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Old 05-29-19, 02:13 AM   #766
hauangua
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Quote:
Originally Posted by Sugardust View Post
Thanks for helping. Here's my modlist either way.

GWX - Enhanced Damage Effects
GWX - No Medals on Crew
MFM - Improved
Thomsen's Sound Pack V3.2cg
MaGui F
MaGui F FIX for GWX3 v3-2017
OLC's Modified Searchlight Beams for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for Type II
b25_Louder_Diesels
Think good mod list for start.. But why 2° waterstrem? You want use type II uboat?
And my advice, install SH3 commander + GWX file fix for commander


Sh3 commander ( install in sh3 folder ):
http://www.subsim.com/radioroom/down...o=file&id=4789

GWX file for sh3commander
http://www.subsim.com/radioroom/down...o=file&id=1421
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Last edited by hauangua; 05-29-19 at 02:29 AM.
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Old 05-29-19, 02:54 AM   #767
Sugardust
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Originally Posted by hauangua View Post
Think good mod list for start.. But why 2° waterstrem? You want use type II uboat?
And my advice, install SH3 commander + GWX file fix for commander


Sh3 commander ( install in sh3 folder ):
http://www.subsim.com/radioroom/down...o=file&id=4789

GWX file for sh3commander
http://www.subsim.com/radioroom/down...o=file&id=1421
I will look into these, thank you. And yes, I do use the Type II when starting a new career, I usually choose the first flotilla in Kiel which starts you with a Type II.

I enjoy the challenge of it I think.
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Old 05-29-19, 03:14 AM   #768
hauangua
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I will look into these, thank you. And yes, I do use the Type II when starting a new career, I usually choose the first flotilla in Kiel which starts you with a Type II.

I enjoy the challenge of it I think.
Sink 'em all!
for any problem you ask, here many people will know how to help you
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Old 06-10-19, 04:35 AM   #769
Plumber1
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Hi Sugardust.

From your list are you actually running GWX? If so in the UZO and attack periscope screens, at the top left you should have a box that says "FLAGGEN" left click and drag this into the middle of the screen for a full list of nations flags and whether they are allied, axis or neutral (with dates).

Hope this helps.
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Old 07-17-19, 05:06 AM   #770
Noobicum4Ever
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Default SH3 Community Manual

„Silent Hunter III Community Manual” is still valid?
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Old 07-17-19, 08:15 AM   #771
THEBERBSTER
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A Warm Welcome To The Subsim Community > Noobicum4Ever
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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Old 07-31-19, 03:00 AM   #772
Noobicum4Ever
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radar RADAR trips and tricks?

I am at the end of February 1942 and I have radar now. Is it useful to detect both ships and aircraft? Does my enemy detect me any easier? What are the tips?
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Old 08-04-19, 11:55 AM   #773
melis
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Originally Posted by Noobicum4Ever View Post
I am at the end of February 1942 and I have radar now. Is it useful to detect both ships and aircraft? Does my enemy detect me any easier? What are the tips?
so radar is very useful. However, its waves the enemy is also able to detect. After tracking, it is good to mark the unit and turn off the radar. Use single scans.
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Old 08-26-19, 12:27 PM   #774
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Ok, so I decided to dust off my copy of SH3 again. Fresh install on my laptop, updated to 1.4.0.1. One of the first things to edit is, of course, time compression. I edit the main.cfg to read "maximum=2048" in the TC section. However, the game is still stuck on 1024 max. Now, SH3 Commander took care of this, no problem, but I'm still curious as to why it wasn't enough to simply edit main.cfg.
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Old 08-26-19, 12:38 PM   #775
Anvar1061
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Quote:
Originally Posted by Kissaki View Post
as to why it wasn't enough to simply edit main.cfg.
It needs to be edited in the game and the save folder too.
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Old 09-18-19, 03:25 PM   #776
Noobicum4Ever
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Quote:
Originally Posted by melis View Post
so radar is very useful. However, its waves the enemy is also able to detect. After tracking, it is good to mark the unit and turn off the radar. Use single scans.
But if I use time compression it is not to complicate?
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Old 09-30-19, 11:58 AM   #777
Drakken
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When preparing to attack from the middle of a convoy, would you pre-set your torpedoes to a specific depth to save time? If yes, which depth do you set all your torpedoes to?

I'm in 1941, and setting all my torpedoes to 7 meters deep seems like a good compromise, rather than micro-managing each individual torpedo to the target ship's draft.
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Old 09-30-19, 02:17 PM   #778
John Pancoast
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Quote:
Originally Posted by Drakken View Post
When preparing to attack from the middle of a convoy, would you pre-set your torpedoes to a specific depth to save time? If yes, which depth do you set all your torpedoes to?

I'm in 1941, and setting all my torpedoes to 7 meters deep seems like a good compromise, rather than micro-managing each individual torpedo to the target ship's draft.
Are you using Hsie's patch ?
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Old 10-01-19, 09:21 AM   #779
Drakken
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Quote:
Originally Posted by John Pancoast View Post
Are you using Hsie's patch ?
Not yet. Just GWX.

I'm in the middle of a campaign so I wait until it is over before installing that patch.
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Old 10-01-19, 12:10 PM   #780
John Pancoast
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Originally Posted by Drakken View Post
Not yet. Just GWX.

I'm in the middle of a campaign so I wait until it is over before installing that patch.
Seven is pretty deep. But I'm going off of using Hsie's patch. Are you having luck at that depth ?
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