SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-08-10, 07:19 AM   #256
padmack
Mate
 
Join Date: Jul 2008
Location: U-69
Posts: 53
Downloads: 165
Uploads: 0
Default ~Sorted~

Blueduck - success!

I found out part of the Dl was corrupted. Am installing now!

Good hunting
__________________

padmack is offline   Reply With Quote
Old 06-08-10, 01:35 PM   #257
blueduck
Commander
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
Default

Hello Padmack,

great to see the problem is solved!

Enjoy Living Silent Hunter III V5!

Regards
Blueduck
blueduck is offline   Reply With Quote
Old 06-08-10, 11:18 PM   #258
thehiredgun
Samurai Navy
 
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
Default LSH III Camera Problem

Quote:
Originally Posted by blueduck View Post
Hello thehiredgun,

I guess you would be able to tell us more.
Which "targets", focus on what?

Greets Blueduck
Sorry about being so late in replying ! When i push the .(period or comma) to see a enemy or a ship view of even your own sub, all i see is the sky,bottom of the ocean or anything but another ship.I was wondering if this has ever been corrected ?The Hired Gun, I see apparently there is a fix,do i need to download a new version with the fix ?

Last edited by thehiredgun; 06-08-10 at 11:22 PM. Reason: adding to the question
thehiredgun is offline   Reply With Quote
Old 06-09-10, 11:09 AM   #259
blueduck
Commander
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
Default

Hello The Hired Gun,

this happens due to land objects in range.

We will try to fix it with LSH3 V5.1 comming soon.

Greets
Blueduck
blueduck is offline   Reply With Quote
Old 06-09-10, 04:20 PM   #260
thehiredgun
Samurai Navy
 
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
Default

Quote:
Originally Posted by blueduck View Post
Hello The Hired Gun,

this happens due to land objects in range.

We will try to fix it with LSH3 V5.1 comming soon.

Greets
Blueduck

thanks
thehiredgun is offline   Reply With Quote
Old 06-09-10, 05:36 PM   #261
padmack
Mate
 
Join Date: Jul 2008
Location: U-69
Posts: 53
Downloads: 165
Uploads: 0
Default

Gentlemen,

I am still having problems with beginning my camapign with LSH v5.

I use SH Commander 3.2 and I have the recommended mod attached as per LSH instructions. i load game through SHCOmmander (I DONT CHANGE ANY DATES, FLOTILLAS or anything here) and all seems well until the "Zero Latitude, zero longitude" bug rears its ugly head AGAIN when the missiion loads. Once, it loaded in Wilhelmshaven but i quit and loaded a 2nd patrol but i appeared off West africa again.


LSH v5 is the ONLY mod I have activated in JSGME at the moment so im guessing it has a problem with campaign files but how?
I notice nobody else seems to be having this problem so it must be something my tired head is missing???

ps: managed to load a mission in Brest 1941 but CTd when I went to map screen to plot a course. It has something to do with campaign/flotilla files not aligning between Sh3Commander and LSHv5...
__________________


Last edited by padmack; 06-09-10 at 06:20 PM.
padmack is offline   Reply With Quote
Old 06-10-10, 08:33 AM   #262
blueduck
Commander
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
Default

Would you PLEEAASSEE contact me via E-Mail as asked several times before? I will have to ask you some questions which do not have to be posted here to "SPAM" this thread!

Regards
Blueduck
blueduck is offline   Reply With Quote
Old 06-10-10, 08:41 AM   #263
blueduck
Commander
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by dthomo View Post
Hello Blueduck,
That is the problem.Although I've activated the "Start at Sea" option in SH3 Commander, I always start in port. That can be quite interesting to begin with, but it gets a bit tiresome after a while. Is it possible that the co-ordinates in the Start At Sea.cfg file need changing to fit in with the more complex Harbours in LSH v5?
Regards.
Hello dthomo,

we have found the bug and corrected it.
Due to the fact, that Kiel becomes starting flotilla twice in LSH3 we named it "Kiel_1" and "Kiel_2" without corresponding entries for SH3Commander.

Sent you the changed file for your personal use and tests via E-Mail.
The bug will be corrected within the Release of LSH3 V5.1 comming soon.

Regards
Blueduck
blueduck is offline   Reply With Quote
Old 07-22-10, 09:07 PM   #264
Kremmen
Torpedoman
 
Join Date: Jul 2008
Location: Scotland
Posts: 116
Downloads: 138
Uploads: 0
Default

Quote:
Originally Posted by blueduck View Post

LSH3 V5.1 comming soon.

Greets
Blueduck

Sweet,I absolutely love this mod,appreciate all the work the team have put into it
__________________
Never be afraid to try something new.
Remember amateurs built the ark.....Professionals built the Titanic.

Kremmen is offline   Reply With Quote
Old 07-22-10, 09:16 PM   #265
thehiredgun
Samurai Navy
 
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
Default camera

Quote:
Originally Posted by blueduck View Post
Hello dthomo,

we have found the bug and corrected it.
Due to the fact, that Kiel becomes starting flotilla twice in LSH3 we named it "Kiel_1" and "Kiel_2" without corresponding entries for SH3Commander.

Sent you the changed file for your personal use and tests via E-Mail.
The bug will be corrected within the Release of LSH3 V5.1 comming soon.

Regards
Blueduck
Did the camera problem get solved yet?
thehiredgun is offline   Reply With Quote
Old 08-02-10, 03:21 AM   #266
kevtherev
Loader
 
Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
Uploads: 0
Default OLC-GUI

I have been using LivingSH3_5 for a few days now and must say how much I like it. After instaling the mod. OLC-GUI by sale I cannot fathom out, being in auto targeting mode, how to see, when in UZI or Scope, the distance to target or speed of target. I realise that this info can be obtained by using the map and various calculations but surely when in auto targeting this should not be necessary. The OLC mod is just so good that it would be a shame not to use it. By the way these are just observations and in no way complaints about these wonderful mod releases. Many Many thanks for them. Will probably change from WAC to LSH3 for some time.
__________________
kevtherev is offline   Reply With Quote
Old 08-02-10, 11:09 AM   #267
blueduck
Commander
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by kevtherev View Post
I have been using LivingSH3_5 for a few days now and must say how much I like it. After instaling the mod. OLC-GUI by sale I cannot fathom out, being in auto targeting mode, how to see, when in UZI or Scope, the distance to target or speed of target. I realise that this info can be obtained by using the map and various calculations but surely when in auto targeting this should not be necessary. The OLC mod is just so good that it would be a shame not to use it. By the way these are just observations and in no way complaints about these wonderful mod releases. Many Many thanks for them. Will probably change from WAC to LSH3 for some time.
Hello Kevtherev,

I do not see a complaint in your post, just a question!

Just "Rightklick" your Weapon-Officers-Icon and change to his station. There on the TDC you will find a GREEN light. Klick the button above and the light will change to red - now "auto targeting mode" is on and the correct distance is shown in the corresponding dial.
Be sure that you can "lock" the target (L-Key) - submerged the locked status will only be safe within 6000m.

Greetz
Blueduck
blueduck is offline   Reply With Quote
Old 08-02-10, 11:59 AM   #268
thehiredgun
Samurai Navy
 
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
Default

Quote:
Originally Posted by thehiredgun View Post
Did the camera problem get solved yet?
I thank you for the answer but I can not live without the ship camera. I will keep monitoring LSH 3 to wait for the patch.
thehiredgun is offline   Reply With Quote
Old 08-03-10, 09:59 AM   #269
blueduck
Commander
 
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by thehiredgun View Post
I thank you for the answer but I can not live without the ship camera. I will keep monitoring LSH 3 to wait for the patch.
Sorry Thehiredgun for not answering your first question immediately!

The land objects, like bunkers, coastal searchlights and so on, are of the type land, whereas in GWX they have been transformed into environmental objects. By this they are not reported by the deck crew and time compression does not slow down.
If they are environmental objects you will run into the risk of beeing detected and shelled by the guns.

We do not intend to change this!

Regards
Blueduck
blueduck is offline   Reply With Quote
Old 08-09-10, 12:20 PM   #270
Sheepdog
Swabbie
 
Join Date: Jun 2003
Location: Kent, England.
Posts: 8
Downloads: 130
Uploads: 0
Default Black then CTD!

Well, this one has me really scratching my head.

Installed (only LSH 5 activated in JSMGE) LSH over a clean, unadulterated installation of 1.4b emea, loads menus fine, starts new career fine, loads up in control room fine, external view all fine too, soon as I go to bridge, everything goes black (except for the crew oddly), then, crash to desktop. Faulting module 'atiumdag.dll'

Never have any problems with GWX 3.0, runs no problem, and I did a clean-off and re-install of that just to test, fine.

Anyone else seen this? I've run out of ideas really, but I'd love to try this MOD out, it looks superb.

Running Win 7 x64, with a Radeon 5870 and the 10.5 Catalyst drivers.

If any of you chaps can advise in any way, I'd be indebted to you.

SD.

Last edited by Sheepdog; 08-10-10 at 07:52 AM.
Sheepdog is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.