 and another for those using GWX 3.0 + bbw's St Naz and Schleuse mod. Please ensure you use the correct version.

For those who use other mods or supermods the individual _SCR files plus a consolidated _SCR file are included. I would love for someone to take this mod further and create a version for the other supermods that are available or for vanilla SH3.

VonDos' ships will appear on their historical routes. The exception is the RMS Titanic which is not included as she sank long before WW2. Anyone who wishes to see her sailing her historic route can use the separate Titanic_SCR file in "documentation" and merge it with the campaign_SCR file. Just in case, there are backup campaign_SCR files in "documentation".

Installation:
The correct order for installation is:
1. "St Naz + Schleuse" (if you are using it)
2. "Community Units" (if you are using it)
3. This mod

How to install:
1. Use JSGME to uninstall ALL mods.
2. Enable "St Naz + Schleuse" mod if you are using it.
3. Enable "Community Units" if you are using it.
4. Extract "VonDos' ships + WBs campaign files" into JSGME MODS and install.
5. You will get warning messages about "GWX 3 - St Naz and Schleuse" and "Community Units" if you are using them. Ignore these error messages and continue to enable the mod.
6. Re-enable any other mods that you want to use.

PLEASE ensure you download the correct version and please read the Readme as it contains important information.

Conflicts:
The JSGME mods are only compatible with GWX 3.0 as this is the campaign used as the base file.

Credits:
VonDos - Without his expanding shipyard there would be far fewer ships for us to sink. The level of detail that he puts into his models is stunning and this mod puts his excellent creations into the scripted campaign. Thank you for allowing me to include your ships in this mod to make it fully JSGME compatible.
The GWX Team - Created GWX Gold on which this mod is based. Thank you.
bbw - The campaign writing master. Thank you for your advice and support.
irish1958 - chief tester, put up with a lot of errors in the Betas and has the patience of a saint!

Permissions:
Feel free to use any of the _SCR files contained in "documentation" in your own non-commercial mods - just please give me credit.
All ship models remain the property of VonDos - permission needs to be sought from him to use the ships.
The base campaign file remains the property of GWX - permission needs to be sought from them to use the base campaign file.

Finally, this mod must remain a BETA as I am away for RL for a number of months and will be unable to offer support - sorry.

These files can be downloaded from BTS-MODS, just click on the green BTS icon in my sig. They will also later be available from my FF page.
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Old 03-08-09, 03:53 PM   #33
Jimbuna
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Good to see you were able to release it in time....good luck and stay safe mate

Spectemur Agendo
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Old 10-01-09, 03:14 AM   #34
Wreford-Brown
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I've been away for a while but am now back and able to offer support for my mods again.

Are there any adjustments, tweaks or fixes that I need to work on now I'm back?
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Old 10-01-09, 10:52 AM   #35
melnibonian
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Quote:
Originally Posted by Wreford-Brown View Post
Are there any adjustments, tweaks or fixes that I need to work on now I'm back?
The Mod with the Von Dos Ships seems to cause me CTDs with GWX 3.0
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Old 10-01-09, 11:44 AM   #36
Jimbuna
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Quote:
Originally Posted by melnibonian View Post
The Mod with the Von Dos Ships seems to cause me CTDs with GWX 3.0
Well it bloody well serves you right for not making any reference to the fact whilst he was away



I've posted it up on my compatability installation for GWX3.0 often enough
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Old 10-01-09, 12:13 PM   #37
melnibonian
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Quote:
Originally Posted by jimbuna View Post
Well it bloody well serves you right for not making any reference to the fact whilst he was away
I think I've PMed him at some point. Nevertheless now that he is back mabye we can see if it is me that have the problem or it is a generic one with the mod.
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Old 10-01-09, 01:32 PM   #38
Jimbuna
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Rgr that, there's a stable version here if needed, but probably dependant on what else you've already got installed.
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Old 10-01-09, 01:36 PM   #39
mr chris
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Very true Jim. I believe i had a problem with a Ctd the same as Mel stated.
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Old 10-01-09, 02:08 PM   #40
melnibonian
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Quote:
Originally Posted by jimbuna View Post
Rgr that, there's a stable version here if needed, but probably dependant on what else you've already got installed.
Thanks for that Jim. I'll PM you later on to get instructions on how to install this in comparison with your installation. I'll probably try it again during the weekend.
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Old 10-01-09, 02:22 PM   #41
Wreford-Brown
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The original VonDos' ship mod was unstable as I tried to go too far and create it as a single mod and there was more than one potential point of failure. Lesson now learned (Sorry!). I updated it just before I went away but had no time to properly advertise that the old one may cause CTDs and I'm very aware that people may not have tried the newest version which is at: http://www.subsim.com/radioroom/down...o=file&id=1187

It takes a fair amount of time to follow the steps properly but it will work with any Campaign_SCR file, no matter how highly customised. Please, please 1. Make a backup of your Campaign_SCR file somewhere you can easily find it and 2. Take the time to ensure the ship is in the Museum.

The only other way to find out what is causing the CTDs is to enable the ships one at a time. Please be patient - it's worth it, and I'm always happy to help.
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Old 10-01-09, 03:43 PM   #42
evan82
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Quote:
Originally Posted by Wreford-Brown View Post
It takes a fair amount of time to follow the steps properly but it will work with any Campaign_SCR file, no matter how highly customised. Please, please 1. Make a backup of your Campaign_SCR file somewhere you can easily find it and 2. Take the time to ensure the ship is in the Museum.

The only other way to find out what is causing the CTDs is to enable the ships one at a time. Please be patient - it's worth it, and I'm always happy to help.
Yes, I know this pain. Checking units: equipment, Zon files conflicts, etc...
Checking campaigns files: most important - two units scripted with the same name in MIS file, in the same time enabled in game = game crush!...

It's a hard work, I know.
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Old 10-01-09, 04:58 PM   #43
Wreford-Brown
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It should be a simple install but it can be time consuming. The hardest part of the mod was the research!
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Old 10-03-09, 02:25 AM   #44
Wreford-Brown
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Default Campaign file for SS Esperia

Thanks to the kind permission of VonDos I now offer a campaign file for his latest ship, the SS Esperia.

Download at: http://www.subsim.com/radioroom/down...o=file&id=1369
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Old 10-03-09, 02:49 AM   #45
evan82
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Quote:
Originally Posted by Wreford-Brown View Post
Thanks to the kind permission of VonDos I now offer a campaign file for his latest ship, the SS Esperia.

Download at: http://www.subsim.com/radioroom/down...o=file&id=1369
SS Esperia? I think I missed this
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