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Old 07-03-18, 02:11 PM   #1
Spraki
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Join Date: May 2018
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Default TWOS: Manual TDC, check. RAOBF, check. Gyro... ARGH >_<

Hi.

This one is a bit more complicated than the smaller questions I had in the other thread. As a recap, I am playing Twos, max realism, real navigation etc.


Quick sitrep on my experience bar:
Currently, let's say I've learned how to use the RAOBF. I can get range and AOB quite well now, thanks to all the tutorials. I suppose I still need to learn the Attack Disc. I suppose I need to learn that to get even better at figuring AoBs and whatnots.

So far, I've been blowing up ships, but a large number of them we're sitting ducks. That's not the path of the Kaleun!


Now, what is really holding me back is the Gyro. I simply can't get behind when to shoot or where to point my periscope. I thought I did know, but I was wrong.

I've seen tutorials, but they don't "0°, 0°" the two gyro values. They just aim a bit here or there with the gyro values showing sorta random numbers, and they just shoot a torp. Things blow up. Cool.



So, I am a bit lost. Let's say you got range, AoB, speed well estimated. Where do you go from there?


1. Is it really necessary to have my uboot intersect with the target's course/track?

I was under the impression the torpedo would actually change course appropriately. Unless the curvature actually causes more inaccuracies, if the gyro angle is too large??


2. Videos are not helping much really. So, how do you guys do it regarding Gyro?
When do you launch your torpedo? Do you do 0° on gyro or do you aim somewhere as a lead? But how is that calculated?

so many questions
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