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Old 07-25-17, 04:04 PM   #16
The Bandit
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Originally Posted by PL_Harpoon View Post
While I agree with the first example (I even made a separate thread about this) I don't seem to find a solution to the second situation.

If the AI can't detect a torpedo what it's supposed to do?
One thing I noticed in your screenshot is that it's baffles are quite wide - about 60 degrees but again, what would you want the AI to do i this situation? More frequent baffle clears?
What's being touched on here is one of the few strengths / redeeming qualities of the Mk 37, for its time it was quiet. Now that the AI don't have torpedo ESP anymore (picking up slow passive torpedoes shot at distance in the baffles) stuff like this is possible.

In all likelihood these are the types of attacks that would have been attempted/preferred with the Mk 37 in wartime. If done right (launching sub not detected, target has course and speed that allow it to be intercepted by a 17 knot torpedo) this tactic can be quite successful, however the risks involved and the marginal nature of the weapon (both speed and warhead) lead to the development of the Mk 48.
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Old 07-25-17, 05:38 PM   #17
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From my experiences and tactics in both 68 and 84 I get the feeling that in a real war the Soviets would have been absolutely toasted
At least on the naval front.
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Old 07-26-17, 04:06 AM   #18
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From my experiences and tactics in both 68 and 84 I get the feeling that in a real war the Soviets would have been absolutely toasted
At least on the naval front.
EDIT: The new torpedo logic in the updated 1.06 beta is much much better!
Takes more MK48s now to take on a sub. They can evade better. More fun.
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Old 07-26-17, 05:46 AM   #19
Shadow
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Originally Posted by The Bandit View Post
Now that the AI don't have torpedo ESP anymore (picking up slow passive torpedoes shot at distance in the baffles) stuff like this is possible.
Really? Can't find it on the changelog, but that'd be great.
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Old 07-26-17, 06:52 AM   #20
PL_Harpoon
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Quote:
Originally Posted by Shadow View Post
Really? Can't find it on the changelog, but that'd be great.
Here's quote from the steam forums

Quote:
Major changes are:
Torpedo tubes jamming is reinstated but a little more generous, tubes can now jam at 20+ knots.
Found the last (we hope) of the AI submarine diving bugs, so now there should be no more diving into the sea floor or past crush depth by Soviet subs.
Torpedo homing logic now uses "lag" rather than "lead" logic so that targets being homed on cannot be outside the sensor cone.
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Old 07-26-17, 07:09 AM   #21
Skyhigh
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Quote:
Originally Posted by PL_Harpoon View Post
Here's quote from the steam forums
That quote doesn't say anything about torpedoes being undetectable in enemy sub's baffles though.
It says that torps cannot home on something outside their sensor cone.

Torpedo Extrasensory Perception (ESP) was something else
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Old 07-26-17, 07:24 AM   #22
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Yeah, my bad. I've misread Shadow's post
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