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Old 08-06-14, 10:41 PM   #556
TheBeast
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Quote:
Originally Posted by GPTeles View Post
I`m playing in 1940 (happy Times) but there`s an option to equip a 1943 torpedo (the Kaunkonig) and many other torpedoes and equipament is this a bug or what and how do i correct this?
Thanks.
In version 1.4 dates were not enforced to ensure all equipment was working.

Quote:
Originally Posted by moha14881 View Post
I got an open error in periscope.dds
Sorry, I forgot the exact message!
But loading bar get stuck at 1/3 and alt+tab get the message!!!
Starting a loaded game takes serious time but fine despite some silly pauses and lagging!!!
See below
Quote:
Originally Posted by moha14881 View Post
Also snorkel description is missing!!!!
You may not have installed the MOD correctly
--- or ---
You may have a MOD conflict because of MOD install order.
-- or --
If you are running 32Bit Operating System and have not enable the 4gig patch to SH5.EXE, your system may run out of memory space(Environment space).
This can cause some images and even scripts to not load properly. This can be a intermittent issue.

Regards!
TheBeast
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Last edited by TheBeast; 08-07-14 at 05:33 PM.
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Old 09-04-14, 05:51 AM   #557
Choum
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Default Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2

Hi all,

I have made a new hotfix for this mod, I just upload it to subsim after TheBeast agreement.

Fix :

Fix Wrong preview image on some upgrades and equipments.
Fix Wrong text and description on some skins.
Fix Uplay/SH5 synchronisation that overwriting some Equipement availability date when playing online or having uplay online.

Download
: http://www.subsim.com/radioroom/down...o=file&id=4540

Correct mod Order :
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date or without date version)


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Old 09-25-14, 04:17 PM   #558
flashburn
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the 3.7mm c30 flak gun does not appear for me on either the VIIB or C models. Have not bothered to look at the A or c41 just yet. Any ideas? Everything else appears to be correct. Skimmed the posts but did not spot an answer. All i want is a 3.7mm gun.
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Old 11-05-14, 05:10 PM   #559
ONealmr
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I followed the order in which the Equipment upgrades fix must be in:

quipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (without dates)

I was expecting that, being in 1941, that I would have the quad 20mm anti-aircraft gun. I mean, I am able to get the Acoustic II torpedoes but not the quad 20mm??

Is there something wrong with my order? I placed them last, and while in port. All I want are my tomahawks .....I mean, 20mm AA guns
Attached Images
File Type: jpg no upgrades.jpg (30.6 KB, 108 views)
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Old 01-07-15, 01:02 PM   #560
zxKaixz
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nice mod
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Old 01-23-15, 10:44 AM   #561
vladimir bondarenko
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TheBest, please tell me. Maud byTneDarkVraytn SubFlags 0.0.9 is compatible with your mod ????
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Old 02-01-15, 09:28 AM   #562
vdr1981
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Ahoy The Beast!
I've discovered that "object linked to" function used in your snorkels zon files will most likely induce CTD in situation when unit equipped with snorkel is taking damage.



I took the liberty to create a quick fix...I hope you don't mind.

http://www.subsim.com/radioroom/down...o=file&id=4605
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Old 02-03-15, 10:11 PM   #563
Meeneemoo_14
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Default HELP

Hello can anyone help me how to raise the radar.. sorry I'm just a novice in silent hunter 5. and what kind of mod that I use to turn on radio and gramophone? I only want to use radar, radio, and gramophone. I've tried to turn on the radar but it seems like it's stuck below thanks!
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Old 03-08-15, 04:24 AM   #564
moha14881
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Quote:
Originally Posted by Katze View Post
IIRC that was patched by sober in Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober (at least "mostly", as there is still some equipment that appears before the correct date, like the decoys and some of the radar/sonar absorbing coating skins.)

From sober's mega mod thread (http://www.subsim.com/radioroom/showthread.php?t=192374), these are all the EUF files that should be installed (in this order):

Equipment_Upgrades_Fix_v1_4_byTheBeast
http://www.subsim.com/radioroom/showthread.php?t=182194
Equipment_Upgrades_Fix_v1_4_Patch_1
http://www.subsim.com/radioroom/showthread.php?t=182194
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
http://www.subsim.com/radioroom/showthread.php?t=182194
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
http://www.subsim.com/radioroom/down...o=file&id=3683
EUF_UBoat_FX_v0_0_3_ byTheBeast
http://www.subsim.com/radioroom/down...o=file&id=3724

If you don't want to re-install your mod list just install the correct equipment on your sub using the chart as your guide:



So, we need to activate all or some???
Is it compatible with tdw 7.5.0 ver 18 or csp magui 3.6??
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Old 07-23-15, 01:27 PM   #565
TheBeast
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Sorry for not being around for so long. I have been building several 1939-1947 Pickup Trucks. The last one was almost finished, a very nice 1941 Dodge Pickup that had 2001 Dodge Dakota 4x4 frame/power train under it. Body work, paint, body mounted on frame and engine wired when someone came by my shop and bought it on the spot, before it was even complete. I was on the phone ordering a new Hell Cat HEMI and NV4500 tranny for it when this happened. Has a 360 CI with NV3500 tranny when sold. Engine was the only thing wired when sold. That was done to verify the ride.

Quote:
Originally Posted by vdr1981 View Post
Ahoy The Beast!
I've discovered that "object linked to" function used in your snorkels zon files will most likely induce CTD in situation when unit equipped with snorkel is taking damage.



I took the liberty to create a quick fix...I hope you don't mind.

http://www.subsim.com/radioroom/down...o=file&id=4605
Thanks!
Quote:
Originally Posted by vladimir bondarenko View Post
TheBest, please tell me. Maud byTneDarkVraytn SubFlags 0.0.9 is compatible with your mod ????
I believe it is...
Quote:
Originally Posted by Choum View Post
Hi all,

I have made a new hotfix for this mod, I just upload it to subsim after TheBeast agreement.

Fix :

Fix Wrong preview image on some upgrades and equipments.
Fix Wrong text and description on some skins.
Fix Uplay/SH5 synchronisation that overwriting some Equipement availability date when playing online or having uplay online.

Download
: http://www.subsim.com/radioroom/down...o=file&id=4540

Correct mod Order :
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date or without date version)
I was told about the Uplay issue. UPlay will overwrite files depending if you have unlocked extra skins @ Uplay. Since I renumbered those skin entries UPlay overwrites the wrong equipment upgrades causing some upgrade items to fail. I need to set the unlocked skins numbers back to original numbers.

I am pretty sure I will not have time to make any changes. Starting work on a 1939 Cadillac Series 60 making it 4x4 keeping same ride height and 95 Cummins 5.9L with Allison tranny and 95 Chevy Diesel HD2500 axles using interior from a 95 Cadillac Brougham.
Estimated Cost to complete: $27,000-$30,000
Estimated Time to complete: One (1) year.
Estimated Resell Value: $65,000-$100,000 maybe more.
Image below is example, not actual image of my car,,,, yet
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Old 08-11-15, 11:09 AM   #566
VacantName
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Hey folks, after applying this fix and all its patches, I find that in addition to the problem I see other comments about regarding equipment showing up before it's supposed to be available (IE all BOLD launchers and camo schemes available in september '39), my boat also has a yellow training stripe on the conning tower.

Is this a known issue, and is there something I can do to fix it?
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Old 08-31-15, 04:41 AM   #567
moha14881
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For some reasons the 10.5 deck gun doesn't show AT ALL in type VIIA. ormal or what???
And for the non appearing snorkel what generic patcher entry causes this bug?? (can upgrade in port with no effects on sea).
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Old 08-31-15, 04:59 AM   #568
THEBERBSTER
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Hi moha

The 105mm deck gun was not used on the VIIA or VIIB types.
This was on the type IX.
If you want your 88mm deck gun to have more punch then use the "Critical Hits v1.2" mod.

Critical Hits v1.2 (Deck Gun) (Compatible With TWOS)


The snorkel did not appear until later in the war.
The snorkel in the game can be enabled in TDW's Options File Editor Viewer by selecting the U-boat type or all of them.
You need to disable the main UI mod first before making your changes.

Peter
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Old 08-31-15, 11:57 AM   #569
moha14881
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Hello Peter,

I'm aware of the historical facts about the deck gun but at least the 10.5 cm deck gun in the mod just adds the AA shells.

Also when equipping the snorkel I expect it to appear and function ( I paid renown for that)!
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Old 01-04-16, 12:28 PM   #570
hawkza
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Icon9 help

hi all i am clearly in need of help

i have read through this thread 1001 times and cant make heads or tales of it

i cant figure out which mods to get and where more importantly then what patches to get and then i believe there is a order to place them in

please if someone could post the download links for the file i need to get this mod working correctly i would be extremely great-full

i apologize if this seems like a ridiculous request but i spent a day almost reading this thread and keep getting confused not to mention finding all the links on different pages some of which i cannot find
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