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Old 03-18-2018, 12:30 AM   #1
bstanko6
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Default Campaign advance verifier definition?

I’ve been searching the threads and I am only looking for an idea of what this mod does.

I use it. It seems to work...gives positive message.

When it works does it mean I will successfully move into the next campaign without issue?

I assume this “fixes” the issue or that when I play it will move forward come the time.

Thanks
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Old 03-18-2018, 02:22 AM   #2
vdr1981
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Quote:
Originally Posted by bstanko6 View Post
When it works does it mean I will successfully move into the next campaign without issue?

s
That's the idea behind it...
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Old 03-18-2018, 02:44 AM   #3
bstanko6
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Anybody ever tell you VDR that you are the man!!!!
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Old 03-18-2018, 02:53 AM   #4
vdr1981
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Quote:
Originally Posted by bstanko6 View Post
Anybody ever tell you VDR that you are the man!!!!
Why? That's been said in mods description after all...
Read more about campaign transfers from twos documentation to get some notion what is going on...
Cheers!
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Old 03-18-2018, 06:44 AM   #5
skin-nl
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I found out that the alternative campaign transfer is not needed.

I save the game on the date when the campaign ends, i exit the game and also close uplay. Then start it all up and load the game, use time compression and the campaign ends successfully

I found this out because i didn't know what the new sub was so i saved the game.The new sub was the type VII/Flak and have only 4 torpedoes in the front..so i reloaded my saved game

Michael
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Old 03-18-2018, 11:29 AM   #6
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By following my GUIDE, you will have total freedom about where you start in the campaign, you can freely choose your date and starting port.

http://www.subsim.com/radioroom/showthread.php?t=236272
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Old 03-18-2018, 11:45 AM   #7
fitzcarraldo
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The verifier works, but you can have some "false postives", or "false negatives".

So, it is not 100% secure. But works well. Not excellent.

Regards.

Fitzcarraldo
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