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Old 02-22-14, 07:07 PM   #16
ETR3(SS)
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The problem with the recharge times and endurance has to do with the speed you travel at. I don't recall the exact speed offhand but traveling at less than that speed will drain the batteries faster than if you were traveling faster than speed X. Adjusting the range at speed endurance typically results is longer recharge times. In short, you're chasing a ghost. The problem is in a part of the game that we don't have access to.
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Old 02-22-14, 11:51 PM   #17
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"...what does it do with 2 miles and 96 knots?"

Something similar to 0.5 miles and 90 knots, about 62-63 miles and about 20-30 hours recharge time.

ETR3, I did try the speed control dial, set 1 knot, 2 knots, 4 knots, all result in less range than the default 3 knots I get with ahead 1/3rd on the standard engine telegraph control.

Curious, I was an AX which is also an electronics rate, but the BEEP school at NAS Memphis was overcrowded so the sent a bunch of us to BEEP at SSC/NTC San Diego. Did you go to BEEP there, and where was your A school?
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Old 02-23-14, 07:19 AM   #18
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Not sure what BEEP is offhand, but I was a striker and struck radio after trying for STS which was a waste of time. I didn't go to A school but it would've been back in Groton, CT with the rest of the A schools except for MT and nuc. C school would've been in Bangor, WA for the Trident Radio Room setup. Think the pipeline was about a year/ year and a half.
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Old 02-23-14, 12:02 PM   #19
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BEEP = Basic Electricity and Electronics Preparation. When I was active there were two, one at NTC San Diego for all the blackshoes and the other at NAS Memphis for airdales. Most of those bases are closed these days, and of course this;



Was retired long ago, replaced by the SH-60.
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Old 02-23-14, 01:14 PM   #20
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Ah ok. We had SECF which was a common intro for all the "T" rates and then you would branch off from there to your specific rate. SH-3 right? For all the training we did for ASW assets helos never figured prominently into it. P-3's on the other hand was drilled into us.
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Old 02-24-14, 08:57 PM   #21
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Yep, the Orion crews used to call our Sea Kings "Winnebagos", but I didn't take offense since they were right - I got a few rides in P-3s and it's like comparing a Volkswagen Beetle to a Rolls Royce limo. Smooth ride, no vibration, lots of room inside. The standard joke was that a helicopter was 1000 mismatched parts flying in close formation around an oil leak while waiting for metal fatigue to set in.
But then again, a P-3 can't hover or land on a ship.

Forgot some other tests, working on those when I'm not tearing my hair out trying to figure out the texture mapping on these blasted subs. All Stop, Ahead 1/3rd, Ahead 2/3rds, Ahead Standard all have the same recharge rate, about 6 hours. Ahead Full takes 11 hours, Ahead Flank 22 hours. Discharge is keyed to speed rather than power, running at Ahead Flank, diving, then going to All Stop the battery continues to drain while the sub is coasting. 9 knots submerged you get 10 miles in a little over an hour before the battery drops to 10%, and the speed is down to 4 knots.
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Old 10-28-14, 06:03 PM   #22
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Well, after modding a Sargo to run at a max of 12 knots submerged I found that flank speed wasn't draining the battery nearly as fast as I thought it should, and running all ahead standard actually drained the battery faster than flank and decreased the range. Fiddled with the numbers again;

miles = 2
knots = 25

Then ran some tests;

5 1/2 hour recharge from 10%

2 knots (1/3rd)
70 miles

5 knots (2/3rd)
37 miles

8 knots (Standard)
16 miles

10 knots (Full)
51 miles

12 knots (Flank)
47 miles

The first three make perfect sense, increase from 2 to 5 knots cuts the range almost in half, increase to 8 knots less than a quarter, but then 10 knots INCREASES the range, and flank is better than 2/3rds. There must be other files and/or data factored in here, horsepower and/or drag possibly.
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Old 10-28-14, 07:31 PM   #23
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I can't say just why you would get these kind of wonky results, but there is direct relationship between eng_power and drag.

If you have a sub with a eng_power of 1000 and a max speed of 10 there is a certain drag force at 10 knots. If you increase the eng_power to 2000, the drag will be greater. If you decrease it to 500, the drag goes down. There is no useable variable for drag. IOW, the game mechanics presume the vessel can reach the max speed specified, with the power specified, and adjusts the drag forces to fit.

The only other thing I can think of that might cause the odd results, is the Is_DieselElectric = True. If you changed that, it might mess things up.

I never tried making arbitrary changes to the surface eng_power, but the ratio between the surface and submerged eng_power values might be involved here.


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Old 10-28-14, 09:55 PM   #24
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Default Hmmmmm

One interesting item, the CFG file;

[Unit]
ClassName=SSSargo
3DModelFileName=data/Submarine/NSS_Sargo/NSS_Sargo
HumanPlayable=YES
Interior=data/Interior/NSS_Salmon/NSS_Salmon
UnitType=200
MaxSpeed=2
MaxSpeedSubmerged=1
Length=94.6404
Width=8.1788
RenownAwarded=130

The percentages at the bottom;

[EngineProperties]
AllStop=0.00
AheadSlow=0.20
AheadOneThird=0.40
AheadStandard=0.62
AheadFull=0.85
AheadFlank=1.00
BackSlow=-0.26
BackStandard=-0.40
BackFull=-0.53
BackEmergency=-0.66

Are applied to both surfaced and submerged speeds, but the max speeds at the top are not used in game - those come only from the SIM file, change the speeds in the CFG to whatever and it has no effect.

In the sim file I have;

Propulsion
Max speed = 25
Max force = 0.0
eng power = 6140
eng rpm = 280

E propulsion
Max speed = 12
eng power = 2660
eng rpm = 270

Power and RPM are default, the only thing I changed was the max speed.

For the submerged range I just now tried;

miles = 4
knots = 15

3 1/2 hour recharge from 10%

2 knots
68 miles

5 knots
34 miles

7 knots
20 miles

10 knots
34 miles

12 knots
30 miles

Really odd that whatever you do has more effect on the recharge time than anything else, and why the range for 5 knots and 10 knots are the same is completely baffling.

Only drag I can find is up/down and left/right, no idea what that applies to - induced drag fore and aft will increase with speed and would not drop off except with a planing hull (or hydrofoil), which certainly doesn't apply to a WWII submarine - especially when submerged. But the increase in range from Standard to Full speed seems to be more or less consistent.
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Old 10-28-14, 11:27 PM   #25
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Gets more bizarre by the minute. Restored the original file;

miles=96
knots=2

Then started playing with the e propulsion;

eng power = 2740
eng rpm = 270

Increase either one and it reduces the range, decrease and it increases the range;

eng power = 740
eng rpm = 70

That results in 130 miles at 2 knots and recharge from 10% in one hour. What I'm shooting for here is about 90-100 miles at 2 knots and 6 to 8 hours recharge time from 10%, but near as I can tell there's no way to affect the range without also affecting the recharge time.
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