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Old 01-08-10, 01:59 PM   #106
Dr. Evil
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Hey fellas (and assorted female types),

A list of my active mods...

RFB 2.0
RFB 2.0 Patch1
RSRDC RFB V575
RSRDC V5xx Patch1
Radar CombiMod
Remove Grain Effect
Different Warship Smoke for RFB incl Web. Maneuver
Torpex Torpedoes...

When I call battlestations, and then order the crew to man the all the guns, fore and aft AA, as well as Fore and Aft Deck guns, nobody does, and I have to manually move guys into the slots. Is a bug or a feature? If the former, how do I fix it, and if the latter, how do I use it?

Furthermore, nobody is manning the fore deck gun when I do drop guys into all the deck gun slots. Is this normal? When I order the DG to open fire, do both fire anyway? (I haven't tested that, to be honest.)

Thanks!
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Old 01-08-10, 06:33 PM   #107
Anvart
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1) Problems with interior cameras (not good solution)... not correct cameras spaces...
2) Conning Tower position should be aligned with Command Room on periscopes shafts...
3) ... and Ascope display artefacts...





4) ... and ...
It has been corrected almost 2 years ago...
http://www.subsim.com/radioroom/show...jpg#post905730




...

5) Not correct some scales (dials)... mirrored or right to left reading (arabic?) ...
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Last edited by Anvart; 01-09-10 at 03:36 PM.
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Old 01-08-10, 09:39 PM   #108
Bubblehead1980
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No expert but something with the interior cam in RFB is kind out of wack at moment.Esp bad in conning tower if SJ radar is on.Then other problem is even SJ radar is on, its not working.Never had one SJ contact report and never see pips on the scopes, which are difficult to read because of the lag.

I'm sure you guys will figure out the problems, just letting you know whats going on this end.

Also, same problems in various classes from Gato to Porpoise
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Old 01-08-10, 11:03 PM   #109
CH3NO2
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I have a question please.

Does this mod combine any other mods? Such as.... environmental, sound, prop rotation, uniform/insignia, ship centered, etc. If none of these are already included, could someone tell me what other mods are compatable?
thanks very much for any help.
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Old 01-09-10, 11:23 AM   #110
Fish40
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At CH3NO2: RFB dose contain the RE(Real Environment) Mod, and adds it's own sounds. I believe there may also be some uniform fixes and tweaks included from previous versions. If you read the first page of the thread, you should see all the fixes and what's included in the Mod.


First patrol in progress. Tambor class, Feb/42. RSRD added as well. Home base, Pearl Harbor. Objective: Conduct anti-shipping ops in southern Marshall Isl. Left Pearl, refueled at Midway. Arrived on station and began patrol. Several days of nothing but open sea. Finally made contact. Seems to be freighter at long distance. Saved game. One issue I noticed so far: Smoke from ships at long distance renders as "puffs" instead of a steady stream. As ship closes, smoke renders normally. No biggie. Other than that, all seems OK. More too follow.
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Old 01-09-10, 03:30 PM   #111
Bubblehead1980
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In most of the books i've read, the smoke is described as puffs when viewed from long distances and not steady until sub gets closer, so maybe how its rendered in game is correct.
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Old 01-09-10, 04:33 PM   #112
CH3NO2
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@Fish40, thanks for the reply. I saw the fixes that are posted but I guess I missed what all is included. I will go back and read again. That brings me to another question, if I installed real enviro after RFB 2. then uninstall or deactivate with JSGME does it go back to what RFB installed, or back to stock? Thanks again.
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Old 01-09-10, 04:56 PM   #113
BadKarma1001
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Maybe i am extremly dim but how do i make my guys manning the AA and engage planes.
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Old 01-09-10, 09:18 PM   #114
Very Jerry
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I have a few RFB questions

1. During dives to avoid planes or escorts you are supposed to move deck watch to Con and Hoggans alley. Fine, but you have to move all watches. I cannot keep track of which watch I'm in with time compreesion etc to do otherwise. So I guess I only do this if I expect actual aircraft attack or depth charging before I move crew to internal compartments. Can you move while submerged with crew in watch slots? Edit: I found more info on page 13 of downloaded manual

2. Are cruise speeds different from stock game? In a Gar Class sub i get 3 knots at 1/3 speed and 7 knots at 2/3 speed. 7 knots seems to give me a decent fuel consumption rate. Any comments?

3. What's with the map? I guess as you change zoom you get more detailed water depth indication.

As you can guess I haven't been playing this mod much. House sitting one place, PC with game in my condo.

Thanks in advance.

Last edited by Very Jerry; 01-09-10 at 10:10 PM.
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Old 01-10-10, 08:36 AM   #115
LukeFF
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Quote:
Originally Posted by Very Jerry View Post
2. Are cruise speeds different from stock game? In a Gar Class sub i get 3 knots at 1/3 speed and 7 knots at 2/3 speed. 7 knots seems to give me a decent fuel consumption rate. Any comments?
Ahead Standard gives the best balance of range and speed and is listed for each sub class in the manual.
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Old 01-10-10, 12:15 PM   #116
Hitman
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One thing I have forgotten to say many times already:

The boats still have the wrong 3 blades propellers, the correct 4 blade ones somebody created long ago (Can't remember who right now) should be added in a future version
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Old 01-11-10, 12:26 AM   #117
Bubblehead1980
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I think it was captain america who made the prop mod.I know before ducimus included the 4 blade props for gato, balao and tench I simply enabled the mod after TMO.Prob work same for RFB.
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Old 01-11-10, 02:36 AM   #118
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Quote:
Originally Posted by Anvart View Post
The bearing display was visibile only in a small sliver at the top of the compass face. The conning tower pic from the Bowfin below and the online tour of the Pampanito bear this out:

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Old 01-11-10, 09:30 PM   #119
LukeFF
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Just a note as well: I'm resuming work on the damage model for the warships. Currently I'm working on the light cruisers, and I'll work my way forward from there to (eventually) the heavy cruisers.
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Old 01-11-10, 11:10 PM   #120
Treetop64
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Just DL'd RFB v2.0 a few days ago, installed it over the vanilla v1.5, and I'm thoroughly enjoying it!

> Started a patrol in 1941 from Manilla, in USS Shark (SS-174) - knock on wood...

> On my way down to Celebes Sea, and with that there is already an eerily similar pattern to the real Shark's patrol...
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